Silva
Arcane
Never played 4 but Nocturne didn't incentivized demon swapping the way 5 does.
catgode I think you can buy Essences from the skeleton shop?
Something interesting I noticed that's (apparently) new for the series: you're supposed to use your full roster and not just the main lineup. The function to swap demons now cost just half an action making it viable to put the demons warming the bench to work. This is making me plan my roster in function of roles: 3 magic attackers, 2 phys/tankers, 2 healers, etc. and swap them in and out during fights. It also makes for less dependency on Chakra drops.
Anybody else notice this?
Two questions:
1. did anyone actually have a demon run off with their shit in negotations? I found demons in my playthrough to be weirdly agreeable and whenever I get to the gifting part, negotation is as good as done in all fairness.
2. what do people think of acquring the essences? I had the impression that the demons themselves would be more involved in the process, kind of how in Strange Journey, if I recall correctly, you'd get demon sources when you maxed out analyze level of a demon. Here, technically you might get an essence as a drop from a fight or as a level up gift, but generally you get most of them from... random containers in the middle of bumfuck nowhere?
I thought IVA is way harder than Nocturne. I played both back-to-back and that was the conclusion I got to. IVA was the hardest SMT but SMT5 is a bit harder now due to the nerfs to buffs/debuffs to make it, dare I say it, more Persona-esque (along with the boss HP bloat and tighter MP economy which are elements lifted from Persona).- Difficulty feels roughly equivalent but slightly below Nocturne, playing both on hard. Less cheap oneshots, but stronger bosses. Feels harder than IV/IVA.
I thought IVA is way harder than Nocturne. I played both back-to-back and that was the conclusion I got to. IVA was the hardest SMT but SMT5 is a bit harder now due to the nerfs to buffs/debuffs to make it, dare I say it, more Persona-esque (along with the boss HP bloat and tighter MP economy which are elements lifted from Persona).- Difficulty feels roughly equivalent but slightly below Nocturne, playing both on hard. Less cheap oneshots, but stronger bosses. Feels harder than IV/IVA.
Drake Vasuki: An ancient dragon of Indian myth. Formerly, the gods came up with the idea of making the spirit medicine of immortality, Amrita, by stirring up the chaotic sea of milk, and used the enormous Mount Mandara as a rod and Vasuki as a rope.
20 Hours in:
Pros:
- Combat overall is excellent
- Elemental affinities are in
- Magatsuhi is way better than Smirk
- Status ailments are good for the first time
- Build variety is high for demons
- Many interesting new skills, like poison+rakunda or physical attacks with elemental affinity
- A lot of demons learn very good skills after a few levels, so I am fusing a lot
- QoL changes make fusing the entire compendium very easy
- Collect a thon gameplay is fun
- Maps are well designed, fun to traverse and a lot to explore
- Loot from traversing the maps is very good, due to essences and glory making great rare loot
- Sidequests are surprisingly competent, I love the frequent choices between a law and a chaos demon
- Music is insanely good, there are some haunting otherworldly tunes
- Graphics are surprisingly decent for a Switch title, good art direction
- Return to classical save point system (thank YHVH)
- Difficulty feels roughly equivalent but slightly below Nocturne, playing both on hard. Less cheap oneshots, but stronger bosses. Feels harder than IV/IVA.
- This games equivalent to Magatama/App Points in Glory and Essences is the best system out of the three.
Cons:
- Almost no dungeons, less than 10% of the gameplay time is spent in a dungeon
- Bossfights are a bit too grindy, everything has a billion HP
- Mana efficiency is very important
- Due to massive QoL upgrades and a very strong Nahobino the game feels less threatening than Nocturne
- Money is useless except for consumables and summoning, as you gain enough essences just by playing
- For the Nahobino itself in combat build variety is low. Melee Nahobinos get an amazing skill very early and will just spam that until kingdom come, magic Nahobinos are more interesting but also shafted
Overall the list of pros for me is a lot longer than the list of cons. This is a good one, and I will continue playing it every chance I get.
Collect-A-Thoning vs dungeon crawling is the greatest difference this game makes to the formula, and will decide wether it ranks low or high for you.
I for one like collect a thon elements in my jrpgs.
Also Mana Efficiency does not seem to matter that much if you can teleport instantaneous for a full heal if need be (money is abundant anyways). Maybe thats a progression thing, even though I tend to conserve MP anyways if possible.
Hardtype Nocturne is probably the hardest SMT experience there is, still. None of the bosses in V have taken me a dozen attempts so far. Matador in Hardtype took me about 15 attempts and even though my intention was to play completely legit, I had to use a save state afterwards cuz I still had to survive to a save point and there was a very high possibility of death from random encounters.
I played Nocturne fairly recently aswell, random skill inheritance, high amount of ambushes, the fiends who all have no weaknesses and a much squishier demifiend compared to the Nahobino make it measurably harder imo. Not necessarily in the bosses, but in Nocturne I get floored by random encounters from time to time. In SMT V that barely every happens, because the Nahobino never gets oneshot, and as everyone has item and healing lore after a certain level you can just smoke bomb with any demon to get out of combat.
I agree that IV A is pretty high aswell, especially as it gets harder late game instead of easing off as SMT usually does, but companions are actually damn usefull in IV A and ease off a lot of difficulty.
catgode I think you can buy Essences from the skeleton shop?
Something interesting I noticed that's (apparently) new for the series: you're supposed to use your full roster and not just the main lineup. The function to swap demons now cost just half an action making it viable to put the demons warming the bench to work. This is making me plan my roster in function of roles: 3 magic attackers, 2 phys/tankers, 2 healers, etc. and swap them in and out during fights. It also makes for less dependency on Chakra drops.
Anybody else notice this?
I don't know how they are priced, but the fiends are worth it. The other 3 demons may be worth it depending on your fondness for IVA, I got pretty good mileage out of Artemis thanks to her uniques and I suspect the other two will be similar. They're paced through the mid to late game so you won't just get a bunch of high level demons at the end.Are the DLC worth it? I just bought it and bought the return of the true demon with it because its the demifiend, what about the others?
I got the DLC bundle just because I wanna support SMT. The Fiend's are really a no brainer: they are excellent boss fights and fun demons to use, as always. If you like the Fiends from before then it's worth it. Cleopatra is a really good demon, I pumped up her affinities and use a grimoire to make her keep up with my level. She's one of my favorites since she was introduced in 4A and I'm happy to see her here again. Mephisto and Artemis look like they have interesting move sets and they also have cool designs, but I didn't use them.
Apricate the info chaps. Sounds like one that I'll grab once the "royal" edition is released and in the sale in a year or two.
If P5 Royal is any indicative, the SMT5 Royal version will come full of curtcenes and only the difficulty level "Journo" available.Apricate the info chaps. Sounds like one that I'll grab once the "royal" edition is released and in the sale in a year or two.
Nah. If it comes to PC I will buy you the game for free. And maybe the next four posters too.
Welp, finished the game. Honestly kind of anticlimactic given how easily I slapped everything's shit in. Definitely the easiest final boss fight if you don't count pre-Maniax Nocturne without Lucifer. I finished the game at level 83, I have no idea how I'm supposed to get to level 95 so I could fuse Beelzebub. Seems kind of overkill by that point anyway.