attackfighter said:
Last time I checked Fallout, VtMB and PS:T all sold enough to make a profit.
Unfortunately in our corporate-capitalisitc industry "sell enough to make profit" is not the way to go, it's "make as much profit as possible". Cater to the masses - if a product with worse quality sells much higher quantity that is the way to go. Fuck those elitist old-school gamers that get upset because your game can now be played by pre-schoolers and the most demanding challenge is double-clicking the icon.
That being said, after about 30 hours of Skyrim, it is still nice, but seemes like a bit of a mixed bag at times.
Overall I like it, or else I wouldn't have played for so long. It is true that a lot of the quests are simple fetch/kill, but there are some quests that are done rather nice, imho. I liked e.g. Sanguines quest, which was somewhat entertaining, if not exactly very complicated - still it involved a few speech-checks to bypass the fights. Many side quests have multiple stages, so it's not just "deliver item x to person y" and get a reward (although those are present).
One might certainly criticise that the occasional nice quests get drowned in a sea of forgettable ones - then again you are not forced to do them, but the game certainly gives you something to do if you don't mind quests overall being more quantity than quality.
I hope there will be a mod that gives you more options to refuse a quest AFTER you heard what it is about - I might be inclined to help some guy find some shit he needs, but when I then see that it is some MMO-like "find 25 giant dicks" my motivation to do it is about zero.
While the balance so far is ok for me, the game forces you to play according to your characters strength and weaknesses - my sneaky thief and his bow get badly raped at close range if I don't watch out. I'm contemplating hiring a companion as a meat shield.
I guess for a second walkthrough I will install some mods to reduce speed of leveling a bit (probably one that forces you to improve more skills per level, so you are relatively stronger - should reduce the impact of level-scaling a bit more).
Bugs - it's made by Bethesda, of course there are bugs. I didn't have much technical problems, a CTD every few hours and some missing textures/disappearing walls.
I encountered a silly AI bug where the npcs stopped reacting to me shooting them as long as I stayed far enough away from them (which was not very far at all), but this seemed to be linked to the location, or at least I have not seen it again.
Finaly, it's of course true - if you have explored 20 nord burial chambers with draugr they start to feel a bit same-ish. It's not nearly as bad as Oblivion, as the dungeon design is miles ahead, but if you expect a game with only a few dungeons that are diverse and very well done, obviously TES games are not the way to go for you. TES has always been about lots of quantity with some rarer moments of high quality in between.
The things that really bother me in Skyrim should be fixable by mods:
If I measure the quality of a TES game by the number of mods I need to even consider playing it I would put it somewhere close to Morrowind, which so far was the most enjoyable unmodded TES game for me.