Isn't Aela a quest NPC?
Skyrim has a lot less essential NPCs. Also those it does have tend to be made unessential after their quest is finished.
Isn't Aela a quest NPC?
In a few years you'll see even Skyrim, just wait.
Its shit, but mods somewhat fix some of it.Skyrim's pretty decent bro, I promise.In a few years you'll see even Skyrim, just wait.
Skyrim is, like, the most banalshitboring RPG ever. Nothing about that game is interesting in any way. The world is banalshitboring, the quests are banalshitboring, the writing is banalshitboring and even the grapphix are banalshitboring. If you see someone defending Skyrim on any grounds, you can be assured you are dealing with either a popamoler, a bethesda fanboy or a plain old retard.In a few years you'll see even Skyrim, just wait.
Skyrim's pretty decent bro, I promise.
Skyrim is, like, the most banalshitboring RPG ever. Nothing about that game is interesting in any way. The world is banalshitboring, the quests are banalshitboring, the writing is banalshitboring and even the grapphix are banalshitboring. If you see someone defending Skyrim on any grounds, you can be assured you are dealing with either a popamoler, a bethesda fanboy or a plain old retard.In a few years you'll see even Skyrim, just wait.
Skyrim's pretty decent bro, I promise.
Clearly you haven't played Oblivion.Skyrim is, like, the most banalshitboring RPG ever. Nothing about that game is interesting in any way. The world is banalshitboring, the quests are banalshitboring, the writing is banalshitboring and even the grapphix are banalshitboring. If you see someone defending Skyrim on any grounds, you can be assured you are dealing with either a popamoler, a bethesda fanboy or a plain old retard.In a few years you'll see even Skyrim, just wait.
Skyrim's pretty decent bro, I promise.
Oh I did, and that game was way better than its sequel. At least Oblivion had a number of interestingly written quests (like the Lovecraftian village or the vampire murders in a town), the graphics were excellent for its time and the dungeons were easily the best out of all The Elder Scrolls games (with the possible exception of Arena which I haven't played). Not to mention that Skyrim dumbed down the skill system to ridiculous levels of casuality.Clearly you haven't played Oblivion.
Oh I did, and that game was way better than its sequel. At least Oblivion had a number of interestingly written quests (like the Lovecraftian village or the vampire murders in a town), the graphics were excellent for its time and the dungeons are easily the best out of all The Elder Scrolls games. Not to mention that Skyrim dumbed down the skill system to ridiculous levels of casuality.Clearly you haven't played Oblivion.
the dungeons are easily the best out of all The Elder Scrolls games.
Oh I did, and that game was way better than its sequel. At least Oblivion had a number of interestingly written quests (like the Lovecraftian village or the vampire murders in a town), the graphics were excellent for its time and the dungeons were easily the best out of all The Elder Scrolls games (with the possible exception of Arena which I haven't played). Not to mention that Skyrim dumbed down the skill system to ridiculous levels of casuality.
NwN PW.I see only one way to salvage TESO, and it's amazing that nobody at Bethesda's thought of it yet: make it moddable.
As in, allow every player to mod the gameworld for everyone else. The results would be the best motherfucking MMO experience ever!
and the dungeons were easily the best out of all The Elder Scrolls games
NwN PW.I see only one way to salvage TESO, and it's amazing that nobody at Bethesda's thought of it yet: make it moddable.
As in, allow every player to mod the gameworld for everyone else. The results would be the best motherfucking MMO experience ever!
So please enlighten me, what TES game had better dungeons than Oblivion? Daggerfall had huge procedurally generated messes of a dungeon with no interesting design, Morrowind had circular 3-4 room dwemer ruins and Skyrim has, well, corridor "dungeons" with a return shortcut. Again, I don't know whether Arena had better dungeons. Oblivion, on the other hand, had multi-leveled dungeons with actual branching in them, it could only have used more than 3 tilesets for dungeons but that is a complain about graphics, not dungeon design. And "having the best dungeons of TES games" isn't saying much really, anyway.and the dungeons were easily the best out of all The Elder Scrolls games
Interestingly written compared to Skyrim, dumbfuck. Oblivion's writing was mediocre at best, but when a character of Skyrim opens his mouth to speak I feel downright insulted.Interestingly written? Wow.
You'll still find a shit ton of them if you try to go on a killing spree in any major settlement. You probably won't even notice the essential NPCs if you play a nice, heroic character, but when you inevitably end up slaughtering bunch of people because of their ridiculous fake accents or some other perfectly valid reason, it's a huge mood-killer every time one of those fuckers rises up after taking a claymore to the face. Kind of sucks when you can't even murder some random small-time dude because he might be involved in some insignificant side quest that you don't give a shit about.Skyrim has a lot less essential NPCs.
I see only one way to salvage TESO, and it's amazing that nobody at Bethesda's thought of it yet: make it moddable.
As in, allow every player to mod the gameworld for everyone else. The results would be the best motherfucking MMO experience ever!
Join your friends in the land of Tamriel! Team up to slay flying My Little Pony dragons with Buster swords and lightsabers! Kill naked trolls with 30 inch rock-hard erections and fashion Trollboner Armour to protect yourself in PvP! Have crudely animated gay sex EVERYWHERE!
At long last, the Codex would have the perfect game to build an online community around!