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Six Ages: Ride Like the Wind - King of Dragon Pass spiritual successor

Barbarian

Arcane
Joined
Jun 7, 2015
Messages
8,253
Sequel would have been set in Italy if I'm not mistaken. Would have been great. I remember an interview with Arnold Hendricks that was posted here a while back, he is into MMO's now, doesn't have a lot of love for his underrated masterpiece and no plans to ever pick the idea up again.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,001
Location
Small but great planet of Potatohole
Serpent in the Staglands may look like it copied part of Darklands artstyle, it really doesn't play anything like Darklands. And it is defenitely fantasy.

Anyway, have been hoping for a sequel to Darklands since getting the original boxed copy. Such an amazing concept and game that felt like it could do with an expansion or sequel to flesh out the lesser parts. Only getting missions for removing spiders from warehouses does tend to get dull after all. What's depressing is how the original (and amazing) manual clearly stated that they wanted to make a series of games out of it. Alas. No great content mods either.

A hundred, a thousand... no - a million times this ! Will probably never be done, the title wasn't very popular and is only remembered by few so no chance for a revival hoping for cashing in the old popularity (maybe thats for the best).


Sequel would have been set in Italy if I'm not mistaken. Would have been great. I remember an interview with Arnold Hendricks that was posted here a while back, he is into MMO's now, doesn't have a lot of love for his underrated masterpiece and no plans to ever pick the idea up again.

Sad to hear it.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
dayum, that art really makes plain the superiority of good culture and art design, not to mention 2d illustrations to 3d renders.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
And a bonus from our QA :

Oh my god [redacted] becoming a [redacted] is the saddest thing.
and I can't even talk about the #GoodEnd because it's just too awesome to describe with [redacted]s! #SixAges

;)

edit: Oh, I forgot. (and it's been hinted at on Twitter, so it should be fine) Music is being thought/worked on. Yes, by Stan LePard. \o/
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
I find it a bit weird that he wouldn't know that using variables is more efficient than calling events manually. Is this something C++ couldn't do in KoDP? I haven't coded since Visual Basic but this was entry-level coding by then (I think).

Still, can't get enough of this, really looking forward to 6A.
 

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