Haba
Harbinger of Decline
Radiant Story?
Story crafted by Radiant AI?
Story crafted by Radiant AI?
Funny, I was thinking the exact same thing. There is so much wrong with the Elder Scrolls games that infinite dragons is the least of their problems.Konjad said:Gwendo said:Am I the only one bothered with the infine dragons thing?
Well, i dont know about the others but it doesnt bother me at all. it is okay to be included. because im not going to play it
Jaesun said:Konjad said:I'm not going to play this turd.
Why not?
hakuroshi said:Modders will fix it by making nude dragon mods.
roll-a-die said:Dragon == Cliffracer 2.0...
CrunchyHemorrhoids said:At least it's not getting half the attention Oblivion got here, could certainly do without another massive wave of TESF rejects.
mikaelis said:roll-a-die said:Dragon == Cliffracer 2.0...
This. It was the first thing that came to my mind when I first read it. The difference will be that they will be slightly more difficult to kill = more annoyance.
IGN said:Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
Carrion said:IGN said:Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
5 minutes of my life I won't get back, enjoy:abnaxus said:Could someone shop this appropriately?
Gwendo said:Oh, come on, guys. You know you'll play Skyrim. Even if it's just to talk bad afterwards.
Trojan_generic said:<p>...the new Clairvoyance spell that draws a path along the ground to your next objective.</p>
The hard-to understand quest compass has been replaced by a spell that draws a line to the ground showing where you are supposed to go next.
Cool. Because "WTF I can't go through this boulder to the direction where the compass is showing". True next-gen awesomeness.
Xor said:...your character will automatically mould to your style, eliminating the need to get bogged down spending stat points.
This sounds like marketing-speak for the use-based system that's been in every TES game ever, with the only difference being the loss of stats.
Trash said:Good. They dropped that whole bothersome rpg aspect. At least now I can enjoy my hiking/action game for what it is.
In Vanilla Oblivion, there are many flaws with how attributes and levels advance. These flaws encourage bizarre behaviour to optimise advancement, like avoiding certain skills to delay leveling, intentionally using "out of character" skills to boost attributes, or focusing on endurance skills early to boost your health at later levels. The game turns into an annoying task of micro-managing and tracking skill advancements to "make sure I get +5 strength next level". I find this neither realistic nor fun.
There are also flaws in how attributes and skills are set when starting. Class skills and racial bonuses mean some skills get an initial boost with no regard for how this affects advancement. In practices this initial boost means there is less advancement room left for that skill, which means less advancement opportunity for the corresponding attribute. Stacking your class skills on top of your class specialisation and and race bonuses can give you a high initial skill level, which ironically can mean you cannot max out the corresponding attribute.
There are many other mods that attempt to address these problems, but none of them matched my requirements. Most of them have their own flaws in how advancement works. Some of them were too complicated and changed the game too much. Most of them had bugs or incompatibilities with other mods that introduced new races or abilities. Many of them require you start a new character. All of them fail to take into account the advancement impact of initial class skills.
I wanted a leveling mod that was simple, unobtrusive, and natural. I want advancement to be smooth, with no particular advantages to focusing on particular skills. I wanted all attributes and skills to be treated the same with no special cases that bias certain behaviours. I also wanted a mod that could be used on an existing character, and that worked well with other mods. This is my attempt. Its key features are [...]
Gwendo said:Oh, come on, guys. You know you'll play Skyrim. Even if it's just to talk bad afterwards.
Gwendo said:Carrion said:IGN said:Thus we're willing to bet that there will be friendly fire-breathers to summon using one of your 'dragon shouts' – calling on a friendly dragon to fight an enemy dragon would be the definition of fighting fire with fire. Plus the game's mountains look like they'd take an absolute dragon age to ascend on foot or horseback, but on the back of a saddled dragon it could be a short flight to the summit. It's probably unlikely, but mountable dragons as DLC would definitely have us opening our virtual wallets post-release. How about it, Bethesda?
That IGN writer is pulling down his pants and bending himself for some assfucking...