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Skyrim Special Edition

Cadmus

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Dec 28, 2013
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Screenshots of what?
Bethesda still makes textures on the level of Morrowind for their games. This is some mod or an enhanced promotional screen. Also notice the shit fog effect in the swamp area and the retarded depth of field, it's supposed to simulate the viewpoint of a handicapped retarded short-sighted cretin. That's the special Bethesda touch.
 

racofer

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Skyrim can look pretty and it has been so since its release due to mods.

Still, it's pretty much dead on the inside, also since its release. Most mods that tackle on its gameplay mechanics cannot do much other than artificially inflate enemy hitpoints, add some resistances here and there, and make some "smarter" AI modes for combat. Still, at the end of the day, it becomes a hack and slash fest where your enemies are hitpoint sponges and you either: i) spams spells; ii) spams your melee attack; or iii) spams your ranged attack. And this goes on for the entirety of the game. You can't use the (vast) environment to kill your enemies. You can't set traps (spamming runes doesn't count). Changing weapons/spells is purely cosmetic or to change your DPS, but it doesn't ever go deeper than this. There is no thinking involved.

And I'm not even talking about the game itself, merely the combat (which you do 90% of the game). Because regarding the questlines, there is no fix.
 

LESS T_T

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Codex 2014
Pete Heines talks about possible Morrowind (or Oblivion) remake: http://www.pcgames.de/Quakecon-Even...auncher-Steam-Fallout-Shelter-Skyrim-1203800/

Google Translate said:
PC Games: The Skyrim Special Edition is a good word - why Sykrim and not Oblivion or Morrowind?

Pete Hines: There are a number of reasons. One of the most important is that Skyrim is by far the most popular of the three tracks. More importantly, though, that Skyrim was the basis for Fallout 4 on the current console generation. In fact, the first step in the Fallout 4 development, the attempt Skyrim on Xbox One and PS4 to get to work at all was. It was clear that we had to take the technically closest match as the basis for Fallout 4 and that was just Skyrim. This does not mean that we could not make Morrowind. But because of the title comes from the 2002, we would rather speak of a complete remake and not a revision. In many cases, especially in the graphics we would start here almost from zero. In Oblivion, the situation would be similar. Also, this title is ten years old and given the many advances we have made in the field of programming at this time, a return to this would be a real Herkulesaufabe.

:prosper:
 

racofer

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Pete Heines talks about possible Morrowind (or Oblivion) remake: http://www.pcgames.de/Quakecon-Even...auncher-Steam-Fallout-Shelter-Skyrim-1203800/

Google Translate said:
PC Games: The Skyrim Special Edition is a good word - why Sykrim and not Oblivion or Morrowind?

Pete Hines: There are a number of reasons. One of the most important is that Skyrim is by far the most popular of the three tracks. More importantly, though, that Skyrim was the basis for Fallout 4 on the current console generation. In fact, the first step in the Fallout 4 development, the attempt Skyrim on Xbox One and PS4 to get to work at all was. It was clear that we had to take the technically closest match as the basis for Fallout 4 and that was just Skyrim. This does not mean that we could not make Morrowind. But because of the title comes from the 2002, we would rather speak of a complete remake and not a revision. In many cases, especially in the graphics we would start here almost from zero. In Oblivion, the situation would be similar. Also, this title is ten years old and given the many advances we have made in the field of programming at this time, a return to this would be a real Herkulesaufabe.

Easy monies.

:prosper:
 

Drax

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I wish Bethesda would make a Morrowind remake just to see the face of people who work on Skywind.
TBH, it wouldn't surprise me if they actually hired a couple of them.
It doesn't matter, tho. The problem isn't even entirely bethesda, a game like morrowind is like V:TMB, it's a product of talented people working with limited resources. That sort of conditions (that are normally negative) can end up making up for in increased creativity. The way TES games are developed now make it highly unlikely that it could happen again with that franchise.
 

markec

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I wish Bethesda would make a Morrowind remake just to see the face of people who work on Skywind.
TBH, it wouldn't surprise me if they actually hired a couple of them.
It doesn't matter, tho. The problem isn't even entirely bethesda, a game like morrowind is like V:TMB, it's a product of talented people working with limited resources. That sort of conditions (that are normally negative) can end up making up for in increased creativity. The way TES games are developed now make it highly unlikely that it could happen again with that franchise.

