Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Skyrim is worse than Oblivion in every way

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I'm not sure they want their games to have that much combat depth, honestly. They focus on other areas.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,806
Location
The Satellite Of Love
That's true, but considering they stuff all their games with endless non-stop combat anyway it wouldn't hurt for them to make improvements in Fallout 4/TES 6, even superficial improvements.
 

Bahamut

Arcane
Joined
Jul 11, 2008
Messages
1,196
You can't quote TES lore as proof of anything anyway since it's designed to be subjective and fallible human/mer statements.

Not to mention these pesky "transcription errors"

But really
subjective and fallible human/mer statements

I think these are long gone, in the past (pre-obibliovouson) you had actually good reasons to belive in subjectives of certain topics (even the game itself was pointhing these) , but now these only serve as a dev-apology for shitty representation of lore in game's reality
 
Last edited:

set

Arcane
Joined
Oct 21, 2013
Messages
944
If the game's not supposed to be combat-focused then replace some of the combat resolutions to quests with I don't know, dialogue or intrigue.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
You can't quote TES lore as proof of anything anyway since it's designed to be subjective and fallible human/mer statements.
You can quote TES lore if it's either common, verifiable knowledge (like Cyrodiil being jungle), or to check if something is compatible not with the lore itself, but it's existence.

1. Instead of HP bloat, give the enemies some utility, whether it be passive/active perks/abilities. Have 3 normal soldiers being lead by 1 sergeant, and the sergeant gives a passive movement speed and attack damage buff. So the player can try and kill the sergeant to remove the buffs, but he risks getting raped by buffed underlings, or he can kill the underlings with 2-3 hits, but risk them doing the same to him.
I'd rather have hierarchy/chain of command affect the AI than stats.
Statwise buffs may be ok if they aren't jarring and player can also acquire such ability by having the right stats or perks.

5. ARMOR DIVERSITY FOR THE ENEMY CAST. Holy shit, it's really sad to see how many armors there are, and only see the same 2-5 sets all of the fucking time.
Well, it makes sense that your ordinary fellas won't be running around in any of the legendary types of armor.

6. Bring back the Athletic skill from Morrowind. Everybody having the same jump height, and movement speed is stupid.
Nope. Bring back attributes and let them affect mobility instead. "Bunnyhop to level up" is stupid.
Walking/non-combat pace should be the same for all characters, though.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
6. Bring back the Athletic skill from Morrowind. Everybody having the same jump height, and movement speed is stupid.
Nope. Bring back attributes and let them affect mobility instead. "Bunnyhop to level up" is stupid.
Walking/non-combat pace should be the same for all characters, though.
Then dont bunnyhop to level up, problem solved.

As for armor variety, more armors wouldnt hurt the game, just the one iron armor instead of several of different stats and quality with the same base mats. Mods are trying to fix it, but it just doesnt feel as good as games like M&B, even after mods.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Then dont bunnyhop to level up, problem solved.
The problem is that if skills and attributes are what defines your builds, then having skills that will develop regardless of build and playstyle is just bad design, and it's not like any build will avoid massive amounts of walking, running and jumping onto things to see what's there.

It's just that Bethesda (as usual) poured the baby out with bath water and removed mobility as part of build along with pointless and redundant aspect of character development.

TES should have no movement skills. Instead movement should depend on attributes - want to run fast? Pump speed. Want to jump well? Pump Agility. Want to be good at swimming? Pump Endurance. And so on.
TES should also have no armor skills. Choice of armour should be decided by how much encumbrance can you sacrifice to protection alone and how much mobility and stealth are you willing to forfeit.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
Then dont bunnyhop to level up, problem solved.
The problem is that if skills and attributes are what defines your builds, then having skills that will develop regardless of build and playstyle is just bad design, and it's not like any build will avoid massive amounts of walking, running and jumping onto things to see what's there.

It's just that Bethesda (as usual) poured the baby out with bath water and removed mobility as part of build along with pointless and redundant aspect of character development.

