Longes
Augur
- Joined
- Jan 13, 2013
- Messages
- 440
Guy made an entertaining video, though wtf is up with that last case?
I shall love this game.
Have been hyped since the first day.
The game is hella buggy, that's what.
Guy made an entertaining video, though wtf is up with that last case?
I shall love this game.
Have been hyped since the first day.
I know this type of game isn't about combat, but why even have it if you're gonna arbitrarily ban the player from an entire class of weapon?
I know this type of game isn't about combat, but why even have it if you're gonna arbitrarily ban the player from an entire class of weapon?
Can someone please complain to the developer about this? Absolutely absurd.
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In short, not having guns was a very deliberate design decision to focus gameplay on stealth and evasion.
Absolutely. It may be interesting to know that Shadows of Doubt went through a lot of evolution to get where it is - if the dev started over and built it from the ground up it would look substantially different. It was actually going to have player guns originally, which you can kind of see in how combat and security systems play out; but it was then decided that this didn't serve the vision. With a little imagination it's not hard to picture gun proliferation with severe, severe consequences for ever using them which could be a back door to pushing players away from using them. In this case the dev decided to use the front door and simply prohibit them. After thinking it over and reading the last few posts above I still think the forward move is to simply make 95% of the guns and ammo in the game disappear.I get where you're coming from and I wouldn't like to see the game turn more into shooter or murder-hobo simulator, but e.g. Thief gave the player a lot of means to be deadly and yet the game design itself lean into stealth and evasion gameplay.
They're just reflecting the breakdown of law and order experienced in the real world!I have a few hours on the current build and have been impressed with how well it's coming together. All the gamestopping bugs I encountered from the previous demo have been fixed. Framerate is smooth, maybe not 120FPS but very playable. My only gripe so far is that citizens still get violent VERY quickly. I was trying to cuff a suspect and a guy who ran a nearby hot dog stand shot me in the face with a shotgun literally the same second I clicked the button.
Yeah everyone is too trigger happy, just have guns only available to select npcs ad law enforcement.Absolutely. It may be interesting to know that Shadows of Doubt went through a lot of evolution to get where it is - if the dev started over and built it from the ground up it would look substantially different. It was actually going to have player guns originally, which you can kind of see in how combat and security systems play out; but it was then decided that this didn't serve the vision. With a little imagination it's not hard to picture gun proliferation with severe, severe consequences for ever using them which could be a back door to pushing players away from using them. In this case the dev decided to use the front door and simply prohibit them. After thinking it over and reading the last few posts above I still think the forward move is to simply make 95% of the guns and ammo in the game disappear.I get where you're coming from and I wouldn't like to see the game turn more into shooter or murder-hobo simulator, but e.g. Thief gave the player a lot of means to be deadly and yet the game design itself lean into stealth and evasion gameplay.
[...] If they're smart, they'll just give the player a riot gun with rubber bullets.
It also worth noting it could be a bunch of same dudes repeating stuff at each other. This is one of a few reasons why Steam threads are a mess.Note that a long thread on Steam forums about adding guns doesn't mean everyone thinks it's a great idea; it means there's a lot of conversation around it. At a glance there are plenty of good arguments against on there too.
True. You could give the player access to non-silenced guns that fire a single round, are extremely inaccurate and cost absurd amount of money to obtain on black market. And that's not getting into the legal aspect of things from the in-game perspective. Such as only the law enforcement having access to modern weapons (being able to fire more than one and being more accurate at longer ranges than two feet away) and having access to weapons for NPCs to be forbidden (including the player).Just to clarify, of course I understand the choice to get the firearms out of the players hands was completely intentional. I just don't feel it's a great idea. The firearms should be in the player's hand, only to be used incredibly sparingly so that when the time comes that you do use them, the act is exceedingly impactful. The game isn't combat-centric, I understand that, but if there's going to be combat in the game and enemies are going to be able to use guns, then it's only logically (and more fun imo) that the player gets to use them too with a host of caveats and drawbacks.
You're supposed to be solving crimes not making crimes boys
Either concerning on a personal level or encouraging for the vampire game. I choose the latter.You're supposed to be solving crimes not making crimes boys
One is vastly more fun than the other.
When I heard that the game had fully simulated worlds where you can hunt serial killers, my first thought was of course being the serial killer.
I guess I'll have to wait for mods for that to happen.
Have another one (at least the start, well or the very end) but more so informative.Guy made an entertaining video, though wtf is up with that last case?
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