Yeah but Bloodlines is similar to a first-person shooter and a third-person brawler, not a third-person hack n' slash dungeon crawling JRPG.
It CLEARLY wasn't "similar to a first person shooter" in the moment you were playing the third person melee combat. Which is what this entire conversation was allegedly focusing on, despise the dumb attempts at deliberate misunderstanding.
There wasn't anything inherently wrong with the aiming in Bloodlines
Oh, there was PLENTY wrong with the aiming (and the stealth, and more in general the first person experience) in Bloodlines, but clearly that's NOT something that could be addressed by taking a third person game as reference. There would be plenty of better reference points for that, though.
That's why Yakuza makes more sense principally than Dark Souls. As far as attacks having some weight
It really doesn't. It's a one-vs-many brawler with a lot of focus on grappling, cinematic takedowns and contextual finishers. It's way less fitting alternative than anything From ever made with third person combat. I'm not even sure why you and
Roguey keep bringing it up just because you both seem DESPERATE to come up with an alternate suggestion.
And this assuming we are both talking about "classic Yakuza" rather than the more recent switch to a JRPG-like turn-based system (or "menu-based combat", as I usually call that type of Final Fantasy/Dragon Quest-like combat).
You could switch spells and buffs fine with the mouse-scroll wheel so again, I'm not sure what FromSoft games do in this regard that would improve the Bloodlines experience.
I mean, they "can do" the exact same thing.
I don't really play Souls games with mouse and keyboard to begin with if I can help it, but if anything the direct comparison feel ironic, now that you mention it, because both titles have a very similar (and fairly cumbersome, all things consider) way to select and activate spells in a "rotation menu".
Nioh 2 has better combat and better UX than the Souls games and but I still wouldn't point to Nioh 2 as the point of inspiration for how a Bloodlines game should function in combat.
Well, I disliked both Nioh and its sequel A LOT, so we'll just have to disagree.
Even putting aside how much I disliked the games structurally and in terms of itemization (and boy, I FUCKING HATED both these things) I find the system way too convoluted for its own good, especially with all the stance-switching bullshit.
Do you remember the Werewolf boss fight in Bloodlines?
I do, It wasn't even "a boss". It was a puzzle where you had to outrun it until you had a chance to trick it into a trap.
No fucking reason you couldn't have the same exact mechanic in the hypothetical "Game with good combat" we were speculating about.
Why would I want to regularly make use of gadgets or weapons as a Vampire? I'm a Vampire.
You DID make use of equipment, gadgets and weapons in Bloodlines 1.
Not to mention in several circumstances you faced and bested several threats that for all intent and purpose should have been the sure death of a normal "fledging",
Why do you people keep moving the goalposts?