laclongquan
Arcane
:savetofolder: This might help when I replay it, again.
New blog update about maps of KoDP and Six Ages:
http://sixages.blogspot.fi/search?u...d-max=2016-01-01T00:00:00-05:00&max-results=4
Apparently David doesn't remember how he coded KoDP's map data files.
Nonetheless, a really good update this time. This image of KoDP's map zones should make any KoDP fan jizz:
David Dunham said:Text scaling is noted as a likely feature.
Note that you don’t need to explore every hex to get the achievement.
From a narrative sense, there is no way to see a visible distinction between say the Grazelands (where you are likely to be taken captive by the Horse-Spawn) and other parts of Dragon Pass.
Exploration is likely to work a little differently in Six Ages.
David Dunham's interviewed on a Glorantha podcast and says nearly nothing about Six Ages. )
http://www.glorantha.com/tales-of-mythic-adventure-podcast-episode-5-season-1/
this can now inspire people via Twitter
(though David just reminded me it's not the most up to date iOS version, rather the Android one, which is still somewhere between the GoG version and the iOS one.)
Turning back to the combat system, mostly designed (with new options) but only partly implemented.
Scenes written: 243. Scenes coded: 137. Scenes tested: 0. While the game is not really playable yet, we are starting QA today.
I think they can, there is just some delay between the iOS version and the android version.Why can't they update to the latest version?
KoDP’s like a Neanderthal—didn’t win in the market but chicks dig its big brain.
You know what I would really like? A spiritua sucessor to Darklands. Why so many people never get tired of all the fantasy crap is beyond me.