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Slay the Spire is a pretty cool game

Arthandas

Prophet
Joined
Apr 21, 2015
Messages
1,552
While I really like StS, I don't think it has enough content to warrant repeated runs. I beat it with each class, finished some ascensions and I'm already bored with it.

You guys should check Roguebook. I think it's just better in every single way and it just doesn't get stale.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,571
Location
Poland
While I really like StS, I don't think it has enough content to warrant repeated runs. I beat it with each class, finished some ascensions and I'm already bored with it.

You guys should check Roguebook. I think it's just better in every single way and it just doesn't get stale.
The most interesting are 20 Ascension runs (using custom mode) and "Daily Climb"challenges. Playing every level up to 20 is indeed boring.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
I have just recently decided to give this game a try and then 4 days of constant playing passed :D
But I finally finished one run with Ironclad. I tried all kinds of tactics but in the end going all into defense allowed me to beat it in my second battle with 3rd boss. My 1st battle was also going full defense but I fought some crazy one that resurrects once you kill him once and I could not do it again as I was out of potions and health. Funny shit, I had better defense cards in my 1st battle (like the one that deals damage each time you gain any block).
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,161
I'm coming back to StS after a few years and I still don't get this game's hype. I've added the top mods, packmaster, downfall, spire biomes...and I'm still bouncing off it. I finish every run that goes past the first boss.

The enemies are so goddamn boring. There's like 5 archetypes, but even if there were a hundred their abilities are so goddamn boring. I feel like I'm playing a solitaire because I either draw the cards I need to deal with enemies or I don't. So it's all in the deckbuilding, and that makes most decks need a balanced approach, which again, yawn. I may combo draw and play the whole deck, but that's less likely and predictable than a godlike Binding of Isaac run.

Maybe I need to up the difficulty level, but I don't believe that'll unlock new AI or skills.

What do?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,745
The enemies are so goddamn boring. There's like 5 archetypes, but even if there were a hundred their abilities are so goddamn boring. I feel like I'm playing a solitaire because I either draw the cards I need to deal with enemies or I don't. So it's all in the deckbuilding, and that makes most decks need a balanced approach, which again, yawn. I may combo draw and play the whole deck, but that's less likely and predictable than a godlike Binding of Isaac run.

Maybe I need to up the difficulty level, but I don't believe that'll unlock new AI or skills.

What do?
It was the game that introduced deck building and card battles to the steam audience. It also had a rock solid weekly update cadence which made everyone in early access feel like they were part of the development process.

TLDR: Your question is basically: "why isn't today 2018?"
 

Cross

Arcane
Joined
Oct 14, 2017
Messages
3,036
I'm coming back to StS after a few years and I still don't get this game's hype. I've added the top mods, packmaster, downfall, spire biomes...and I'm still bouncing off it. I finish every run that goes past the first boss.

The enemies are so goddamn boring. There's like 5 archetypes, but even if there were a hundred their abilities are so goddamn boring. I feel like I'm playing a solitaire because I either draw the cards I need to deal with enemies or I don't. So it's all in the deckbuilding, and that makes most decks need a balanced approach, which again, yawn. I may combo draw and play the whole deck, but that's less likely and predictable than a godlike Binding of Isaac run.

Maybe I need to up the difficulty level, but I don't believe that'll unlock new AI or skills.

What do?
I like it, but I agree that encounter design is probably the weakest part of the game. While each enemy has a unique mechanic, the game never mixes and matches different enemies. You're always fighting the same static encounters. There's a mechanic where enemies can surround you (making you take more damaged from the enemy you have your back turned to), but bizarrely, there's only a single encounter in the entire game that utilizes this mechanic.

That being said, it's still by far the best game of its kind. It's spawned endless clones, but none of them have the same variety of different deck builds and interesting synergies. The mechanics I've seen in Slay the Spire clones come across as gimmicky and convoluted without adding real depth.
 

pakoito

Arcane
Patron
Joined
Jun 7, 2012
Messages
3,161
I'm coming back to StS after a few years and I still don't get this game's hype. I've added the top mods, packmaster, downfall, spire biomes...and I'm still bouncing off it. I finish every run that goes past the first boss.

The enemies are so goddamn boring. There's like 5 archetypes, but even if there were a hundred their abilities are so goddamn boring. I feel like I'm playing a solitaire because I either draw the cards I need to deal with enemies or I don't. So it's all in the deckbuilding, and that makes most decks need a balanced approach, which again, yawn. I may combo draw and play the whole deck, but that's less likely and predictable than a godlike Binding of Isaac run.

Maybe I need to up the difficulty level, but I don't believe that'll unlock new AI or skills.

