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Sid Meier's Civilization: Beyond Earth

UF6

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Mar 9, 2012
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10
I'm weary of this game. I find it to be just a re-skin like they did for Colonization with no love that Civilization IV got. Seeing how they're hellbent on keeping the same godawful rules of one-unit per tile and limited everything else, I brace for the worst. The main series died after Civilization IV and seems not to have perked my interest since.

I really hope they go with dynamic governments and not bonus stack everything to appease the bros like they have. Doing away with sliders and city management limited as everything else just kills the game.
 
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L'ennui

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Québec, Amérique du Nord
I like Civ V mechanically but not thematically. This is looking to be more of the same for now. I'll give it a try, but I think SMAC will still be played when this game is long forgotten.
 

UF6

Novice
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Mar 9, 2012
Messages
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One thing that'll be super funny if EA responds to this by making a squeal to Alpha Centauri. Mind you that it would be horrible.
 

Space Satan

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One thing that'll be super funny if EA responds to this by making a squeal to Alpha Centauri. Mind you that it would be horrible.
Mobile, with microtransactions to nerve-staple drone riots and remove mind worms from nearby tiles.
 

UF6

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Messages
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One thing that'll be super funny if EA responds to this by making a squeal to Alpha Centauri. Mind you that it would be horrible.
Mobile, with microtransactions to nerve-staple drone riots and remove mind worms from nearby tiles.
Don't forget Origin only if it gets ported now. Makes me depressed of the future outlook of the series.
 

Johannes

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casting coach
I don't get the doomstack complaints at all. SImply because it never was some kind of ultimate tactic to have all your army (on a single front) bunched together in one tile. Sure, it can work vs the ai if you're lazy but so what.
 

Johannes

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I don't get the doomstack complaints at all. SImply because it never was some kind of ultimate tactic to have all your army (on a single front) bunched together in one tile. Sure, it can work vs the ai if you're lazy but so what.

Yes, it was. In Civ4 it was a little less ridiculous, but in III it was ultra-ridiculous because of how artillery works.

Doomstacks make less and less sense post-napoleon.
Then you start to wonder why these doomstacks aren't being obliterated by the increase of artillery and air power...
Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.
 

Spectacle

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Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.
The big blob will destroy the smaller stacks one by one while taking minimal losses, and then rampage across the enemy lands relatively unopposed.
 

Johannes

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Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.
The big blob will destroy the smaller stacks one by one while taking minimal losses, and then rampage across the enemy lands relatively unopposed.
Against an AI, sure. But a smart human won't let that happen, but can maneuver around slowing the single enemy stack, fighting only at spaces that are great for defense, and capturing/recapturing cities with his more spread out units.
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
I remember the numbers being far in defense's favor in Civ3. That a good defensive unit, fortified, could kill 4-5 attacking units. This meant 4 defenders could hold against an almost 20 unit attacking force. With railroads, you are moving around much faster than the offensive force which means if you keep say 2 units in each city, you can move one from each to bolster defenses anywhere you're threatened. The only way to take a city was with an overwhelming force and you would generally take enough causalities that you had to sit and wait long enough for the defender to replenish his defensive forces.
 

Delterius

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That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.

Aren't the doomstack ideas for EU4 specifically for factions that are behind by many tech levels?
Its not like Quality and Quantity and Defensive are mutually exclusive. Happily walking around with over a hundred thousand soldiers at a time could kill anything. That said, push comes to shove and a war can be decided by forming a giant doomstack, even if for a few months.
 
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Zeriel

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That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.

Aren't the doomstack ideas for EU4 specifically for factions that are behind by many tech levels?
Its not like Quality and Quantity and Defensive are mutually exclusive. Happily walking around with over a hundred thousand soldiers at a time could kill anything. That said, push comes to shove and a war can be decided by forming a giant doomstack, even if for a few months.

My experience with the game on day 1, unpatched, was that if you diluted your research too much you fell behind in tech very, very quickly, and being even 1-2 levels behind was asking to get curb-stomped. The 1vs10 auto victory rule helps, but it is basically the only way underteched Khanates, for example, can ever win battles.

I guess I can see pulling ahead in the late-game, though, to the point of getting all the ideas.
 

IDtenT

Menace to sobriety!
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Divinity: Original Sin
From the sounds of it, there will be three types of factions. Without some sub-choices, we just won't see the diversity of style that there was between say the Morganites, Gaians, and Spartans.
The thing here is that they're not only going for a more optimistic but also more "realistic" setting. SMAC isn't very realistic, and it doesn't need to be - it's science fiction in the mold of science fiction of old. This will be a science fiction blockbuster.
 
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Wasteland 2
The thing here is that they're not only going for a more optimistic but also more "realistic" setting.

Surely the word you wanted to use is generic, since we have Pandora planet and Zerg, Terran, Protoss tech trees here, even art style of ingame graphics is similar to Starcraft 2.

SMAC ( forget SMAX ) is a very solid S-F, that treat science part pretty seriously for a game and is probably the most "realistic" 4x game ever.
 

IDtenT

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Divinity: Original Sin
SMAC ( forget SMAX ) is a very solid S-F, that treat science part pretty seriously for a game and is probably the most "realistic" 4x game ever.
Archetypes is realistic? The factions exist in SMAC because they are required for the story to be told. There is no actual chance that factions as such would ever actually rise up. You're confusing possibility and science with realism. Like I said, old-school sci-fi.

Not that I disagree with the setup of SMAC. I'm just pointing out that setting up a sci-fi scenario so as to explore themes and philosophies is pretty old school and not what they will be going for. They'll be targeting the blockbuster, which includes as little as much left to the imagination.
 

circ

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Great Pacific Garbage Patch
We already have political parties of roughly similar agendas with followers. The fact that 8 or whatever it was factions could get their own rockets to AC doesn't sound that far fetched.
 

Delterius

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Entre a serra e o mar.
My experience with the game on day 1, unpatched, was that if you diluted your research too much you fell behind in tech very, very quickly, and being even 1-2 levels behind was asking to get curb-stomped. The 1vs10 auto victory rule helps, but it is basically the only way underteched Khanates, for example, can ever win battles.

I guess I can see pulling ahead in the late-game, though, to the point of getting all the ideas.

Not necessarily. A rather wealthy nation should be able to hire the advisors necessary to keep their technology on the top as well as use their monarch power for buildings and ideas. Further, not all technology levels are that powerful, only certain key jumps are. Personally, this mostly meant that I'd buy military ideas as a third or fourth idea tree, the first few focusing instead on making the most of my smaller economy. But if you start out as, say, the Ottomans gaining the supremacy all around the eastern mediterranean should make you really rich in the early game.
 
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We already have political parties of roughly similar agendas with followers. The fact that 8 or whatever it was factions could get their own rockets to AC doesn't sound that far fetched.

True, they didn't even get their own rockets, they just came in the same ship and took the pods when everything to hell. They were quite a damn diverse and motley crew already, didn't help they had Stoaways (Morgan), Spartans stirred a bunch of shit, Lal was too much of a lib to fix the problem and Yang went on a power trip, etc.
 

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