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Skyrim Special Edition

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
Shitty mod is shitty. Well, mod authors try and all. Are there new beds being created for new babies? New houses? Crops can't even feed the villages they're in. Body textures can't handle pregnant meshes. And much more.

Fuck this mediocre half-assed shit.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Fertility Mode
https://www.nexusmods.com/skyrimspecialedition/mods/13068/?
Adds a menstrual cycle to the women of Skyrim for role play purposes. Tracked women proceed through the menstrual cycle and can become pregnant as well as give birth to babies.
For the best experience, the following additional mod(s) are recommended:

  • Flower Girls SE: Adds an immersive way to have sex in Skyrim. Fertility Mode is compatible with an optional patch.
13068-12-1508680120.jpg
I refuse to attempt to understand what's going on in the heads of modders making this kind of stuff.
I fear I would not be able to find my way back and get trapped in a world of
:prosper:.
 

Modron

Arcane
Joined
May 5, 2012
Messages
6,327
Fertility Mode
https://www.nexusmods.com/skyrimspecialedition/mods/13068/?
Adds a menstrual cycle to the women of Skyrim for role play purposes. Tracked women proceed through the menstrual cycle and can become pregnant as well as give birth to babies.
For the best experience, the following additional mod(s) are recommended:

  • Flower Girls SE: Adds an immersive way to have sex in Skyrim. Fertility Mode is compatible with an optional patch.
13068-12-1508680120.jpg
I refuse to attempt to understand what's going on in the heads of modders making this kind of stuff.
I fear I would not be able to find my way back and get trapped in a world of
:prosper:.
Wimp.
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,357
You think stuff like this is exclusive to Skyrim but the other day I was looking for a mod in MW Mod History and there was a lot of cringey content. Nothing is sacred for unhinged people.
 

Iznaliu

Arbiter
Joined
Apr 28, 2016
Messages
3,686
You think stuff like this is exclusive to Skyrim but the other day I was looking for a mod in MW Mod History and there was a lot of cringey content. Nothing is sacred for unhinged people.

These kinds of people have always been floating amidst the RPG wastes.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Serious question: is it possible to fix shadows in Skyrim? As in z-flicker visible on trees and mountains.
I would start with setting all ZPrepass variables to 0.
Getting rid of the moire pattern is generally harder.
 

circ

Arcane
Joined
Jun 4, 2009
Messages
11,470
Location
Great Pacific Garbage Patch
can't wait to FUS RO DAH again

oh wait you asked for a cheese burger and bethesda gives you a bowl of stale croutons. and rats ate most of them. it's also running a pension scheme so you'll die poor and homeless.

edit: that 3d map will go down in history for being as dumb as a lump of shit
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,602
Location
The Khanate
Started my third playthrough. Using the Dragon Rising guide as the base for mods, along with a good chunk of the top mods on Nexus. Rather than making the same stale stealth archer, going all out on the edge front by making an elf hating vampire necromancer Nord. This perk overhaul allows me to summon lots of permanent skeletons, which will go nicely with the vampire overhaul mod from the same creator. Throw in a magic mod and a necromancer questline mod and I think I'll be having quite a bit of fun late game.

What I need now is a mod to replace the skeleton sounds with ones from Daggerfall.
 
Last edited:

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,602
Location
The Khanate
It's been four years. Different mods, different build, different choices.

Heh, choices in Skyrim.

The other option would be a playthrough of Oblivion for the first time.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
Have any of you thought Bethesda let 2018 be the year without new Skyrim release?

Skyrim VR, that was originally released for PS VR last year, is coming to PC:



($20 VR tax included.)

Curiously it supports Oculus Rift as well as Vive and Windows MR.


i'd be surprised if there were no vr enabling mods already.
 

Reapa

Doom Preacher
Joined
Jul 10, 2009
Messages
2,340
Location
Germany
when will they start remaking/remastering their old titles?
isn't that what everyone else is doing these days?
 

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,221
Location
Anytown, USA
when will they start remaking/remastering their old titles?
isn't that what everyone else is doing these days?
Better to remaster your current titles
 
Self-Ejected

Anomander Rake

Self-Ejected
Joined
May 4, 2017
Messages
627
Started my third playthrough. Using the Dragon Rising guide as the base for mods, along with a good chunk of the top mods on Nexus. Rather than making the same stale stealth archer, going all out on the edge front by making an elf hating vampire necromancer Nord. This perk overhaul allows me to summon lots of permanent skeletons, which will go nicely with the vampire overhaul mod from the same creator. Throw in a magic mod and a necromancer questline mod and I think I'll be having quite a bit of fun late game.

What I need now is a mod to replace the skeleton sounds with ones from Daggerfall.

hey, which necromancy\perk mods are you using?
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
Started my third playthrough. Using the Dragon Rising guide as the base for mods, along with a good chunk of the top mods on Nexus. Rather than making the same stale stealth archer, going all out on the edge front by making an elf hating vampire necromancer Nord. This perk overhaul allows me to summon lots of permanent skeletons, which will go nicely with the vampire overhaul mod from the same creator. Throw in a magic mod and a necromancer questline mod and I think I'll be having quite a bit of fun late game.

What I need now is a mod to replace the skeleton sounds with ones from Daggerfall.

hey, which necromancy\perk mods are you using?
Sounds like Enai's mods, as Ordinator lets you summon permanent skeleton followers.
 

Puukko

Arcane
Joined
Jul 23, 2015
Messages
3,602
Location
The Khanate
Started my third playthrough. Using the Dragon Rising guide as the base for mods, along with a good chunk of the top mods on Nexus. Rather than making the same stale stealth archer, going all out on the edge front by making an elf hating vampire necromancer Nord. This perk overhaul allows me to summon lots of permanent skeletons, which will go nicely with the vampire overhaul mod from the same creator. Throw in a magic mod and a necromancer questline mod and I think I'll be having quite a bit of fun late game.

What I need now is a mod to replace the skeleton sounds with ones from Daggerfall.

hey, which necromancy\perk mods are you using?
Sounds like Enai's mods, as Ordinator lets you summon permanent skeleton followers.
Yeah, that's the one. Turns out the base lich mod (Undeath) is a bit lackluster and you can't install another mod that fleshes it out afterwards, only on a save with no Undeath data, so I really only completed the questline for rp purposes and went back rolling with my skelly squad. I've also got Enai's vampire mod which adds a lot of blood spells but I really haven't used those because setting everything on fire works just as well. Funny thing is, this vampire mod causes me to fall below 75 hp in the sunlight, which causes one of the Ordinator perks to activate and I spontanously combust about once a minute. Could fix it by having more base hp, I suppose. Sitting at ~650 magicka and 120 hp now.
 

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