villain of the story
Arcane
I was following your logic till you said
Neither TW3 or DA3 will match the recipe because TW series have a predefined protagonist, retarded combat
implying that TES combat isn't completely retarded. Then you wrote
No, TES combat is completely retarded but it's sort of free flowing. It's an inherent part of the free movement unlike the other games. So from a free-movement open-world sandbox game perspective, TW's stuttering click-roll-fests and the flashy arcady retardedness of DA2 are relatively retarded, even though TES combat itself also is.
The reason TES combat is retarded is lack of vision and shallowness and even within that field, it's still quite unoriginal instead of being just offendingly abysmal.
Plus consolitis design.
implying that Skyrim wasn't the ultimate form of consolitis, and I knew you'd lost your mind.
Poor wording perhaps. What I had in mind with that post was that all game systems in Bethesda games work in tandem with respect to the open world design philosophy while the experience is pretty segmented in the other two (to the point of having game areas exclusively designated as non-combat "dialogue areas"). In that regard, Skyrim is still a deeper game than the others due to the complexity and the emergent utilisation of game systems, despite mechanical shallowness and defunct RP design. And we all saw just how good that system can get with FNV, despite the shit that carried over from FO3.
The reason I called it "consolitis design" for the other games is that that kind of complexity is rather rare and ultimately useless for console games which only choose to focus on small set pieces to tell bigger better stories.