Bahamut
Arcane
- Joined
- Jul 11, 2008
- Messages
- 1,196
Lenin Moon-and-Star.
Hitler would have been a better choice.
http://skyrim.nexusmods.com/mods/6206Level scalling removers are still fucked up. At least that I'm sure.
Yeah, near- suicidal adventures in the wilderness are fun and all, but the dungeons and forts are a nightmare. The enemy lists are imbalanced and generated as the same for every location.http://skyrim.nexusmods.com/mods/6206
This one you linked to works well. Played with it a bit. Definitely no scaling whatsoever, makes the game fucking hard early on though. Even bandits will kick your ass.
Personally this is why I was so interested in the Gothic-style leveling one mod introduced - no XP, just gold spent on trainers. Would mean you could make money early to build skill training and then go out into the world. Unfortunately it's buggy and the guy never updated it.Yeah, near- suicidal adventures in the wilderness are fun and all, but the dungeons and forts are a nightmare. The enemy lists are imbalanced and generated as the same for every location.
In every dungeon you're going to meet few extremely high tier enemies accompanied by a small army of fucking high tier enemies. For example, in golden claw dungeon you get few Draugr Megadeth Overlords and shitload of Draugr Scourges. Going through this at level <20 (a random number, don't know) usually ends up with running for life and screaming.
As for me, those mods are broken until the authors add difficulty info to specific locations. So player could have access to places high- tier and low- tier as well. I guess thing would have to be done manually, if the engine even allows it.
That way you garantee a higher quality for community productions and keep servers free from countless shitty mods made by noobs.
And Civilization V has its own dedicated SDK and mod tools but nobody cares because that game is whimsical crap and has no soul.Civ 3 had an easy to use but restrictive world builder, where as Civ 4 had the opposite (relatively speaking). Turns out Civ 3 got tons of well polished, intelligent and creative mods of all kinds, where as Civ 4 mostly just got a bunch of overloaded unit/tech/civilization compilations with an occasional creative yet heavily flawed scenario like Rhyes and Fall every so often.
And Civilization V has its own dedicated SDK and mod tools but nobody cares because that game is whimsical crap and has no soul.Civ 3 had an easy to use but restrictive world builder, where as Civ 4 had the opposite (relatively speaking). Turns out Civ 3 got tons of well polished, intelligent and creative mods of all kinds, where as Civ 4 mostly just got a bunch of overloaded unit/tech/civilization compilations with an occasional creative yet heavily flawed scenario like Rhyes and Fall every so often.
We are not satisfied yet with Dawnguard’s performance on the PS3. We would like for everyone to have a chance to play Dawnguard, but we aren’t going to release it for PS3 knowing that some people’s experience in Skyrim will be worse. We do everything we can to have our content available to all; from our free updates, to user mods, to paid DLC. We’re as disappointed as our fans when that isn’t the case, but we’ll continue to push for that reality.
I heard it's bugged like a medieval battlefield and has a habit of breaking the main quest line.
Sounds like Tribunal and dark brotherhood members suddenly spawning and assfucking all NPCs nearby. Good ideas never gets old!Bahamut said:Bands of high level vampires attacking, killing all cityfolk, raping every dragon in their way
Is this game actually "good" in the state that it's in, worth torrenting and trying out? (no way I'm giving money to Bethesda)
Or is it worth waiting for some big overhaul mod a la Nehrim before getting one's hands dirty?