King Arthur
Learned
- Joined
- May 19, 2014
- Messages
- 112
If they're making money from trading with you, you become a valuable asset/ally to them.Huh. Doesn't that mean I should avoid trading with them at all costs as they're going to get the better deal?
Most people don't understand strategy. I once watched a bit of a livestream of a Civ 5 game and the players just made random buildings and stuff.
Miller: It’s important to us that there aren’t any systematic weaknesses when you’re selecting a Civ. We want it to be a choice between a big list of very good things, so what you don’t take with you is the penalty for what you do.
I find the most interesting factions are the ones that have massive weaknesses and massive benefits. The Hive in Alpha Centauri for instance has a very interesting playstyle, as the -1 ECON is crippling for early game research, but you're able to spam formers thanks to the + SUPPORT you get from dictatorship. Initially you're at a disadvantage, but you can quickly industrialise with mass boreholes and condensers to make up for it. That's how I play Hive.
Their axiom sounds like the sort of thing that would go over well at a board meeting, where ideas are weakly evaluated, but not scrutinised too hard. Big arguments over design philosophy don't go over well with large numbers of people, and not many people are into that sort of thing anyway. It's easier for everyone to just go with the flow. It's funner for the team and they get paid either way.
But the axiom is most definitely bullshit. Maybe it's true that on some subconscious level people are turned off by negative Civ traits, but there's no reason to assume that. The devs are just guessing, their axiom is chosen merely because it sounds nice to them on a very shallow level. Thinking about it for a second, they would realise it's baloney.