Why are people still surprised that PC players are just second rate customers to them?
Bethesda's focus is on the consoles since Lolblivion. If the Xbawx architecture wouldn't make it "easy" to create a PC port, Beth would have abandoned us a long time ago.
Barely any piracy, no free mods leading to the acceptance to pay for them, and only one hardware combination per console to make it run on makes the console market far more interesting if you aim for the big bucks. Lower entry fees for a console lasting longer than a PC on top.
Even CDPR, the new "Bethesda of Europe" goes down that route now. They made the mistake of creating a pimped up version of CP77 for PC to show off, then failed to cut it down for consoles. But they won't make that mistake again.
When I checked it recently to see how it runs now, I was reminded how the entire control scheme is already made for gamepads. Radial weapon menu, double tapping buttons, using Q/E as stand ins for the bumpers to turn the char during creation, and "F" to interact instead of "E", as if the coder had never played a PC game before. Also rudimentary mouse support, map mode knowing only one mouse button, and the inventory was actively working against me.
They didn't even really try there anymore.
Sad.
Now with Microsoft giving away the last 2 OS for frees already, they apparently do not seeing much profit there anymore. Wouldn't be surprised if they eventually unhinge a new Xbawx from that architecture, which would then pretty much turn PC gaming into a niche role like... Nintendo.
Doubleplus sad.