What do?
That being said, it's still by far the best game of its kind. It's spawned endless clones, but none of them have the same variety of different deck builds and interesting synergies. The mechanics I've seen in Slay the Spire clones come across as gimmicky and convoluted without adding real depth.
That's disheartening. I had some hope for Erannorth Chronicles but it never picked up.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,765
Location
Copenhagen
I'm coming back to StS after a few years and I still don't get this game's hype. I've added the top mods, packmaster, downfall, spire biomes...and I'm still bouncing off it. I finish every run that goes past the first boss.

The enemies are so goddamn boring. There's like 5 archetypes, but even if there were a hundred their abilities are so goddamn boring. I feel like I'm playing a solitaire because I either draw the cards I need to deal with enemies or I don't. So it's all in the deckbuilding, and that makes most decks need a balanced approach, which again, yawn. I may combo draw and play the whole deck, but that's less likely and predictable than a godlike Binding of Isaac run.

Maybe I need to up the difficulty level, but I don't believe that'll unlock new AI or skills.

What do?

Don’t… play it?

I’m a huge card game fan and I can see the appeal, but just like you I couldn’t get into the repetitiveness of this one. It’s just not for me
 
Joined
Dec 12, 2013
Messages
4,336
xNqQv2T.jpeg


How difficult is the game? On the first try (to be fair I played a board version for one afternoon, but I got a different character there) I managed to win and I suck at roguelikes. Got good artifacts: 1 extra energy but a 6 card play limit per turn and bonus to blocking (was playing a block build), but only about twice I had hp below 50% and one time it was caused by bad draw (second time was bad decision).
 

Sukhāvatī

a.k.a. Mañjuśṛī
Patron
Joined
Jan 19, 2019
Messages
6,177
Location
འ༔ ཨ༔ ཧ༔ ཤ༔ ས༔ མ༔
How difficult is the game? On the first try (to be fair I played a board version for one afternoon, but I got a different character there) I managed to win and I suck at roguelikes. Got good artifacts: 1 extra energy but a 6 card play limit per turn and bonus to blocking (was playing a block build), but only about twice I had hp below 50% and one time it was caused by bad draw (second time was bad decision).
You keep playing on higher difficulties/ascensions until you get to the 20th.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
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How difficult is the game? On the first try (to be fair I played a board version for one afternoon, but I got a different character there) I managed to win and I suck at roguelikes. Got good artifacts: 1 extra energy but a 6 card play limit per turn and bonus to blocking (was playing a block build), but only about twice I had hp below 50% and one time it was caused by bad draw (second time was bad decision).
I had the same experience. I slept through a playthrough beginning to end and was like "meh". My friends later told me you have to finish the game like 11 times before the "real" game begins ... but I was already too bored to play it again.
 
Joined
Dec 12, 2013
Messages
4,336
I started again on ascension 1. Took a hit to hp to get a rare card. Tried to make an offensive deck, had seen many offensive abilities on 1st playthrough so I wanted to combo them. Died on 5th fight .
 
Joined
Dec 12, 2013
Messages
4,336
Tried again and succeeded, turned out all you need is anger and rage. The transient enemy who nearly killed me in my last game was a pushover now, however overall I felt the block deck was stronger.

BTW:
ZSIHreT.jpeg


Radek strong
 
Joined
Feb 28, 2011
Messages
4,165
Location
Chicago, IL, Kwa
I started again on ascension 1. Took a hit to hp to get a rare card. Tried to make an offensive deck, had seen many offensive abilities on 1st playthrough so I wanted to combo them. Died on 5th fight .
The first few ascension levels don’t make that much of a difference for difficulty. Once you get to around A10 things start ramping up quite a bit.

Also worth noting that the game somewhat counter-intuitively becomes harder as you unlock new cards and items because it becomes harder to make a completely cohesive and optimal build.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,331
The main trick for me to learn about winning was to not pick up cards all the time. Big deck means you often only have available average cards instead those you need
 
Joined
Dec 12, 2013
Messages
4,336
I started again on ascension 1. Took a hit to hp to get a rare card. Tried to make an offensive deck, had seen many offensive abilities on 1st playthrough so I wanted to combo them. Died on 5th fight .
The first few ascension levels don’t make that much of a difference for difficulty. Once you get to around A10 things start ramping up quite a bit.

Also worth noting that the game somewhat counter-intuitively becomes harder as you unlock new cards and items because it becomes harder to make a completely cohesive and optimal build.

I am actually having troubles on a2, tried to replicate my first deck, but those slam cards that does damage from block does not come. Would prefer if there was 4 cards to choose from rather than 3. I noticed that if you pick up a card, the chances of getting another copy of that card goes up.
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
486
I am actually having troubles on a2, tried to replicate my first deck, but those slam cards that does damage from block does not come. Would prefer if there was 4 cards to choose from rather than 3. I noticed that if you pick up a card, the chances of getting another copy of that card goes up.
It will become harder and harder in higher ascension levels if you decide before the run start what deck you want to make. The best strategy is to build around the lucky opportunities you get towards the beginning of the run. For instance you find a good rare card or relic, then you build around it.
 

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