Jaesun
Fabulous Ex-Moderator
Yeah there are already 2 threads about this already.
Lord Larpish said:But other than a few exceptions, like Chris Roberts, I’ve met virtually no one in our industry who I think is close to as good a game designer as I am. I’m not saying that because I think I’m so brilliant. What I’m saying is, I think most game designers really just suck, and I think there’s a reason why. It’s really hard to go to school to be a good designer.
If they wheel out Shamino than I'm fucking pledging even if the game blows.
Well yeah I know it doesn't, but what I said was if this game was a true spiritual successor to U7 with no MMO in it at all, he couldn't use any of the characters besides Lord British and I guess the Avatar. No Iolo, Mariah, etc.
What does Iolo and Dupre matter when it is a MMO.
They'll just be called Yolo and Dudebro.
I genuinely dont' get what's in this guy's head
Ultima Online. He probably considers that game his personal magnum opus rather than any of the previous games in the series.I mean i haven't actually touched on the ultima series that much but am i missing something here?
Oh fuck it's Dupre!
(real name: Greg Dykes)
However, while ALL artists in the industry are better than I ever was, and while I can easily hire
a programmer who is better than I ever was, it is far more difficult to hire a designer who is
clearly capable of leading a top 10 game. For any company, growth only comes when the
company finds another leader who can make a top 10 game. Origin only grew when we found
people like Chris Roberts and Warren Spector. Most other attempts at creating new game lines
failed when we gave the reigns to junior people looking to advance. I want emphasize that this
was not always the case, but it happened more times than not. As a business it’s important to
understand why.