ferratilis
Magister
- Joined
- Oct 23, 2019
- Messages
- 1,425
I've just used your quote as my Skyrim SE-AE review. I'll issue all the thumbs dividendum towards your account here, you have my word.“Purchase if mentally challenged” would fit better.
6 thumbs up isn't all that much, but it's the fastest growing rate I've seen on my reviews yet. All praises to you :D“Purchase if mentally challenged” would fit better.
I theorized about this earlier and I already suspected that they were counting because they phrased it as:Rhetorical question but are they really counting a helmet, chest piece, greaves, boots and gloves as five separate pieces of "Creation Club content"?
Because I checked the creation club today and there sure as hell ain't 500+ entries on the creation club.
Todd Howard said:We’re also excited to announce the most definitive version of Skyrim to date: The Elder Scrolls V: Skyrim Anniversary Edition. The Anniversary Edition includes Skyrim Special Edition and 74 creations, all 48 currently available and 26 to be released. These showcase over 500+ individual elements such as quests, items, armor, houses, etc.
Happy to be of service. Did you get more?6 thumbs up isn't all that much, but it's the fastest growing rate I've seen on my reviews yet. All praises to you :D
The ones most worth it (Saints and Seducers, Rare Curios) are for free with the Anniversary Edition, so if you want to get that first of all don't, second quite a bit of the stuff might actually be from the Dragonborn DLC. Also of note is the necromancy spellbooks one:So it's been a while since I last played Skyrim. Is there anything worthwhile in the CC? The trailer I watched showed some Morrowind stuff and that looked pretty cool, but is it worth getting?
Why not devote that time and money into TES VI, though?Honestly speaking, I would not mind them continuing with some form of Skyrim's development, but they quite obviously can't really commit to that. As of this moment I see Skyrim as a modding platform first and foremost. There are a couple of games like that – Neverwinter Nights or Warcraft III come to my mind, but there are others of course – games which were worth it for modding possibilities they provided. Skyrim is a good example and if they would only stick with expanding upon these possibilities it would be good. They however can’t really expand the game further, mainly due to the localisation issues (they would need to make content in all the original languages and, preferably, with original voice actors, and that’s not going to happen). Best they can do is paying Takahashi some more money to make them strangely narrated (through notes and books), half-aborted quest mods.
Because that would require some, you know, actual work. And who wants that?Why not devote that time and money into TES VI, though?Honestly speaking, I would not mind them continuing with some form of Skyrim's development, but they quite obviously can't really commit to that. As of this moment I see Skyrim as a modding platform first and foremost. There are a couple of games like that – Neverwinter Nights or Warcraft III come to my mind, but there are others of course – games which were worth it for modding possibilities they provided. Skyrim is a good example and if they would only stick with expanding upon these possibilities it would be good. They however can’t really expand the game further, mainly due to the localisation issues (they would need to make content in all the original languages and, preferably, with original voice actors, and that’s not going to happen). Best they can do is paying Takahashi some more money to make them strangely narrated (through notes and books), half-aborted quest mods.
Sadly, no. The discussions and the reviews are flooded now. I suppose that's the reason.Happy to be of service. Did you get more?6 thumbs up isn't all that much, but it's the fastest growing rate I've seen on my reviews yet. All praises to you :D
Old bugs are the new, new
Comments..
"T pose" optimal pose for traveling trough air as it is minimal air resistance for body while traveling in high velocity. Pioneers used this method to travel for miles as shown in this historically accurate game.
American Simulator.every 15min you get "peckish", with no way to adjust it. Also you eat every couple of steps
It'd be funny if such a survival game seemingly lets you survive on certain kinds of food only for you to slowly have your stats decrease more and more, and once you die the game informs you about rabbit starvation.survival mode in most games is just stupid, you can tell these people have no idea how the human body works and that they're fat fucks. You can go without food for many months or even a year (at least if you are said fat fuck), just make sure salt/mineral balance is kept. Not eating is also not slowing you down since burning your fat reserve is actually a better (more efficient) energy source than eating food.