TES should have no movement skills. Instead movement should depend on attributes - want to run fast? Pump speed. Want to jump well? Pump Agility. Want to be good at swimming? Pump Endurance. And so on.
TES should also have no armor skills. Choice of armour should be decided by how much encumbrance can you sacrifice to protection alone and how much mobility and stealth are you willing to forfeit.
Im not a fan of modifying base attributes with anything but magic. i also wasnt a fan of being able to manipulate the system to minmax every level and that it was a pain. Thank god they removed that.

I do like athletism skill, it was just the way it leveled up that was screwed up, but it should be fixable.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Then dont bunnyhop to level up, problem solved.
The problem is that if skills and attributes are what defines your builds, then having skills that will develop regardless of build and playstyle is just bad design, and it's not like any build will avoid massive amounts of walking, running and jumping onto things to see what's there.

It's just that Bethesda (as usual) poured the baby out with bath water and removed mobility as part of build along with pointless and redundant aspect of character development.

TES should have no movement skills. Instead movement should depend on attributes - want to run fast? Pump speed. Want to jump well? Pump Agility. Want to be good at swimming? Pump Endurance. And so on.
TES should also have no armor skills. Choice of armour should be decided by how much encumbrance can you sacrifice to protection alone and how much mobility and stealth are you willing to forfeit.
Im not a fan of modifying base attributes with anything but magic.
Then pump speed during chargen, whatever - it would just make the decision more important.

I do like athletism skill, it was just the way it leveled up that was screwed up, but it should be fixable.
How?
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
Well, put athletism xp reward on a cooldown for any sort of jumping/falling, increase reward for sprinting, increase it even more during combat, based on threat level. That would be start.
 

Topher

Cipher
Joined
Dec 5, 2007
Messages
1,860
Well, put athletism xp reward on a cooldown for any sort of jumping/falling, increase reward for sprinting, increase it even more during combat, based on threat level. That would be start.

When such a convoluted 'fix' is needed, the skill, and possibly the skill system, was too broken to begin with and needs a total redesign.
 
Self-Ejected

AngryEddy

Self-Ejected
Joined
May 5, 2012
Messages
3,596
Location
Fuzzy Pleasure Palace
1. Bring back attributes and let them affect mobility instead.
2. Walking/non-combat pace should be the same for all characters, though.

1. I'm fine with that as well.

2. Why? When I would play Morrowind, enchanting equipment with huge athletic buffs, and it was really fucking fun. It's another level of customization/diversity that's missing.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
I think these are long gone, in the past (pre-obibliovouson) you had actually good reasons to belive in subjectives of certain topics (even the game itself was pointhing these) , but now these only serve as a dev-apology for shitty representation of lore in game's reality

Eh... I don't really have a tally in my head, but it probably has declined. They still definitely feature the idea though, like for example the big bad guy in Oblivion claiming Nirn was a plane of oblivion.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
Well, put athletism xp reward on a cooldown for any sort of jumping/falling, increase reward for sprinting, increase it even more during combat, based on threat level. That would be start.

When such a convoluted 'fix' is needed, the skill, and possibly the skill system, was too broken to begin with and needs a total redesign.
Convoluted? jesus christ its 2 tweaks. I think that has to be one of the most offensive comments i have read, sounds like it came from a dev. instead of a cRPG enthusiast.
 
Joined
May 6, 2009
Messages
1,876,752
Location
Glass Fields, Ruins of Old Iran
Those tweaks would just make grinding more of a chore. The TES skill system is too fucked to be solved with band-aids.

6. Bring back the Athletic skill from Morrowind. Everybody having the same jump height, and movement speed is stupid.
Nope. Bring back attributes and let them affect mobility instead. "Bunnyhop to level up" is stupid.

Walking/non-combat pace should be the same for all characters, though.
It was in Oblivion as well (Acrobatics as well, which is what dictates jumping ability), but thankfully it was removed. Punishing the player with slow walking speed until he grinds his "Walking" skill is terribru design. (don't make your game boring on purpose)
 
Last edited:

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,965
Those tweaks would just make grinding more of a chore. The TES skill system is too fucked to be solved with band-aids.

6. Bring back the Athletic skill from Morrowind. Everybody having the same jump height, and movement speed is stupid.
Nope. Bring back attributes and let them affect mobility instead. "Bunnyhop to level up" is stupid.