As I said before the biggest problem is that Bethesda doesnt have any real competition. Without competitions they dont need to care about quality control since they know their fans will buy it no matter what.
 

pippin

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Well, now they do have competition, and that's why FO4 was ignored even by Dorito Pope.
 

markec

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Well, now they do have competition, and that's why FO4 was ignored even by Dorito Pope.

Reviews dont matter, sales do. Fallout 4 sold shit load of copies and so will next Bethesda game no matter how bad it is, and it will be bad. You have Witcher 3, new Mass Effect, different open world games like Far Cry but you still dont have a true sandbox RPG with freedom to do whatever you want and modding support.
 

pippin

Guest
Well, now they do have competition, and that's why FO4 was ignored even by Dorito Pope.

Reviews dont matter, sales do. Fallout 4 sold shit load of copies and so will next Bethesda game no matter how bad it is, and it will be bad. You have Witcher 3, new Mass Effect, different open world games like Far Cry but you still dont have a true sandbox RPG with freedom to do whatever you want and modding support.

We still don't really know how much it sold overall. It didin't sold as much as Skyrim, that's for sure. The shipped copies mean they just sent those to stores, not that people actually bought them.
 

markec

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Well, now they do have competition, and that's why FO4 was ignored even by Dorito Pope.

Reviews dont matter, sales do. Fallout 4 sold shit load of copies and so will next Bethesda game no matter how bad it is, and it will be bad. You have Witcher 3, new Mass Effect, different open world games like Far Cry but you still dont have a true sandbox RPG with freedom to do whatever you want and modding support.

We still don't really know how much it sold overall. It didin't sold as much as Skyrim, that's for sure. The shipped copies mean they just sent those to stores, not that people actually bought them.

The game has more then 3 million users on Steam alone, so its easy to assume that all sales are 10 million copies sold bare minimum. Those numbers came despite lukewarm reviews from both players and journalists and despite all competition.
 

Makabb

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Skyrim can look pretty and it has been so since its release due to mods.

Still, it's pretty much dead on the inside, also since its release. Most mods that tackle on its gameplay mechanics cannot do much other than artificially inflate enemy hitpoints, add some resistances here and there, and make some "smarter" AI modes for combat. Still, at the end of the day, it becomes a hack and slash fest where your enemies are hitpoint sponges and you either: i) spams spells; ii) spams your melee attack; or iii) spams your ranged attack. And this goes on for the entirety of the game. You can't use the (vast) environment to kill your enemies. You can't set traps (spamming runes doesn't count). Changing weapons/spells is purely cosmetic or to change your DPS, but it doesn't ever go deeper than this. There is no thinking involved.

And I'm not even talking about the game itself, merely the combat (which you do 90% of the game). Because regarding the questlines, there is no fix.

but you will still play it because graphics :M
 

racofer

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Skyrim can look pretty and it has been so since its release due to mods.

Still, it's pretty much dead on the inside, also since its release. Most mods that tackle on its gameplay mechanics cannot do much other than artificially inflate enemy hitpoints, add some resistances here and there, and make some "smarter" AI modes for combat. Still, at the end of the day, it becomes a hack and slash fest where your enemies are hitpoint sponges and you either: i) spams spells; ii) spams your melee attack; or iii) spams your ranged attack. And this goes on for the entirety of the game. You can't use the (vast) environment to kill your enemies. You can't set traps (spamming runes doesn't count). Changing weapons/spells is purely cosmetic or to change your DPS, but it doesn't ever go deeper than this. There is no thinking involved.

And I'm not even talking about the game itself, merely the combat (which you do 90% of the game). Because regarding the questlines, there is no fix.

but you will still play it because graphics boobs :bounce:
 

pippin

Guest
so its easy to assume

It's not, actually. Companies often boast about sales numbers, even a relatively small company like CDPR does these days. Consider the fact that numbers for Fallout Shelter were released, but not for FO4. When this happens it's because we are in the presence of a problem. EA threw some graphics with meaningless in-game data (similar to that of Shelter, actually) a few months after DAI came out, and that was clearly a disappointment for everybody.
 

markec

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so its easy to assume

It's not, actually. Companies often boast about sales numbers, even a relatively small company like CDPR does these days. Consider the fact that numbers for Fallout Shelter were released, but not for FO4. When this happens it's because we are in the presence of a problem. EA threw some graphics with meaningless in-game data (similar to that of Shelter, actually) a few months after DAI came out, and that was clearly a disappointment for everybody.

