Damned Registrations
Furry Weeaboo Nazi Nihilist
- Joined
- Feb 24, 2007
- Messages
- 15,860
If we're on the subject of similar games...
https://store.steampowered.com/app/493080/Card_Quest/ - Much more static encounters (you select various areas and branching paths, each with sets of enemies and a single boss) but I feel like the quality of the actual combat is higher. More interesting concepts spread between the classes. Pretty much no generic cards, and cards come in partial sets. For example the archer will have a 'bow' set of cards, a 'quiver' set of cards, and a 'defense' set of cards. The bow slot can be either a heavy dwarven crossbow, or a quick shortbow, or a creepy skeleton/bone bow, etc. and each bow will give you a particular set of 5 cards. Mixing and matching stuff as you unlock it and finding the right kit for each area and paths among areas is lots of fun. Highly recommend.
https://store.steampowered.com/app/930780/Blood_Card/ - Closer to Slay the Spire, with a couple quirks; the first is that encounters have a soft enrage timer where the reaper appears to kill both sides after a while. You can kill him as an alternate win condition but then he'll be stronger in every run afterwards, sort of like ascensions in StS. The other quirk is that your deck is also your health pool, which gets replenished to full for every battle. I think it has good gameplay but not nearly enough card variety; I unlocked almost all the cards very quickly and the classes weren't enoguh variety to keep me going without new cards.
https://store.steampowered.com/app/919370/Overdungeon/ - Crazy weeaboo StS. It has an 'rts' element to it, though the units all just mindlessly plow forwards so it's really on deciding when and where to put them or a fireball or whatever. It has some good variety in both the cards, classes, and enemies. There's multiple game modes too, and they're all pretty well done, from the basic mode that apes StS, to the puzzle/challenge mode where you face off against a single really powerful enemy deck using a deck you've won with before, to the 'endless' mode where you can gather a bunch of permanent talents and stat buffs and fight increasingly difficult dungeons. The thing that sets it apart even more than the RTS aspect though is how crazy it gets- broken mechanics are a dime a dozen and it's quite likely you'll find one of the many, many ways to deal infinite or near infinite damage on a 'normal' easy run without any of the difficulty modifiers that restrict things a bit. The great thing about it is that unlike StS, it's not always the same shit like stacking x3 poison or getting a tight deck that draws and plays infinitely. There's a lot of niche ways to go crazy. My one big gripe about the game is performance; 95% of the time it's totally fine, but if you do make a build where you draw 50 cards each turn or created an army of dozens of units that each spawn more units every few seconds, it's going to lag, potentially very badly. There's some settings now to mitigate that with unit caps and such but it should honestly just run better.
https://store.steampowered.com/app/493080/Card_Quest/ - Much more static encounters (you select various areas and branching paths, each with sets of enemies and a single boss) but I feel like the quality of the actual combat is higher. More interesting concepts spread between the classes. Pretty much no generic cards, and cards come in partial sets. For example the archer will have a 'bow' set of cards, a 'quiver' set of cards, and a 'defense' set of cards. The bow slot can be either a heavy dwarven crossbow, or a quick shortbow, or a creepy skeleton/bone bow, etc. and each bow will give you a particular set of 5 cards. Mixing and matching stuff as you unlock it and finding the right kit for each area and paths among areas is lots of fun. Highly recommend.
https://store.steampowered.com/app/930780/Blood_Card/ - Closer to Slay the Spire, with a couple quirks; the first is that encounters have a soft enrage timer where the reaper appears to kill both sides after a while. You can kill him as an alternate win condition but then he'll be stronger in every run afterwards, sort of like ascensions in StS. The other quirk is that your deck is also your health pool, which gets replenished to full for every battle. I think it has good gameplay but not nearly enough card variety; I unlocked almost all the cards very quickly and the classes weren't enoguh variety to keep me going without new cards.
https://store.steampowered.com/app/919370/Overdungeon/ - Crazy weeaboo StS. It has an 'rts' element to it, though the units all just mindlessly plow forwards so it's really on deciding when and where to put them or a fireball or whatever. It has some good variety in both the cards, classes, and enemies. There's multiple game modes too, and they're all pretty well done, from the basic mode that apes StS, to the puzzle/challenge mode where you face off against a single really powerful enemy deck using a deck you've won with before, to the 'endless' mode where you can gather a bunch of permanent talents and stat buffs and fight increasingly difficult dungeons. The thing that sets it apart even more than the RTS aspect though is how crazy it gets- broken mechanics are a dime a dozen and it's quite likely you'll find one of the many, many ways to deal infinite or near infinite damage on a 'normal' easy run without any of the difficulty modifiers that restrict things a bit. The great thing about it is that unlike StS, it's not always the same shit like stacking x3 poison or getting a tight deck that draws and plays infinitely. There's a lot of niche ways to go crazy. My one big gripe about the game is performance; 95% of the time it's totally fine, but if you do make a build where you draw 50 cards each turn or created an army of dozens of units that each spawn more units every few seconds, it's going to lag, potentially very badly. There's some settings now to mitigate that with unit caps and such but it should honestly just run better.
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