With The Watcher it's not that hard, with the rest I have some problems.I still think that consistent winning is near impossible.
My recent run with Ironclad:
With The Watcher it's not that hard, with the rest I have some problems.I still think that consistent winning is near impossible.
Yes, str-based deck seems to be the best bet most of the time. Defensive builds are possible with Barricade but they require a lot of synergy, and you need to build most of that synergy early.My recent run with Ironclad
Others say so too, but I'm still struggling with Watcher. I've had a couple successful runs but it's a very complex class and mistakes are costly.With The Watcher it's not that hard
Yeah, that's how I've beaten the game at 20 ascension but it was still extremely hard, especially at the beginning. I'm playing Custom games (don't have the patience to go level by level) and there is no bonus from the blue whale at the start and I have only 59 HP. As a result taking on any elite is just suicide (especially Lagavaulin, it quickly decreases my attacks to 0 unless I go poison, Silent just doesn't have any other powerful attacks, maybe besides a couple of gold cards which at the start are very uncommon). And with so little HP even normal enemy may be the last (there are many with huge block or massive damage and again, if not for poison it would be impossible to defeat them in time).I'm starting to understand such things. E.g. poison is often the best bet for Silent - it effectively negates too many enemy mechanics (raw damage that ignores block, not affected by Weak, doesn't proc Thorns, very energy efficient, and upgraded Catalyst is just plain broken).
Your deck is jank with neither idea nor plan, you have nothing that can kill high-level enemies but that's not the Watcher's problem - that is yours problem.
Without solid sources of damage I wouldn't even get that far. Ragnarok and Reach Heaven are trash because Watcher is trash. It doesn't mean there are better options. Battle Hymn isn't trash with Deva Form - I have enough energy to use the Smites (just not enough survivability). The point about card drawing is moot because I died when TE was at about 80% HP. No amount of card drawing or anything could have saved me.Ragnarok is bad in your deck as you can't use wreath of flame and you don't have akabeko. Battle Hymn is trash, Foresight is whatever, Reach Heaven is utter trash, you have, basically, 5 0-cost cards but only one source of card drawing, whereas they should be proportioned 1 by 1. Tranquility is awful but I guess you have no other choice here. And not enough defends or strikes removed.
I have to work with what the game offers me. And I have no problem winning with other classes. With Ironclad I tend to get greedy and I still win 40% of my runs, not 15% like on Watcher.The only thing that you have going for you is the amount of relics. Your deck is jank with neither idea nor plan, you have nothing that can kill high-level enemies but that's not the Watcher's problem - that is yours problem.
Let's try again:I’m terrible with Watcher too, but “It’s my worst class, therefore it’s THE worst class!” is an... ah... interesting argument.
So I ruined my keyboard last night and checked my library for mouse-only games. Finally gave this a spin. It's pretty darn good.
So I ruined my keyboard last night and checked my library for mouse-only games. Finally gave this a spin. It's pretty darn good.
better art
So I ruined my keyboard last night and checked my library for mouse-only games. Finally gave this a spin. It's pretty darn good.
better art
I mean, STS is a completely bland looking game, so I guess so-
Eww.
That said, graphics really does not matter for a game like this. If it's half as good as STS then it's a good deal.
Nope. It's unfortunate, but StS is head and shoulders above the rest. Monster Train like Tripedal mentioned is probably the closest competitor, mechanically it sounds like it should be dramatically different (Drafting and placing units on various floors to fight enemies) but the actual feel of it is closest to StS. The rate you're offered cards, the value of skipping cards, the importance of removing cards, etc. Most other deckbuilders I've tried have been at least decent (Like Richard Simmons mentioned Griftlands, Erannorth Reborn, Nowhere Prophet) but Monster Train's the closest to StS, you specifically mentioned replayable and dynamic and Monster Train's quite replayable (Every game you pick two of the factions to use, and have a wide variety of starting heroes on top of all the regular card drafting and relic finding going on) and dynamic... Fairly. High ascension StS has more fine decisions going on where you might take some basic shit just to shore up weaknesses while Monster Train typically rewards going all-in on your strongest synergy so there's less thinking on your feet in that regard, but that also only becomes more of a focus once you reach the point of having a game-winning synergy and you can steer things based on card picks/shop finds/unit upgrades/etc.Are there any other deckbuilders that you feel are as replayable and dynamic as Slay the Spire?
Nope. It's unfortunate, but StS is head and shoulders above the rest. Monster Train like Tripedal mentioned is probably the closest competitor, mechanically it sounds like it should be dramatically different (Drafting and placing units on various floors to fight enemies) but the actual feel of it is closest to StS. The rate you're offered cards, the value of skipping cards, the importance of removing cards, etc. Most other deckbuilders I've tried have been at least decent (Like Richard Simmons mentioned Griftlands, Erannorth Reborn, Nowhere Prophet) but Monster Train's the closest to StS, you specifically mentioned replayable and dynamic and Monster Train's quite replayable (Every game you pick two of the factions to use, and have a wide variety of starting heroes on top of all the regular card drafting and relic finding going on) and dynamic... Fairly. High ascension StS has more fine decisions going on where you might take some basic shit just to shore up weaknesses while Monster Train typically rewards going all-in on your strongest synergy so there's less thinking on your feet in that regard, but that also only becomes more of a focus once you reach the point of having a game-winning synergy and you can steer things based on card picks/shop finds/unit upgrades/etc.Are there any other deckbuilders that you feel are as replayable and dynamic as Slay the Spire?
What about this? Has anyone tried it already?Nope. It's unfortunate, but StS is head and shoulders above the rest.