6ggy3ff.jpg


3 mil Steam players and consoles always outsell PC.
 

ortucis

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Pete Heines talks about possible Morrowind (or Oblivion) remake: http://www.pcgames.de/Quakecon-Even...auncher-Steam-Fallout-Shelter-Skyrim-1203800/

Google Translate said:
PC Games: The Skyrim Special Edition is a good word - why Sykrim and not Oblivion or Morrowind?

Pete Hines: There are a number of reasons. One of the most important is that Skyrim is by far the most popular of the three tracks. More importantly, though, that Skyrim was the basis for Fallout 4 on the current console generation. In fact, the first step in the Fallout 4 development, the attempt Skyrim on Xbox One and PS4 to get to work at all was. It was clear that we had to take the technically closest match as the basis for Fallout 4 and that was just Skyrim. This does not mean that we could not make Morrowind. But because of the title comes from the 2002, we would rather speak of a complete remake and not a revision. In many cases, especially in the graphics we would start here almost from zero. In Oblivion, the situation would be similar. Also, this title is ten years old and given the many advances we have made in the field of programming at this time, a return to this would be a real Herkulesaufabe.

WTF kind of reply is that?

I hope the whole thing is just a translation error.

Can someone translate properly? Actually, I don't care about Morrowind or anything else from Bethesda, unless playing for lulz.
 

DraQ

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Screenshots of what?
Bethesda still makes textures on the level of Morrowind for their games. This is some mod or an enhanced promotional screen. Also notice the shit fog effect in the swamp area and the retarded depth of field, it's supposed to simulate the viewpoint of a handicapped retarded short-sighted cretin. That's the special Bethesda touch.
Special modder touch, more likely.

Whatever you say about Bethesda, they get credit for using DoF and the like subtly and responsibly in Skyrim - something no other devs seem to do, yet those screens look as if they were taken underwater.
Meanwhile modders seem to have even worse judgement than most developers when it comes to use of "cinematic" effects.
Gud textures, though.

Also, I'd be quite interested in Oblivion remake. The original was beyond all help, but Bethesda's approach to TES seems to have changed quite dramatically with Skyrim, so it might even be a success, or, at worst, an interesting failure to behold.

Skyrim can look pretty and it has been so since its release due to mods.

Still, it's pretty much dead on the inside, also since its release. Most mods that tackle on its gameplay mechanics cannot do much other than artificially inflate enemy hitpoints, add some resistances here and there, and make some "smarter" AI modes for combat. Still, at the end of the day, it becomes a hack and slash fest where your enemies are hitpoint sponges and you either: i) spams spells; ii) spams your melee attack; or iii) spams your ranged attack. And this goes on for the entirety of the game. (...) Changing weapons/spells is purely cosmetic or to change your DPS, but it doesn't ever go deeper than this. There is no thinking involved.
Now that's an ignorant shitpost if I've ever seen one.
If you use Requiem, then very few obviously "tanky" enemies have their HP inflated. OTOH most damage is scaled up so much that it nullifies sponginess, armor plays much more role, spamming is an easy way to die, many enemies require unique tactics and weapons vary wildly in their effectiveness against different targets and may require different tactics to be used effectively. Weapon damage is of secondary importance most of the time because even weak weapons are fucking deadly. Thinking is not only involved but required as prioritization of targets and managing limited magicka/stamina is a must. Deciding what spell or weapon to use, when to attack, power attack, bash or block is vital and you have additional options like bullrushing. Good choice of tactics may make up for 20 levels of difference, while bad tactics may simply be ineffective, but may also allow a lowly bear or sabercat 1hk your lvl40 demigod (for example if you get pounced off a mountain).


You can't use the (vast) environment to kill your enemies. You can't set traps (spamming runes doesn't count).
Why are spells specifically meant to be used as magical traps not legitimate traps? Besides, of that you can exploit triggered rock traps to hurl rocks at the enemies, lead enemies into traps or trigger them yourself, even at range using bow, throw enemies off high places, ignite oil spills to engulf them in flames, or lead them into other encounters that will prove deadly to them and all that is already in vanilla. What is it if not using the environment to kill enemies?

And I'm not even talking about the game itself, merely the combat (which you do 90% of the game). Because regarding the questlines, there is no fix.
Questlines are meh (bad, but not painfully so), but a simple fix is installing a well integrated mod that adds its own quests - like 3DNPCs. Then bad content gets diluted by good content and good content finds its way into bad content greatly improving it (when mod quests tie into vanilla ones or a mod follower provides interesting banter relevant to the vanilla quest you're doing), and if you use mechanical mod that as a side effect improves the pacing (by making questline quests more demanding) then you have more content to branch into before you gain high enough level to return to the questline.
 
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