BlackAdderBG
Arcane
When fighting Germany, the allies were very keen to have muitiple fronts.
And what they did?Made a SoD on drop it in Normandy.
When fighting Germany, the allies were very keen to have muitiple fronts.
But they didn't also have the entire Russian army to do the same.And what they did?Made a SoD on drop it in Normandy.
Mobile, with microtransactions to nerve-staple drone riots and remove mind worms from nearby tiles.One thing that'll be super funny if EA responds to this by making a squeal to Alpha Centauri. Mind you that it would be horrible.
Don't forget Origin only if it gets ported now. Makes me depressed of the future outlook of the series.Mobile, with microtransactions to nerve-staple drone riots and remove mind worms from nearby tiles.One thing that'll be super funny if EA responds to this by making a squeal to Alpha Centauri. Mind you that it would be horrible.
Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.I don't get the doomstack complaints at all. SImply because it never was some kind of ultimate tactic to have all your army (on a single front) bunched together in one tile. Sure, it can work vs the ai if you're lazy but so what.
Yes, it was. In Civ4 it was a little less ridiculous, but in III it was ultra-ridiculous because of how artillery works.
Doomstacks make less and less sense post-napoleon.
Then you start to wonder why these doomstacks aren't being obliterated by the increase of artillery and air power...
The big blob will destroy the smaller stacks one by one while taking minimal losses, and then rampage across the enemy lands relatively unopposed.Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.
Against an AI, sure. But a smart human won't let that happen, but can maneuver around slowing the single enemy stack, fighting only at spaces that are great for defense, and capturing/recapturing cities with his more spread out units.The big blob will destroy the smaller stacks one by one while taking minimal losses, and then rampage across the enemy lands relatively unopposed.Hmm, did artillery target only a single unit per turn in 3 or something, I don't remember mechanics of 3 so specifically? But even if that's the case, doomstacks are not an end-all solution because a player spreading their units out will capture enemy towns much faster than one moving in a big blob.
It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
Its not like Quality and Quantity and Defensive are mutually exclusive. Happily walking around with over a hundred thousand soldiers at a time could kill anything. That said, push comes to shove and a war can be decided by forming a giant doomstack, even if for a few months.It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
Aren't the doomstack ideas for EU4 specifically for factions that are behind by many tech levels?
Its not like Quality and Quantity and Defensive are mutually exclusive. Happily walking around with over a hundred thousand soldiers at a time could kill anything. That said, push comes to shove and a war can be decided by forming a giant doomstack, even if for a few months.It sure as hell doesn't work in CK, and the newest EU even has doomstack idea trees.That's how paradox games limit doomstacking, and it mostly works (CKII vanilla has too leninent limits on doomstacking, through).
Aren't the doomstack ideas for EU4 specifically for factions that are behind by many tech levels?
You think EA is just going to sit by, when this is a success?I must say though that for once I am grateful of EA's IP hoarding, this could easily have been an awful reboot or something of that kind and that never ends well.
The thing here is that they're not only going for a more optimistic but also more "realistic" setting. SMAC isn't very realistic, and it doesn't need to be - it's science fiction in the mold of science fiction of old. This will be a science fiction blockbuster.From the sounds of it, there will be three types of factions. Without some sub-choices, we just won't see the diversity of style that there was between say the Morganites, Gaians, and Spartans.
Do you really think that Alpha Centauri : The iOS F2P game will be better?I must say though that for once I am grateful of EA's IP hoarding, this could easily have been an awful reboot or something of that kind and that never ends well.
The thing here is that they're not only going for a more optimistic but also more "realistic" setting.
Archetypes is realistic? The factions exist in SMAC because they are required for the story to be told. There is no actual chance that factions as such would ever actually rise up. You're confusing possibility and science with realism. Like I said, old-school sci-fi.SMAC ( forget SMAX ) is a very solid S-F, that treat science part pretty seriously for a game and is probably the most "realistic" 4x game ever.
My experience with the game on day 1, unpatched, was that if you diluted your research too much you fell behind in tech very, very quickly, and being even 1-2 levels behind was asking to get curb-stomped. The 1vs10 auto victory rule helps, but it is basically the only way underteched Khanates, for example, can ever win battles.
I guess I can see pulling ahead in the late-game, though, to the point of getting all the ideas.
We already have political parties of roughly similar agendas with followers. The fact that 8 or whatever it was factions could get their own rockets to AC doesn't sound that far fetched.