Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Skyrim Abilities and Perks

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,431
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
I'm better than you. I have never played Oblivion and never will. I also will be skipping this gigantic piece of shit as well.

:smug:
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Gord said:
.Sigurd said:
Dwemer rape

Maybe you should read the link yourself...

Anyway, the term "dwarf" as a reference to the Dwemer has been around at least since Morrowind I think.
I always understood it to be a play with the players concept of dwarfes. Some way to break up Tolkin-esque fantasy concepts.

Unless they made a complete 180° turn in Skyrim, I see no reason why all of a sudden the Dwemer are small , beer drinking and somewhat foul-smelling cave-dwellers.
The only ones that used to call dwemers of dwarfes are the giants, but then all races are dwarfes for them. They only used the term "dwarf" in Arena and Daggerfall because the concept of telepathic steampunk elves creating glitches in the dream of the godhead did not existed at the time.

Turjan said:
.Sigurd said:
Darth Roxor said:
btw, something I noticed:

Spells work on undead, daedra and automatons

Hello Dwemer rape
It already started. In one of the videos showing the demo there's a "dwarven axe". :lol:
And? Look at this image:

MW_Weapons_WarAxes.jpg


In the upper right corner, you see a typical dwarven axe from Morrowind.

I guess there will be enough things to bitch about in Skyrim, but this isn't one of them.
Dwarf is a name given by the giants to them in the same way you call a person smaller than you of "dwarf". Putting "dwarf" on the name of the weapon while in the rest, especially in the lore, you call them "dwemer" makes no sense.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
.Sigurd said:
The only ones that used to call dwemers of dwarfes are the giants, but then all races are dwarfes for them. They only used the term "dwarf" in Arena and Daggerfall because the concept of telepathic steampunk elves creating glitches in the dream of the godhead did not existed at the time.

And your point regarding to Skyrim is? This is nothing new to TES games. It has not been introduced in Skyrim.

If you want a "lore" explanation let's say the term got stuck on them due to ignorance of the other cultures/races.

Anyway:

I guess there will be enough things to bitch about in Skyrim, but this isn't one of them.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Gord said:
.Sigurd said:
The only ones that used to call dwemers of dwarfes are the giants, but then all races are dwarfes for them. They only used the term "dwarf" in Arena and Daggerfall because the concept of telepathic steampunk elves creating glitches in the dream of the godhead did not existed at the time.

And your point regarding to Skyrim is? This is nothing new to TES games. It has not been introduced in Skyrim.

If you want a "lore" explanation let's say the term got stuck on them due to ignorance of the other cultures/races.

Anyway:

I guess there will be enough things to bitch about in Skyrim, but this isn't one of them.
ok :/
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
CrunchyHemorrhoids said:
Don't get discouraged, I hear dwarven axes are blunt. Discuss!
They have been since Oblivion. Not a good thing, but not anything Skyrim-specific, either.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Mastermind said:
.Sigurd said:
The only ones that used to call dwemers of dwarfes are the giants

Yes, the giants and the, err, player.:

http://www.uesp.net/wiki/Morrowind:Myst ... he_Dwarves

:retarded:
Funny thing is, besides the name of the quest the whole article uses the word "dwemer", player jornal included.

As I said the name given by the giants stuck but if you look anything lore-related (mostly added in Morrowind) you will find only "dwemer". See "Dwemer Armor", which appeared for the first time in Morrowind, against "dwarven axe/sword", a remnant of Arena/Daggerfall, to notice how they changed the name after the lore about them was created.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
CrunchyHemorrhoids said:
Did giants come up with Dumac Dwarfking? :blah:
More than obvious that they didn't come up with all the steampunk mer thing when they decided to use the term "dwarven" to categorize a class of itens in the first 2 games. Even in Redguard you don't know much beyond the fact they used to have steam engines. The idea of them being mer and not some kind of dwarf must have only appeared while developing Morrowind, some kind of concept change and not something from the start. You can even see how stuff like quests titles and character are named "dwarf" while the rest of the content refer them as dwemer. You can't expect Bethesda to be consistent all the time.