Walking/non-combat pace should be the same for all characters, though.
It was in Oblivion as well (Acrobatics as well, which is what dictates jumping ability), but thankfully it was removed. Punishing the player with slow walking speed until he grinds his "Walking" skill is terribru design. (don't make your game boring on purpose)
Walking speed should always remain the same, sprinting capacity and jumping capacity is what should change with a high skill.
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,280
I think that walking speed increase dependent on a stat like Speed is fun as long as the base walking speed is good enough. It can be a nice bonus. I even wouldn't have minded athletic skill if only the base speed was good enough, but it wasn't.
Acrobatics was completely retarded. It's a pretty basic rule that a game shouldn't force you to grind by doing something that both looks retarded in-game and pisses you off while doing it.
HEY COOL, STAIRS! NOW I'LL JUMP ON EVERY STAIR BECAUSE IT DECREASES THE COOLDOW FROM THE FALL THUS GIVING ME A 0,36% MORE POINTS THAN DOING IT ON A FLAT GROUND.
Fuck that. I liked the idea of acrobatics, but the game environment wasn't really built to support it well enough and the way you would level it up was horrible. Stat based jumping (if the base ability was good enough) would be ok, imo. But with jumping, the game should sort of give you opportunities to exploit with high jumping skill.

Sprinting capacity increase based on grinding a running skill is exactly the same shit as acrobacy. You'd be encouraged to play like a dolt, running, resting, running, resting, compulsively running everywhere. These things shouldn't require a grind. It's a good thing to make them upgradable but I think through stat is the best way to do it.

It's the same reason that many games give you a cool-down after a long jump, so that you wouldn't feel the need to increase your movement speed by making your character behave like a complete retard. Because jumping across a field isn't any faster than running normally.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
While walking insanely slow at the start is fucking boring in Morrowind, it does make you feel like the Flash once you put 30 points into speed.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
While walking insanely slow at the start is fucking boring in Morrowind, it does make you feel like the Flash once you put 30 points into speed.
You can take Steed for +25 right off the boat.
If you take an Argonian that's on top of base 50, good height multiplier and +15 athletics, with possibility of getting another +10 to speed by making it a favoured attribute and +30 to athletics by making it major skill and picking combat specialization - 75 SPD, 50 ATH at lvl 1.
Sure, picking a beast race will prevent you from using Boots of Blinding speed, but BoBS are just for plebes who can't make themselves a spell or amulet of Daedalian Flight, and by the time you make that you can make cocktails out of crack and either kagouti hides or shalk resin.

Bigger problem is that picking Steed prevents you from taking Atronach or Apprentice, but if you want to be fast, you can be fast pretty, well, fast.
 
Joined
May 6, 2009
Messages
1,876,752
Location
Glass Fields, Ruins of Old Iran
http://4chandata.org/v/why-do-we-hate-skyrim-a335548

why do we hate skyrim?

Because you like it.

the game starts out great and progressively gets worse until 10 hours in you're wondering why you played the game in the first place

cause it's casual as all fuck
also it's the typical dumbed-down sequel in every way imagineable

because /v/ is full of nostalgic man-children who are afraid of the future. They want all their games to be like they once were; Morrowind for example. They can't let go of the past because they have nothing going for them and rely solely on the nostalgic feeling they get when they play the mess of a game called Morrowind.

>dumbed down RPG mechanics even from Oblivion
> horrible default UI
> The quests were also severly gutted in comparison to their Morrowind and Oblivion equivalents
> despite this it was unanimously praised by gaming press and popular with the CoD audience, generating obnoxious EPIC MEEMS in the process
Gee I wonder.

ITT Skyrim haters

Hey neckbeards, don't use Alchemy, Enchanting, Smithing, ignore the main quest, ignore the pacing of guild quests, ignore the level scaling, ignore the writing, ignore the physics, ignore the floaty combat, ignore the generic perks, ignore the linear copy-pasted dungeons, ignore the weak loots, ignore the poor voice acting, ignore the boring quests, ignore the same enemies everytime, ignore how easy it is, ignore the bugs, ignore the glitches, and you can enjoy Skyrim. It's not that hard, bitch.

