Puukko
Arcane
Maybe, the main thing I remember about it is that it was a pain in the ass to navigate, lol.In this sense, do you think Nocturne overland map is more effective? Perhaps because it's abstract and so forces the player to use imagination, as you said?I'll also criticize the actual physical world you traverse. This isn't really the game' s fault and it is far from the only series suffering from this problem, but post apocalyptic worlds just aren't very interesting. Endless ruined buildings with very little beauty in them just make me think how they could be made actually interesting. Pure blobbers suffer from this to a lesser extent due to being more abstract and less lifelike depictions of the setting so your imagination does more of the work. And again, the actual traversal is fine, they've done a good job at promoting exploration and making you use your noggin to figure out how to get that Miman or treasure. Lots of verticality. But in the end, it's just ruined buildings upon more ruined buildings.
He's the only character with screen time , some devemploment and is actually a character. I understand that SMT is not about the character but god damn Atlus , throw me a bone here lmao. I want Jiminez, Gore, Arthur and Zelenin back.
Looking back at it, I think SJ may be the most balanced and well paced game in the series in terms of story, world and characters. Every time you get back to the ship, the crew has something new to say and observations to make. Zelenin and Jimenez are built very believably and you get to see their transformations (mental and physical) with no huge gaps that would make to confused as to what happened. When there are story missions, you never feel like you've been ripped away from your blobbering into a hand holded sequence, it all ties together very well. The story is never forgotten for a long time and it never hurries to dump exposition on you like its life depended on it. Traversing the world helps you unravel the mystery and reality of your situation, piece by piece.
Incredibly :balanced:!
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