I hated doom stacks and enjoy tactical combat on hex grids where positioning matters, but vanilla looked awful.
If I wanted a pseudo strategy game, with some casual tactics combat, I would be playing Heroes of Might and Magic not a Civ game.
This retarded, exploitable tactical combat on overworld map, just ruins strategic layer, that should be the meat of the game.
You have represented your elite 300 Spartans holding off an army in a battle in unit experince and lucky roll in previous civs.
In Civ 5 your 300 Spartans can completely block some mountains chokepoint for eternity, or a single pack of few units can ride all over the world for centuries and win the whole game.
The core systems in Civ4 were really good, they've just ruined it with too much tacked on stuff, that made it a chore to play. They've should improve it, instead of reinventing it for casuals.
There is nothing wrong with stacks of doom, even stuff like D-Day, or Operation Barbarossa are just confrontations of two stacks of doom in a game of Civ scale.
They've should instead just increase units maintance costs, basically all units ( except ships and modern artillery, tanks etc) should cost food, while mechanised and firearms units should cost additional production points to maintance.
It would significantly limit an amount of units on map in plausible manner without artificial 1UPT rule, additionaly combat resolution rules should be designed with resolving whole stacks at once in mind, plus nice UI for splitting and moving stacks.
Units upgrades are cool in theory, but another chore not worth the player effort to micro in practice. They've should be used as upgrades in some unit designer SMAC style.
Some could be additionally granted automatically, like mountaineering for being build or winning a battle in mountains, etc. Player shouldn't have to bother with them on individual per unit basis outside of production queue.
Espionage was retarded, it should be some kind of short time investment, like only espionage points from last 20 turns count and that should be paid from treasury individually per operation.
Giving it another slider in culture/science/tax, while still separate for each enemy, was another atrocious micro chore and felt implausible, they've made a weird mix of science and culture out of it. I would also get rid of great people.
Instead of fixing/cutting what was broken they've just decaided to reinvent the wheel and ruin everyting. Fuck these
loosers assholes and their casual games.
I didn't acknowledge Civ V's existence until BNW. I hated doom stacks and enjoy tactical combat on hex grids where positioning matters, but vanilla looked awful. BNW is great fun in multiplayer, and I'm curious to see if BE will be vanilla V all over again or build on BNW's quality.
I don't believe that BNW changes anything, because the core concept of almost everything in Civ5 is shit ( shittyness of 1UPT is explained above, but there is a lot more ).
You've just felt guilty for wanting play it and was seeking an excuse to justify it - BNW totally fixes the gaem, it's awsome now, fuck the haters lololllol ! People claimed the same abot BTS for Civ4...
In reality it was good mostly for improved AI, while exactly the same game at its core and most of the additions like espionage and corporations were actually tacked on, unnecessary crap.
You have not only shit taste in 4x games, but are also a tool, that started to enjoy it only after it stopped to be cool fad to shit on this game, because disappointed people moved on and apologist have taken over.