what i dont get is why people who like huge worlds to explore and can even forgive a few flaws for doing so ..... well why do they play TES games instead of trying out MMORPG which imho do the "TES gameplay" much better ?
i mean from the biggest hater to the biggest apologist i think we can all agree on that storytelling and world-changing quests arent exactly Bethesda s forte and i doubt it suddenly became in Skyrim ( i havent played it yet btw and am not trying to bash on it, hell based on the "proper morrowind sequel" vibe i ve been getting i might check the GOTY/modded version out sometime ) and thats the biggest weakness of MMORPGs ... but heck as far as i m concerned some quests/story-bits and writing i encountered in MMORPGs been far better than not only what bethesda but even what bioware (okay those arent exactly high standards :p) had to offer.
so what do these games/Skyrim offer that MMORPGs dont ?
-explore a huge world ? good MMORPGs have far bigger worlds with far more variety and far better designed dungeons.
-combat & character development ? pretty much any MMORPG eats skyrim for breakfast in this department. mostly because bethesda doesnt give a rats ass about balance in their singleplayer game while MMORPGs have to be remotely well-balanced if only for the PVP crowd.
-loot ? TES games are awful in this department , especially after oblivion (and what i m reading of skyrim) scale loot tables to player level (correct me if i m wrong regarding skyrim) .... meanwhile Loot is they key factor in MMORPGs so they usually do it very well.
the only advtange i could see in TES favour would be:
1. its only you playing and you ll never meet random internet morons (which you can happily ignore most of the time in MMORPGs - you might miss out on some group specific content but most semi-recent MMORPGs are entirely playable "solo" for the largest part)
2. you only pay once (hahaha, DLC, hahaha ) opposed to a monthly fee. then again plenty of MMORPGs have free trials or are entirely free (unless you desperatly crave pink hats) to play and even if there s a monthly sub ..... is 10 bucks really that much if you can get 100 hours of fun for it ? unless you buy a MMORPG at release the base game is usually free/cheap pretty quick.
3. modding in penises and animated gay sex/sodomy (ok thats a huge drawback but you could just use TES games for mastrurbation purposes and then play a MMORPG until you re ready for the next act of digital perversion )
honestly, what am i missing when people say they "enjoy TES games because there s nothing else like it" ? from where i m standing there s dozens of similar but much better (combat, exploration, balance, loot, challenge, crafting size, variety etc.) games whether its age of conan, guildwars, warhammer online, DDO, whatever, that despite being MMORPGs can be played just like a solo game except that you might encounter R4Nd0M R3T4RD once in a while and can only tackle group content once you outleveled it.
the way they play TES games are like "offline MMORPGs" that are inferior to their online counterparts in pretty much every single way , yet they are soo freaking popular, whats the catch ? why would guildwars 2 never create that much buzz around here despite most likely being an in every way superior game (that doesnt even charge monthly) ? if you go "apples and oranges" please explain why.