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Game News Skyrim is Going to Make You its Bitch

Haba

Harbinger of Decline
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Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Radiant Story?

Story crafted by Radiant AI?

:?
 

abnaxus

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bitchad.jpg


Could someone shop this appropriately?
 

Devil

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Sep 29, 2008
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I can't wait for the best RPG of the 2011. A battle between DA2, DA3 (maybe), TW2 and Skyrim. Oh, the butthurt, the butthurt... it will be delicious.
 

ChristofferC

Magister
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Konjad said:
Gwendo said:
Am I the only one bothered with the infine dragons thing?

Well, i dont know about the others but it doesnt bother me at all. it is okay to be included. because im not going to play it :smug:
Funny, I was thinking the exact same thing. There is so much wrong with the Elder Scrolls games that infinite dragons is the least of their problems.
 

mikaelis

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roll-a-die said:
Dragon == Cliffracer 2.0...

This. It was the first thing that came to my mind when I first read it. The difference will be that they will be slightly more difficult to kill = more annoyance.

Also looks like they further reduced amount of guilds. A whole three :lol: .
 

Carrion

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Actually the worst thing I've heard of Skyrim is the fact that there will be 150 fucking dungeons... That's probably the only part they aren't lying about, anyway. Make it fifteen dungeons and it would be somewhat tolerable. Infinite cliff racer dragons are almost as bad, but I expected that already when I saw the first trailer. After all, if Bethesda manages to come up with something "cool" (yeah, right) they cannot help but repeat it over and over again until it becomes simply painful. Who needs unique encounters when you can have a hundred similar encounters instead? And all of them are unique thanks to the great AI, dynamic game world and YOU CAN DO ANYTHING YOU WANT AND BE ANYONE YOU WANT!

But I think Konjad said everything that needs to be said. It doesn't matter how dumb the game will be since no one is going to play it anyway.

Except for everyone. Just admit it.
 

Jools

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Codex 2014 Make the Codex Great Again! Insert Title Here Codex Year of the Donut Codex+ Now Streaming! Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2
[quote="Jaesun]3. The dragons are never-ending[/quote]

2 questions:

1.Are they romanceable?
2.I want to be a dragon.

OK, I know, n.2 isn't technically a question...
 
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At least it's not getting half the attention Oblivion got here, could certainly do without another massive wave of TESF rejects.
 

Konjad

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CrunchyHemorrhoids said:
At least it's not getting half the attention Oblivion got here, could certainly do without another massive wave of TESF rejects.

Oblivion was an enormous disappointment. Everyone expected Morrowind 2 or something else, but just as enjoyable. Oblivion did not deliver it and people were raging. Skyrim is different. I doubt it can disappoint anyone at this point :smug: Not many people are interested in another shit either.
 
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mikaelis said:
roll-a-die said:
Dragon == Cliffracer 2.0...

This. It was the first thing that came to my mind when I first read it. The difference will be that they will be slightly more difficult to kill = more annoyance.

Lore-wise Cliff Racers were supposed to be what drove the Dragons to extinction, so its more like Dragons == Cliffracer 0.5. Skyrim is a game totally dedicated to an enemy that was already defeated by the low level nuisances in Morrowind. :lol:
 

Gwendo

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Oh, come on, guys. You know you'll play Skyrim. Even if it's just to talk bad afterwards.
 

Carrion

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IGN said:
Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
:lol:
 

Gwendo

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Carrion said:
IGN said:
Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
:lol:

That IGN writer is pulling down his pants and bending himself for some assfucking...
 

Shemar

Educated
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Oct 16, 2010
Messages
260
Trojan_generic said:
<p>...the new Clairvoyance spell that draws a path along the ground to your next objective.</p>

The hard-to understand quest compass has been replaced by a spell that draws a line to the ground showing where you are supposed to go next.

Cool. Because "WTF I can't go through this boulder to the direction where the compass is showing". True next-gen awesomeness.

I almost got in trouble at work laughing at this... Then I realized I should probably be crying...
 
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Guys, the Clairvoyance thing is based on Fable's quest compass. A toggable trail of light that leads you to your destination. Initiate rage mode, I'll get the popcorn.

Xor said:
...your character will automatically mould to your style, eliminating the need to get bogged down spending stat points.

This sounds like marketing-speak for the use-based system that's been in every TES game ever, with the only difference being the loss of stats.

Trash said:
Good. They dropped that whole bothersome rpg aspect. At least now I can enjoy my hiking/action game for what it is.

I think that's how GCD, that famous Morrowind mod works. It raises your stats as you use your skills without the ridiculous need for juggling skills to get good bonuses. From a mod that does the same thing for Oblivion:

In Vanilla Oblivion, there are many flaws with how attributes and levels advance. These flaws encourage bizarre behaviour to optimise advancement, like avoiding certain skills to delay leveling, intentionally using "out of character" skills to boost attributes, or focusing on endurance skills early to boost your health at later levels. The game turns into an annoying task of micro-managing and tracking skill advancements to "make sure I get +5 strength next level". I find this neither realistic nor fun.

There are also flaws in how attributes and skills are set when starting. Class skills and racial bonuses mean some skills get an initial boost with no regard for how this affects advancement. In practices this initial boost means there is less advancement room left for that skill, which means less advancement opportunity for the corresponding attribute. Stacking your class skills on top of your class specialisation and and race bonuses can give you a high initial skill level, which ironically can mean you cannot max out the corresponding attribute.

There are many other mods that attempt to address these problems, but none of them matched my requirements. Most of them have their own flaws in how advancement works. Some of them were too complicated and changed the game too much. Most of them had bugs or incompatibilities with other mods that introduced new races or abilities. Many of them require you start a new character. All of them fail to take into account the advancement impact of initial class skills.

I wanted a leveling mod that was simple, unobtrusive, and natural. I want advancement to be smooth, with no particular advantages to focusing on particular skills. I wanted all attributes and skills to be treated the same with no special cases that bias certain behaviours. I also wanted a mod that could be used on an existing character, and that worked well with other mods. This is my attempt. Its key features are [...]

No spamming cantrips and no bunnyhopping across the country = improvement, imo

Gwendo said:
Oh, come on, guys. You know you'll play Skyrim. Even if it's just to talk bad afterwards.

I was thinking of not playing it but keep talking about it long after even the people who liked the game stopped caring about it. As IGN said, my life is kind of boring.
 

SoupNazi

Guest
Well of course I'll play it, why else would I preorder? duuhh.
 

Daemongar

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Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
Gwendo said:
Carrion said:
IGN said:
Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
:lol:

That IGN writer is pulling down his pants and bending himself for some assfucking...

Something about this just seems ... boring. What they are offering doesn't really sound like a rich experience. It sounds more like the pre-hype for Ultima 9. This whole dragons and fighting dragons just seems half-assed, market driven garbage.

Just between you and me, I'm about perked out. Perks just don't seem to fit in with the TES world, unless they completely revamp (idiotproof) the skill system. Hey, you went up a level, you picked the "Mystic Dragon Fighter" perk, which gives you +5 to Magic and +5 to damage vs. Dragons. Oh, I'm going to hate this...
 

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