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Shadowrun Shadowrun Returns Pre-Release Thread

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Also I think InXile and Obsidian have a lot more experience AND a lot higher standards to live up to.
 

zwanzig_zwoelf

Guest
Except that people will swallow anything connected to 'PC clussix'.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
I hope the editor allows to customize content heavily. Game looks awesome - the only thing i am worried about is how interactive quests will be.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,969
This game could be pretty cool, but I still expect (and hope) it will be the worst of 7-digit Kickstarter projects, because I have much higher hopes for W2, PE and TToN.
Well it is also the one with the lowest budget among them.
And development time by far too.
Also the only one with an editor.

Divinity Original Sin! I know, I know, it's not really a Kickstarter project in the proper sense like the other ones are.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,629
The combat looks like it will be about as deep as in a Jeff Vogel game.


Which would make it deeper than at least half of the Codex's favorite RPGs.

I'm also a bit worried about the difficulty of the combat, but so far most of the videos have pit overpowered players against underpowered enemies. A fair fight is going to require more thought. Though the fact that the reaction in the videos isn't "this module is OK but the combat is too easy" but rather "Awesome, I can take out everyone with one fireball!" isn't terribly reassuring.
 

jagged-jimmy

Prophet
Joined
Jan 25, 2008
Messages
1,562
Location
Freeside
Codex 2012
I hope the editor allows to customize content heavily. Game looks awesome - the only thing i am worried about is how interactive quests will be.
Most non-combat options appear to be presented via the dialogue system á la Age of Decadence. There used to be stealth in the game but apparently it's removed: http://www.shadowrun.com/forums/discussion/27213/stealth
Hmm. There we go. I hope, editor allows some scripting to add events/cheks.
 

Major_Blackhart

Codexia Lord Sodom
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Joined
Dec 5, 2002
Messages
18,413
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Jersey for now

Jaesun

Fabulous Ex-Moderator
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Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
I hope the community will make some great content, because i have a sinking feeling that the campaign will be a train wreck.


Based on what? Or are is it just another slow shit posting day for you.

I pulled it out of my ass, something you should know a thing or 2 about. :roll:


Are you going to answer my question or just continue to shitpost?

Come on, you have to admit that was a funny line.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,216
Location
Azores Islands
I don't mind Jaesun, we share an infatuation.

Which would make it deeper than at least half of the Codex's favorite RPGs.

I'm also a bit worried about the difficulty of the combat, but so far most of the videos have pit overpowered players against underpowered enemies. A fair fight is going to require more thought. Though the fact that the reaction in the videos isn't "this module is OK but the combat is too easy" but rather "Awesome, I can take out everyone with one fireball!" isn't terribly reassuring.

Some of my favorite rpg mods are combat balancing mods, so i'm not too worried about the combat difficulty itself, as it will work out in the end if the community continues to show the dedication they have been during the pre-launch.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm pretty sure we are in for big dissappointment.
Depends of what you expect from a game made with so few both money and development time, and with a so low selling price.


This, honestly.

If you expect to launch the exe and instantly be transported back to the days of Torment and Fallout then you're probably going to come here and bitch about all kinds of shit. If you launch it expecting a nice little turn-based RPG set in the Shadowrun setting then you'll likely think it's pretty nice and better than most modern shit.

All about perspectives and expectations.
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,571
Location
Tampon Bay
RE; newfags. Wait and see but the game could be nothing but turn based combat, 2d backgrounds and the setting, with 80% of features missing. That's shit, no matter what you tell me.
 

Rake

Arcane
Joined
Oct 11, 2012
Messages
2,969
RE; newfags. Wait and see but the game could be nothing but turn based combat, 2d backgrounds and the setting, with 80% of features missing. That's shit, no matter what you tell me.
Still better than any RPG the last 3 years.(New Vegas possible exception, i couldn't play it because of the fucking engine)
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
Hmm doesn't seem like you can have multiple accessible height levels in a scene. That's kind of a bummer. Was hoping you would be able to send people on rooftops etc....

I guess I should drastically lower my expectations for this game :(
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I was expecting something like the Genesis game in scope (i.e. very little). XCOM coverpoint Shadowrun was a surprise.
 

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