commie
The Last Marxist
6 pages about Skyrim in one troll topic in a day.
Agent Twinfalls: MISSION ACCOMPLISHED.
Love Todd.
Agent Twinfalls: MISSION ACCOMPLISHED.
Love Todd.
Right because... ?villain of the story said:Vault Dweller said:Yeah, the perks are really fucking complicated.That and he had a generally poor understanding of what perks do and don't, probably because he wasn't interested.
It is completely possible to get even the simplest things wrong or not get them at all because you just don't care. And people explained why you were wrong in that IT thread. And they are right. That's what matters. Nothing wrong or horrid about it.
If the design is "deliver a letter (or punch him in the face - sad, but true) and he's your best friend now, eager to drop everything and follow you everywhere", then the writer can only do so much there.MetalCraze said:So if a generic story about a Chosen One and NPCs being ready to die for you because you delivered a simple letter across the road is 'design' - then what is 'writing'?
The latter is the design, pure and simple. Literally, simple. The idea was to give you some followers without much hassle and reward the player for doing these idiotic tasks (do things for people and they will let you take things from their homes and maybe even follow you - :facepalm. The writing has to fit this design and there isn't much you can do there.I'm genuinely interested in knowing the difference between "have you seen my father, a middle aged guy"-writing and "oh you've just went and delivered my love letter, I will now owe you my life!"-design
Must be a German thingie.Crooked Bee said:Black Cat said:- the most god-fucking-awful interface in the history of video games
Second most god-fucking-awful interface in the history of video games, actually. Gothic's still the king.
Both aren't that bad after having to deal with Space 1889's and Whale Voyage's.
Vault Dweller said:As Gareth said: "It's a weird contrast, the background lore has maturity, ambiguity and potential. And some of the characters show flashes of decent potential. But the plots themselves let it all down."
halflingbarbarian said:So I think the bandaid in enjoying their imbalanced systems is to play it 'naturally', aka LARP (as many would call it), so that the brokenness doesn't set in as fast.
It's too bad there's no "Fortify Enchant" items in the game, that would provide some hilarity.fizzelopeguss said:"Powergaming aspie roleplayers" that bizarrely exist in the codex are utterly doomed in this game. They can't but help themselves to abusing blacksmithing to it's full potential. buying iron+strips and crafting daggers to 100 blacksmithy and going straight for dragonplate.(+ 10 lvl's for the perks)
But that's a typical fuck up design wise on bethesda's part.
You'd think they'd love it because you can make utter god tier exploding sun weapnry with the tradeskills...apparently not.
flabbyjack said:Windows XP 32-bit is STILL UNPLAYABLE AND BROKEN.
fizzelopeguss wrote:
"Powergaming aspie roleplayers" that bizarrely exist in the codex are utterly doomed in this game. They can't but help themselves to abusing blacksmithing to it's full potential. buying iron+strips and crafting daggers to 100 blacksmithy and going straight for dragonplate.(+ 10 lvl's for the perks)
But that's a typical fuck up design wise on bethesda's part.
You'd think they'd love it because you can make utter god tier exploding sun weapnry with the tradeskills...apparently not.
It's too bad there's no "Fortify Enchant" items in the game, that would provide some hilarity.
And the best potion I found only gave +15%, which isn't a whole lot (compered to a +50% smithing one).
Typical CodexBaaaaw, Skyrim made me exploit it's crafting system, it's sucks noooow
Oh, the irony.didn't balance their game around a bunch of Aspies...
Vault Dweller said:Enjoy your hiking, gentlemen."
The problem is how obvious and easy it is to do. IMO they fall into two categories: one where exploiting the system is obviously not intended and/or carefully designed so that while exploits exist you'd have to do outlandish/gamey things and where it feels like you are gimping yourself if you're not doing it because it was obviously how the system is designed. Take for example Acrobatics and Restoration in Oblivion. If you used them 'naturally', as in jump only when needed or heal only when needed then you're gimping yourself. Not even gimping yourself, you wont level the skills if you did.Gord said:So is a system (in a single player game) broken because it can be exploited?
Gord said:But of course it's obviously Bethesdas fault that they didn't balance their game around a bunch of Aspies...
Exactly.flushfire said:If crafting was "obviously" intended to be used in a way that they should be leveled gradually, then it shouldn't even be possible to level them to 100 using mundane recipes. If it's as easy to fix as putting a cap until a recipe becomes worthless, the intention is definitely not gradual leveling.
Fluff? Crafting and enchanting? There is nothing LARPy about crafting your own gear (Arcanum? Gothic? ToEE?), but much like any other feature it has to done right - balanced, thought through, fit the sandbox gameplay model.Twinfalls said:Folks,
It's not hard. Just do what I did from the outset - ignore smithing and crafting. It struck me as a bit of fluff to attract the mainstream...
Not the same. Baking bread is like wood chopping in Skyrim, i.e. fluff.... and LARPY silliness - like that other great series which had LARPY silliness - Ultima. I didn't spend much time baking bread in that one either.
Seriously?Ignore it. If you have the strength to play any 3D shooter and not pop up the console and type in 'noclip', I'm sure you can handle this.
First, I quoted from my initial impressions. Second, I didn't say that I disliked the dungeons. I said that they "lack Daggerfall's complexity, interactivity, and non-linearity." Now that I've played a bit more, I take back the comment about interactivity (there are plenty of switches and such). The rest stays.So VD dislikes the dungeons. That's ok - his review of Oblivion praised the dungeons. That's okay too, they were bigger and spookier, but heavily repetitive.
I am. It's not (with a two-hander or sneaking attacks, which are vastly overpowered)Play the game on Expert, or Master even. It's tough.
For instance?...and a vast improvement in game mechanics on Morrowind.
Gerrard said:That's bordering larping.
Vault Dweller said:Exactly.flushfire said:If crafting was "obviously" intended to be used in a way that they should be leveled gradually, then it shouldn't even be possible to level them to 100 using mundane recipes. If it's as easy to fix as putting a cap until a recipe becomes worthless, the intention is definitely not gradual leveling.
For example, they fixed Destruction magic exploit by requiring a target. Same here. Either slow down the skill progress or make ore less available. If you couldn't buy the ore and ingots in stores and had to rely only on what you prospect (and needed iron to make steel), you wouldn't be able to abuse the system. Simple as that.
You don't need playtesting to figure it out, do you?Clockwork Knight said:The game obviously intends you to gradually level your skills, but Bethesda has the sloppiest playtesting ever and most likely no one noticed you could sit on your ass and mass produce iron daggers until you are motherfucking Hephaestus