The "giants named them like that" thing is just bullshit pulled by Bethesda to explain the desing inconsistency, same thing with "Cyrodiil is not jungle anymore because god wanted to be like that" and "Hist-licking Argonian ritual to look more human". I just didn't expected Bethesda to commit the same error again.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
.Sigurd said:
See "Dwemer Armor", which appeared for the first time in Morrowind, against "dwarven axe/sword", a remnant of Arena/Daggerfall, to notice how they changed the name after the lore about them was created.
This specific armor in Morrowind is called "dwarven", or did you mean something else?

.Sigurd said:
The "giants named them like that" thing is just bullshit pulled by Bethesda to explain the desing inconsistency, same thing with "Cyrodiil is not jungle anymore because god wanted to be like that" and "Hist-licking Argonian ritual to look more human". I just didn't expected Bethesda to commit the same error again.
Well, sure. But why complain? The Dwemer stuff was a lore change for the better in my regard, because it made them more interesting. I have never heard anyone complain about that. I don't see a problem with every non-scholar in the game calling them dwarves. What is so upsetting about this, compared to the pairs Dunmer/dark elves or Bosmer/wood elves?

Edit: If you want to discuss game consistency, please explain the differences between Daedric ruins, Dunmer fortresses and Velothi architecture. I'm not sure whether there will be any better explanation than "it's a game".
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Turjan said:
.Sigurd said:
See "Dwemer Armor", which appeared for the first time in Morrowind, against "dwarven axe/sword", a remnant of Arena/Daggerfall, to notice how they changed the name after the lore about them was created.
This specific armor in Morrowind is called "dwarven", or did you mean something else?
Not really. There's Dwemer armor and Dwarven weapons.
http://www.uesp.net/wiki/Morrowind:Base_Armor

Turjan said:
.Sigurd said:
The "giants named them like that" thing is just bullshit pulled by Bethesda to explain the desing inconsistency, same thing with "Cyrodiil is not jungle anymore because god wanted to be like that" and "Hist-licking Argonian ritual to look more human". I just didn't expected Bethesda to commit the same error again.
Well, sure. But why complain? The Dwemer stuff was a lore change for the better in my regard, because it made them more interesting. I have never heard anyone complain about that. I don't see a problem with every non-scholar in the game calling them dwarves. What is so upsetting about this, compared to the pairs Dunmer/dark elves or Bosmer/wood elves?

Edit: If you want to discuss game consistency, please explain the differences between Daedric ruins, Dunmer fortresses and Velothi architecture. I'm not sure whether there will be any better explanation than "it's a game".
I'm not complaing because they changed to dwemer, afterall, it's my favorite fantasy race when it comes to concept. I'm bitching because of the inconsistency that still present even after made clear in TESIII that there's not a single dwarf in the TES universe.
 
