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Game News Skyrim Abilities and Perks

Redeye

Arcane
Joined
Jun 27, 2006
Messages
8,247
Location
filth
DraQ said:
Redeye said:
Ok, so it seems I can still do Breton if the Birth thingies still in.

I need Wombburn/Atronach sign to make my build work.
What build?

Just add stealth skills, alchemy from eating everything/trining, and my usual run/jump/swim grinding of Speed/Endurance.
No speed nor endurance to grind, sorry.
:M


Just combining Breton magic ressistance with Atronach Sign Magicka absorption, max out speed/jumping, etc.

So I can just run through the game and ignore most of the "content".
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Stinger said:
What? The learn by doing system seems to clearly encourage learning every skill available

No, it encourages combining skills and abilities to form your own playstyle. Mastering every skill available would be pointless and time consuming.

and the level cap is so ridiculously high that it seems pretty clear that players will become a master of all trades.

The soft level cap is about 50 and the hard about 70. That's not nearly enough to get every perk. Even if there was no level cap, I have never played a TES game where I got 100 in everything without cheating. Not that it isn't possible, but it would take so long and generally be so pointless that only someone suffering from severe autism would actually do it.
 
Joined
Sep 4, 2009
Messages
3,520
Mastermind said:
Stinger said:
What? The learn by doing system seems to clearly encourage learning every skill available

No, it encourages combining skills and abilities to form your own playstyle. Mastering every skill available would be pointless and time consuming.

and the level cap is so ridiculously high that it seems pretty clear that players will become a master of all trades.

The soft level cap is about 50 and the hard about 70. That's not nearly enough to get every perk. Even if there was no level cap, I have never played a TES game where I got 100 in everything without cheating. Not that it isn't possible, but it would take so long and generally be so pointless that only someone suffering from severe autism would actually do it.

Master of all trades != rank 100 in everything with every perk. I don't think I've ever raised a skill above 70-80 in a TES game, doesn't mean that after 5 hours of playing I'm not a near demi-god in everything still.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,969
Location
Flowery Land
Eh, for a "master" perk it's fine. As long as it requires a very high level in the skill, plus preceeding perks.
 

Mastermind

Cognito Elite Material
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Bethestard
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Messages
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Steve gets a Kidney but I don't even get a tag.
Overweight Manatee said:
Master of all trades != rank 100 in everything with every perk. I don't think I've ever raised a skill above 70-80 in a TES game, doesn't mean that after 5 hours of playing I'm not a near demi-god in everything still.

Even if the 5 hours is a gross exaggeration, I doubt a lot of people become "a near demi-god in everything" simply because there is no point in, say, mastering all 6 melee skills in Morrowind.

And I don't know about others but playing a pure archer in Morrowind and a pure mage in Oblivion was a lot more fun than playing a Battlemage Assassin.
 
Self-Ejected

Excidium

P. banal
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Aug 14, 2009
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13,696
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Third World
Mastermind said:
Breaking Axe said:
- Heavy armour weighs nothing and doesn’t slow you at all

I find this to be the most absurd.

Fuck you and every realism fag out there.
It's not a question of realism. Not being slowed by heavy armour when you get the perk makes sense, but armour weighing nothing is a bit weird. Shouldn't perks affect the character, instead of the items he carries?
 

Mastermind

Cognito Elite Material
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Bethestard
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Steve gets a Kidney but I don't even get a tag.
Excidium said:
Mastermind said:
Breaking Axe said:
- Heavy armour weighs nothing and doesn’t slow you at all

I find this to be the most absurd.

Fuck you and every realism fag out there.
It's not a question of realism. Not being slowed by heavy armour when you get the perk makes sense, but armour weighing nothing is a bit weird. Shouldn't perks affect the character, instead of the items he carries?

Mild absurdities are part of TES lore and should be made part of the perk system (the jumping on water stuff for acrobatics in Oblivion was great, for example). :smug:

The Four Suitors of Benitah said:
Oin agreed and for the next couple of weeks, Yakin taught him the spell and trained him in its use. He taught him how to entrench his mind for the sudden assault of awareness and aptitude that would assail it, how to give himself to the sudden thoughts and theorems that would invade his consciousness. When he met Warfel Tomasin in the Mages Guild of Gnisis, he cast his spell and gave the challenge.
“I am Kena Warfel Tomasin, and I can prove that Akatosh, Nirn, and Oblivion are one,” said Warfel, writing out the mathematical formula that showed it was so.
“I am Kena Zombel Mokafa, and I can prove that you do not exist,” said Oin. He wrote out the mathematical formula, which proved correct, and Kena Warfel Tomasin vaporized on the spot.

Though in this case I'm not sure it was meant to imply the armor itself weights nothing, just that it weighs nothing to you, as in it doesn't encumber you. This is not just a matter of speed, but also of inventory space (which affected speed in previous TES games).
 

Breaking Axe

Educated
Joined
Mar 30, 2011
Messages
176
Mastermind said:
Breaking Axe said:
- Heavy armour weighs nothing and doesn’t slow you at all

I find this to be the most absurd.

Fuck you and every realism fag out there.

Argh man, you really have a Bethesda hard on, don't you? Are you so blinded by Todd Howard's spray that you can't see what's self evident? It's not about realism, it's about balancing between the other armour types. Heavy armour is encumbering but it's the best defense you have available, where light/no armour is its inverse. By making heavy armour weigh less and not affect movement speed, why would anyone take light or medium armour? On the Skyrim wikia light armour is listed as.

