Spectacle
Arcane
- Joined
- May 25, 2006
- Messages
- 8,363
While I could see SMAC like factions arising from a disintegrating colonial expedition, the challenges of surviving on a hostile planet with no infrastructure would realistically erase any differences as practical solutions would override any ideological preferences.Archetypes is realistic? The factions exist in SMAC because they are required for the story to be told. There is no actual chance that factions as such would ever actually rise up. You're confusing possibility and science with realism. Like I said, old-school sci-fi.SMAC ( forget SMAX ) is a very solid S-F, that treat science part pretty seriously for a game and is probably the most "realistic" 4x game ever.
Not that I disagree with the setup of SMAC. I'm just pointing out that setting up a sci-fi scenario so as to explore themes and philosophies is pretty old school and not what they will be going for. They'll be targeting the blockbuster, which includes as little as much left to the imagination.
Once the situation had stabilized, the new generation of colonists would be too different from their parents to simply pick up their ideology.
Still, the factions in SMAC make for great gameplay