Joined
Aug 5, 2009
Messages
3,749
Location
Moo?
Considering the armor shown in Morrowind itself was actually just scrap from ruins that scavengers hammered together, you'd think that would be called Dwarven by the idiots, while actual artifacts get the title Dwemer.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
.Sigurd said:
I'm not complaing because they changed to dwemer, afterall, it's my favorite fantasy race when it comes to concept. I'm bitching because of the inconsistency that still present even after made clear in TESIII that there's not a single dwarf in the TES universe.
Perhaps, this got lost in my last post, but here it is again: You have common and elven names for all races. In this regard, Dwemer is nothing else than the elven name for Dwarf. And really, TES lore is not very consistent in the first place.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Turjan said:
.Sigurd said:
I'm not complaing because they changed to dwemer, afterall, it's my favorite fantasy race when it comes to concept. I'm bitching because of the inconsistency that still present even after made clear in TESIII that there's not a single dwarf in the TES universe.
Perhaps, this got lost in my last post, but here it is again: You have common and elven names for all races. In this regard, Dwemer is nothing else than the elven name for Dwarf. And really, TES lore is not very consistent in the first place.
The thing is, they don't have anything to do with the common concept of dwarves. They are reclusive elves specialized in the arts of mysticism, enchantment and alteration, not some smelly and bulky gnome race that loves to fight. You call a Bosmer of Wood Elf because it's an elf, you can call an Orsimer of Orc even with the name inplying they are elves because in fact they look like orcs, you can't call a dwemer of dwarf because they are not dwarves in any sense of the word and don't look like one.
I just find atrocious they still insist in refer to them as "dwarves" even when all the lore about them is already formed.
:rpgcodex:
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
.Sigurd said:
Turjan said:
.Sigurd said:
I'm not complaing because they changed to dwemer, afterall, it's my favorite fantasy race when it comes to concept. I'm bitching because of the inconsistency that still present even after made clear in TESIII that there's not a single dwarf in the TES universe.
Perhaps, this got lost in my last post, but here it is again: You have common and elven names for all races. In this regard, Dwemer is nothing else than the elven name for Dwarf. And really, TES lore is not very consistent in the first place.
The thing is, they don't have anything to do with the common concept of dwarves. They are reclusive elves specialized in the arts of mysticism, enchantment and alteration, not some smelly and bulky gnome race that loves to fight. You call a Bosmer of Wood Elf because it's an elf, you can call an Orsimer of Orc even with the name inplying they are elves because in fact they look like orcs, you can't call a dwemer of dwarf because they are not dwarves in any sense of the word and don't look like one.
I just find atrocious they still insist in refer to them as "dwarves" even when all the lore about them is already formed.
:rpgcodex:
Well, admittedly they had beards and fondness of heavy armour, metallurgy, engineering and living undergound.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
DraQ said:
.Sigurd said:
Turjan said:
.Sigurd said:
I'm not complaing because they changed to dwemer, afterall, it's my favorite fantasy race when it comes to concept. I'm bitching because of the inconsistency that still present even after made clear in TESIII that there's not a single dwarf in the TES universe.
Perhaps, this got lost in my last post, but here it is again: You have common and elven names for all races. In this regard, Dwemer is nothing else than the elven name for Dwarf. And really, TES lore is not very consistent in the first place.
The thing is, they don't have anything to do with the common concept of dwarves. They are reclusive elves specialized in the arts of mysticism, enchantment and alteration, not some smelly and bulky gnome race that loves to fight. You call a Bosmer of Wood Elf because it's an elf, you can call an Orsimer of Orc even with the name inplying they are elves because in fact they look like orcs, you can't call a dwemer of dwarf because they are not dwarves in any sense of the word and don't look like one.
I just find atrocious they still insist in refer to them as "dwarves" even when all the lore about them is already formed.
:rpgcodex:
Well, admittedly they had beards and fondness of heavy armour, metallurgy, engineering and living undergound.
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
DraQ said:
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
If I remember correctly in Morrowind one or two player faces for the Altmer had beard.

The title of best smiths belong to the orcs and I always thought that the dunmer did all the hard work like mining (from eggs to glass).
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
.Sigurd said:
DraQ said:
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
If I remember correctly in Morrowind one or two player faces for the Altmer had beard.

The title of best smiths belong to the orcs and I always thought that the dunmer did all the hard work like mining (from eggs to glass).
Oh, come on. If you take the TES timeline halfway seriously, the Dwemer vanished 3500 years before the time the game is set in (that must be some quality steam engines in those ruins ;)). I guess the Dunmer had to do some mining on their own afterwards.

But it's funny to see how defensive people get when the lore rape is done tastefully . :D
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
.Sigurd said:
DraQ said:
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
If I remember correctly in Morrowind one or two player faces for the Altmer had beard.
I'm pretty sure no Altmer has one.