Because it's broken promises with overspiced casualfest. Everything is generic and recycled.

It's not a bad game. It's a great game, even, but the /v/ hivemind that likes to pretend it doesn't exist only loves things that:
> Get zero hype
> Doesn't get popular
> Don't get any major awards
> Doesn't have any casuals playing it

I'm the same. Honestly, I do think a large majority of it's haters have little to no knowledge of the game passed what they read here. Shit like saying Solitute has 3 houses and one shop and nothing else. It's just plain misinformation. Solitude has like 7 houses, The palace, five shops, and inn, the two castles, the bards college and over 60 npcs (not counting guards).

>misinformation

Dude wut.
I said nothing at all, just that I wished they'd give some fucking scale to their cities.
Hell, even the capital city in Dragon's Dogma felt more like an actual city than Solitude.
You could talk to maybe 20 people, couldnt go in most buildings, and couldnt really do shit in the ones you could go into.
But fucking hell, it felt like an actual goddamn city.
Plus, getting on the rooftops and leaping about like motherfucking aladdin finding chests was fun as fuck, but thats not the point.

Yeah because having 50 houses in balmora with only 20 npcs that all have the same dialogue responses is so much better

But muh walking wikipedias

Wait, people actually think Vivec wasn't just a mass of copy pasted areas? haah waaw, that was the worst area in the game and was a joke.

>Solitude has like 7 houses, The palace, five shops, and inn, the two castles, the bards college and over 60 npcs (not counting guards).
And you consider this acceptable?

Yes. The discounts the 3 other bigger houses too, and the two other shops next to the imperial base.

>Yes
Really? You know that it's supposed to be a major port city? That he Legion is stationed there?

The 'Legion' is about 30 people.
I could station them in my fucking house.

>Bad writing
> No roleplaying elements
> Few RPG elements
> Buggy and broken
> Repetitive
> Generic sidequests
> Poor level design
> Awful menus
> No spears
> Lies

> no spears
> no crossbows
> no dual-wielding spears
> no dual-wielding crossbows
> No dual-wielding shield
> no two handed spells
> no dual wielding helmets
> no dual wielding dragons
> no dual races (e.g. orc-dawrf)
> no dinosaurs
> no co-op mode
> no augmentations
> no black helicopters
> no exploring inside dragons
> no triple wielding dual wielding spears
> no secret underwater boat escort timed missions
> no who do you voodoo bitch
> no QTE
> no space/time continuum traveling
> can't work for government
> no turtles that are confused
> no hacking
> no picklocking
> can't target the groin
> shitty cinematic trailer
> modern metal music
> if you fall of the cliff, you break your anus, and if you drink water it magically heals you
> no axeswords
> universal ammo
> Perks
> No multiplayer team deathmatch to use perks on
> no grenade launchers
> can't use a charm spell on a dragon and ride it around
> Walled in cities for LOL CONSOLES
> Gay marraige and straight marriage WAIFU SIMULATOR 2.0
> Scripted Dragons
> No Mysticism
> Not released yet
> no mirrors
> no banana
> no mounted combat
> less factions
> no dark brotherhood guild, only small part of story
> no mages guild
> game not available in 3.11 floppy disks
> applying to "new audience" i.e casuals
> mac inspired inventory
> wanting to apply to the COD audience
> game not available in punch-card format
> no quadruple-wielding weapons
> cant create and colonize universes
> cant go back in time to prevent yourself from winning the game

:lol:
 
Last edited:

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Acrobatics was completely retarded. It's a pretty basic rule that a game shouldn't force you to grind by doing something that both looks retarded in-game and pisses you off while doing it.
IMO it just needs other base actions associated with it, like dodge/roll/sidestep or something. Then adjust gains by action difficulty. Oblivion had dodge but it required 50 in acrobatics, should be lower or just remove the requirement altogether and change the effectiveness of dodge based on skill. I'm sure there are other acrobatic combat moves other than dodging (that wouldn't necessary look too lulzy) but it would need a really improved combat system rather than the 'dual-wield anything' bs they pushed for Skyrim.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom