Saduj
You mean, Single/Multi-Player where a internet connection with the playerbase affects the gameworld?
Yeah that's what I was talking about. If its been done before, then I've missed it......
Maybe I'm just getting old but it doesn't appeal to me that what someone else does affects my single player sandbox. For example, someone else buys a building I had my eye on and puts a dildo shop there. And the reason why he had the resources to buy it first is that's he's a spoiled 11 year old who plays 24/7 and who's mommy gave him money to throw a bunch of cash at microtransactions ..... Now what? I've got a dildo shop forever in my sandbox and I can't use that location in my fucking game? Can I burn it down so I can put my own thing there? Doesn't that defeat the whole concept? And if I can tear it down, does the other guy connect to the internet and see that his dildo shop has been destroyed? (That last thing would be kind of fun but that ain't going to happen)
Just seems like the people with the most time on their hands and most money to burn are going to fill the world up with their crap...... I live in New Jersey. If I want to see a world dominated by tasteless children throwing around their parent's money, I can leave my house and go for a drive.....
I'm guessing you can just not connect to the internet at all and keep your sandbox pristine by doing so. But if the game is designed around the "social" aspect, how good is the single-player-keep-your-shit-out-my-sandbox part anyway?