Light Armor skill is raised by the use of certain kinds of armor that the in-game character can equip, this armor typically weighs less than Heavy Armor allowing for quicker movement, but provides less protection.

My point is the perk is fucking retarded as it completely negates the limiting mechanic of the 'best' armour.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,969
Location
Flowery Land
Breaking Axe said:
Mastermind said:
Breaking Axe said:
- Heavy armour weighs nothing and doesn’t slow you at all

I find this to be the most absurd.

Fuck you and every realism fag out there.

Argh man, you really have a Bethesda hard on, don't you? Are you so blinded by Todd Howard's spray that you can't see what's self evident? It's not about realism, it's about balancing between the other armour types. Heavy armour is encumbering but it's the best defense you have available, where light/no armour is its inverse. By making heavy armour weigh less and not affect movement speed, why would anyone take light or medium armour? On the Skyrim wikia light armour is listed as.

Light Armor skill is raised by the use of certain kinds of armor that the in-game character can equip, this armor typically weighs less than Heavy Armor allowing for quicker movement, but provides less protection.

My point is the perk is fucking retarded as it completely negates the limiting mechanic of the 'best' armour.

Not if it is a really high cost (75+ and multiple requirement perks/100 skill) and light armor has its own benifit for such a high level (increased movespeed? Attacks will just miss?)
 

abnaxus

Arcane
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Fiernes
I'm guessing the high level perk for Light armor is that it gives 50% more protection or something?
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Mastermind said:
Actually it's the first TES game to have "builds" since unlike daggerfall, morrowind and oblivion, you can't become a master of all trades (Arena had limitations too but there wasn't much customization past character creation).

Except they probably won't mean shit because Bethesda already announced that you can change your playstyle whenever you feel like it. Spend the whole game hacking away with axes but suddenly want to play a mage? No problem, cast fireballs for half an hour and you are the God of Fire.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,826
You people derping over the "Find more coins" thing, there was a perk exactly like that in every (or almost every) Fallout. At least bitch about something substantial.
 

sgc_meltdown

Arcane
Joined
May 8, 2003
Messages
6,000
perhaps you might want to consider the presentational difference between a perk that gives an individual 'luck' with finding more money and an entire race's talent as being able to get more currency when looting

this is like if they gave redguards the pickpocket perk for free and you coming in and saying derp the pickpocket perk was in fallout as well so bitch about something substantial
 

corvus

Arcane
Joined
Jul 23, 2011
Messages
5,513
What is more substantial? It's not like BioWare where they dig their own graves with insurmountably dumb things like the awesome buttan. With Bethesda it's an increasing pile of small, stupid things that end up in a giant pile of crap called their newest game

also Mr. Meltdown maybe you should mod that perk in for Skyrim, I'm all for realism mods in hiking sims
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Darth Roxor said:
btw, something I noticed:

Spells work on undead, daedra and automatons

Hello Dwemer rape
It already started. In one of the videos showing the demo there's a "dwarven axe". :lol:

Things like this are not a matter of dumbing down but plain stupidity. These guys don't even know their own game.
And before some retard come and say "bawww dwarf and dwemer are the same! they just changed the name to make them special!!!1" take a look at this.

It's unbelievable they can't see the difference between a babylonic race of elves that managed to break the laws of space and time and create a god from the machine to a bunch of cavern dwellers that mine all day.


2dc7gog.jpg

2v9tba0.jpg

1zpi8gj.jpg

all lost...



:x
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
.Sigurd said:
Dwemer rape

Maybe you should read the link yourself...

Anyway, the term "dwarf" as a reference to the Dwemer has been around at least since Morrowind I think.
I always understood it to be a play with the players concept of dwarfes. Some way to break up Tolkin-esque fantasy concepts.

Unless they made a complete 180° turn in Skyrim, I see no reason why all of a sudden the Dwemer are small , beer drinking and somewhat foul-smelling cave-dwellers.
 
Joined
Dec 5, 2010
Messages
1,620
Pretty sure the reason they set it 200 years after oblivion is so they could rape the lore and further LOTRify it. The falmer are now rieklings.

abnaxus said:
I'm guessing the high level perk for Light armor is that it gives 50% more protection or something?

This, like endgame oblivion the difference is going to be purely cosmetic.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
.Sigurd said:
Darth Roxor said:
btw, something I noticed:

Spells work on undead, daedra and automatons

Hello Dwemer rape
It already started. In one of the videos showing the demo there's a "dwarven axe". :lol:
And? Look at this image:

MW_Weapons_WarAxes.jpg


In the upper right corner, you see a typical dwarven axe from Morrowind.

I guess there will be enough things to bitch about in Skyrim, but this isn't one of them.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
CrunchyHemorrhoids said:
Pretty sure the reason they set it 200 years after oblivion is so they could rape the lore and further LOTRify it. The falmer are now rieklings.
Which was also hinted at in Bloodmoon. Here, the main problem lies more in the removal of the uncertainty. Having many possible realities was one of the more exciting aspects of a game like Morrowind. Removing that is lastly boring.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Redeye said:
DraQ said:
Redeye said:
Ok, so it seems I can still do Breton if the Birth thingies still in.

I need Wombburn/Atronach sign to make my build work.
What build?

Just add stealth skills, alchemy from eating everything/trining, and my usual run/jump/swim grinding of Speed/Endurance.
No speed nor endurance to grind, sorry.
:M


Just combining Breton magic ressistance with Atronach Sign Magicka absorption, max out speed/jumping, etc.

So I can just run through the game and ignore most of the "content".
I have an even better build - it's called "not playing the damn turd" and allows me to skip 100% of content.
:smug:
 

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