The title of best smiths belong to the orcs
Currently.

and I always thought that the dunmer did all the hard work like mining (from eggs to glass).
Having two society - one consisting of savage nomads wearing insect shells for protection and another using high technology to drill underground tunnels and construct vast underground cities I wonder which of them would do most mining.
:roll:
 

Lingwe

Liturgist
Joined
Jun 11, 2007
Messages
519
Location
australia
That dark elf spell, the fire one, is basically an immolation spell like the night elf one in Warcraft 3. There is now a spell type that allows you to cast a damage spell with yourself as the centre and it damages anyone inside it. There is an example in the twenty minute sky rim demo when the player is fighting the draughr. That one is a shock spell I believe.
 

.Sigurd

Educated
Joined
Dec 12, 2009
Messages
758
Location
huahuahua
Turjan said:
.Sigurd said:
DraQ said:
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
If I remember correctly in Morrowind one or two player faces for the Altmer had beard.

The title of best smiths belong to the orcs and I always thought that the dunmer did all the hard work like mining (from eggs to glass).
Oh, come on. If you take the TES timeline halfway seriously, the Dwemer vanished 3500 years before the time the game is set in (that must be some quality steam engines in those ruins ;)). I guess the Dunmer had to do some mining on their own afterwards.

But it's funny to see how defensive people get when the lore rape is done tastefully . :D
It's mentioned in in-game books that if you take a machine away from the stronghold it belongs it will simply turn off, meaning the machines are much more than feats of engineering ( probably enchantment). That's why they still work after 3000 years.

Every race mine, dwemer included, I just tought that at the time the dunmer (chimer at the time) and dwemers lived together (not always in peace) the dwemer employed most of the workforce from the savages. I just can't imagine the dwemer, the guys that even on war used machines and employed nord mercs because they preferred stay in their comfy strongholds, mining kwama eggs or ebony.

DraQ said:
.Sigurd said:
DraQ said:
.Sigurd said:
Not necessarily underground, only near lava sources to run their engines. And every other race have beards, it's not like Dunmer, Bosmer and Altmer didn't cultivate large beards.
Have to agree with you about heavy armor.
I've never seen an Altmer sporting beard.

Also, engineering, metallurgy and, by extension, mining, to have resources for all that.
If I remember correctly in Morrowind one or two player faces for the Altmer had beard.
I'm pretty sure no Altmer has one.

The title of best smiths belong to the orcs
Currently.

and I always thought that the dunmer did all the hard work like mining (from eggs to glass).
Having two society - one consisting of savage nomads wearing insect shells for protection and another using high technology to drill underground tunnels and construct vast underground cities I wonder which of them would do most mining.
:roll:

They have, short beards mind you, but they have. See Morrowind and Battlespire or the intro of Daggerfall with Ocato.
 
Joined
May 6, 2009
Messages
1,876,730
Location
Glass Fields, Ruins of Old Iran
I played Arena for a while with a bearded Altmer. More like a goatee instead of a Gandalfian beard, but it was there.

Overweight Manatee said:
Both the sanctuary effect and the ghost were retarded. The reason being that the AI didn't use it, and if it did then the game would be completely broken.

Tihs also goes for all non-passive racial and birthsign bonuses (except wood elves, lol). There are some mods for Oblivion and Morrowind that let the AI use these...it's funny at first glance but unplayable once you realize that the player is expected to fight like a dozen NPCs per game day. In the same vein...



meltdown said:
Gerard said:
You people derping over the "Find more coins" thing, there was a perk exactly like that in every (or almost every) Fallout. At least bitch about something substantial.
perhaps you might want to consider the presentational difference between a perk that gives an individual 'luck' with finding more money and an entire race's talent as being able to get more currency when looting

this is like if they gave redguards the pickpocket perk for free and you coming in and saying derp the pickpocket perk was in fallout as well so bitch about something substantial

...the "Imperials find more coins" change is as irrelevant as "Redguards get an Adrenaline Rush" or "Bretons get Dragon Skin" because the player is the only one that can use it. I just chalk it down to "Imperials are more lucky for some reason and it's effect on the player character is that he finds more coins" in the same way that I consider "Redguards are naturally talented warriors and its effect on the player is that he can cast Adrenalise Rush" and "Bretons are naturally talented with magicka and its effect on the player is that he can cast Dragon Skin".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom