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slowpoke checking in: New Vegas

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.

And what tactical turned based pc rpg´s would you, my literate friend, recommend?
Arcanum in TB mode would be perfect for you.

When people want to use different apostrophe´s isn´t that there own problem? I don´t see why they're is a problem. Their only making some small formal error´s.
Are you some sort of Gramar Nazi?
Calling me a Nazi, just for disliking grammar Jews?! Preposterous! :obviously:
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.

And what tactical turned based pc rpg´s would you, my literate friend, recommend?

In case of you are Not trying too hard:
Classic answer: Jagged Alliance 2, if you feel like a lite RPG.
Newer answer: Hammer & Sickle, so you can feel the comradeship!
Silent Storm series is better but I understand some purist fags raged a lot at the appearance of mecha suits and lose their hardon.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,228
Location
Azores Islands
Arcanum in TB mode would be perfect for you.

I liked Arcanum, for the incredible world they thought up, but the combat just lost interest when i figured out that i could blow everything up easily with magic. Wish they had beefed up the technology aspect of it.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Arcanum in TB mode would be perfect for you.

I liked Arcanum, for the incredible world they thought up, but the combat just lost interest when i figured out that i could blow everything up easily with magic. Wish they had beefed up the technology aspect of it.
You played a magic user in Arcanum?
facepalm.gif


Try Lionhart then. It's awesome.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,885
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.

And what tactical turned based pc rpg´s would you, my literate friend, recommend?

In case of you are Not trying too hard:
Classic answer: Jagged Alliance 2, if you feel like a lite RPG.
Newer answer: Hammer & Sickle, so you can feel the comradeship!
Silent Storm series is better but I understand some purist fags raged a lot at the appearance of mecha suits and lose their hardon.

Try the mod removing all Panzerkleins.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
I am sorry I dont make my opinion clearer
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.

And what tactical turned based pc rpg´s would you, my literate friend, recommend?

In case of you are Not trying too hard:
Classic answer: Jagged Alliance 2, if you feel like a lite RPG.
Newer answer: Hammer & Sickle, so you can feel the comradeship!
Silent Storm series is better but I understand some purist fags whiners raged a lot at the appearance of mecha suits and lose their hardon.

Try the mod removing all Panzerkleins.

PK is THE CHALLENGE after your troops got too good for the usual scums and villainies.
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,057
Codex 2012
OK I finished this last week, the ending was so uninspiring I'd almost forgotten it already. Epic isn't how I'd describe this game, there were some good parts but they seemed more early game (pre-Vegas 'join a faction' main quest). I followed the Wild Cards/Yes Man branch while doing as much of NCR/Slavers stuff without alienating any faction totally, the setup of main quest (find allies)->'cut-scene' end game was almost Dragon Age/Biowar-ish.

Actual end-game was so easy I was sure it couldn't be the end game, and I was not even very well equipped. Combat Armor + unique grenade rifle I obtained around level 15 from Boomers + semi-auto rifle from Vault Radio-active, shoot a couple grenades at mob of charging Centurions switch to rifle to finish them off, repeat. My explosive skill was only 40-50. The only difficulty I had was when I brought along stupid cyber dog I'd just found (E-DE was out of action getting repaired) who charged into Centurions every time to get killed. Also I was playing on Arwen's hard-core realism with shock/crippling/bleeding wounds and no stim-packs (can only use out of combat)

Noticed a few C&C oversights along the way, eg in NCR HQ investigate the traitor, Slavers' spymaster trusted and already gave me the name of his agent. In NCR base I can go up to him and have the choice "I know who you are" which then forces you to go along with his plot, OR you have to pretend you don't know anything, look for clues and eventually spy on him in control tower. Like designers didn't consider any PC double agent path.

Also disappointed that there wasn't double-crossing option more generally. You can help both the NCR or Slavers one bit at a time, up to as far as it allows you... eventually game's magic invisible spies inform factions and they give you an ultimatum. Since my decision was to go Independent I thought I was being clever selectively 'helping'/sabotaging the two main factions about equally so they would weaken each other... eg repair Slavers' howitzer, destroy NCR mono-rail and free Slaver captive to hurt NCR but give Slaver secret plans to NCR, help with their morale/supplies problems. I got Boomers to promise to help me and thought Brotherhood were on my side... none of this made any difference I could see to end battle. Boomers, Brotherhood, Casino factions nowhere to be seen. Just me, rifle, Cass and a handful of robots methodically clearing room-fuls of generic Legion/NCR troopers. All the two major faction stuff I did is just extra XP side quests no game impact

Compare with Dragon Age where who you help/choices made during main quest segments (eg Tower paladins/wizards, elf/werewolf) determines unit availability/difficulty of main battle. Even if it is mainly cosmetic it's nice to have game recognition of choices

Are the other endings/routes better designed/more rewarding?
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,057
Codex 2012
Most pathetic combat/difficulty-wise was final Slaver's base going to confront the legate. Supposedly he is guarded by the most fearsome hard-core of the hard-core centurion super-legionaries. I enter camp alone, for some reason robots stop at gate, and camp is practically empty. I can see two or three centurion guys 50 meters off, you enter up on a hill, you can even crouch and sneak up on the first set. I didn't even sneak just let them charge at me like retards calmly aim and shoot their legs, arms and heads. Only reason you can't do that with legate himself is you have to go up close to be able to speak with him.

'Hardest' = only actually challenging part I thought was strangely ghouls in Vault Radio-active, which forced me to leave and come back better prepared. Kind of a shock, I think it is because so much of the combat is close quarters, ghouls are fast and have devastating melee. Arwen's mod means a single strike from these guys breaks your arm (even thru combat armor) so you can't hold a rifle or use VATS until healed. Also because idiot companions wander off like they always do in dungeons which is usually fine (I leave them to it while I search thru containers) except in Vault Radio-active where if Boone wanders round the corner he gets raped by a pack of ghouls

Other one, secret chamber in Vault something else (reverse politics one) which forces you to sit in a chair to watch a movie while killer robots get ready to pulverize you. Pretty obvious what was coming but you lose seconds getting out of chair, plant some pulse mines before getting in chair

Deathclaws: didn't encounter them except once around level 6-7, and randomly in an encounter in far west, where there's an abandoned ranch. A bunch of fiends occupy it and as I go around to finish off others I see a Deathclaw tearing into them. One of my idiot companions was heading into close combat with it, chucked a grenade to knock it to the ground and shot it on the ground. That's the only one I killed. I saw a few others around New Vegas, and a huge group near a train depot but they're easy to avoid and I had no quest reason to go into their territory.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
I didn't enjoy much in the main quest after the Benny thing, in retrospect. I really lost any sense of character or gameworld coherence so the game wasn't telling a story anymore, and the gameplay is not even close to being able to suture up that wound. I was playing it as I imagine people played Fallout 3, just bouncing around between obvious theme park hubs and doing whatever shit there was to do with about as much engagement as watching television back in the pre-internet days, in pure "exhaust content" mode. Because I had no sense of character or gameworld the "faction conflict" stuff didn't have much hold of my imagination - I just picked one thinking I'd reload and do the others later, again in content-mining mode (I later reloaded and did Legion, which I'd hoped would flesh out the faction - nope). I guess I blame it on the poor and faction-unbalanced content and pacing of the post-Benny stuff.

Actually I remember specifically getting turned off by the thing where Caesar doesn't even check that you destroyed the robot shit at the Fort and that might have done so much damage to the narrative it died on me. I thought I was passing a point of no return when I came out of the Securitron thing but nope, Caesar is like, "What, you think I'm some kind of certaintyfag? I heard a rumble, that's good enough for compulsively controlling warlords."

I really loved Dead Money though and it justified the purchase of the whole ultimate edition by itself, but as far as I can tell it was really unpopular with the main body of normals playing the game, who loved the DLC that I couldn't stand. I think the division is between people like me that want a kind of constant narrative PC-defining thrust plus gameplay in pursuing it and people that are there for the relaxing content exhaustion themepark mode.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Also disappointed that there wasn't double-crossing option more generally. You can help both the NCR or Slavers one bit at a time, up to as far as it allows you... eventually game's magic invisible spies inform factions and they give you an ultimatum. Since my decision was to go Independent I thought I was being clever selectively 'helping'/sabotaging the two main factions about equally so they would weaken each other... eg repair Slavers' howitzer, destroy NCR mono-rail and free Slaver captive to hurt NCR but give Slaver secret plans to NCR, help with their morale/supplies problems. I got Boomers to promise to help me and thought Brotherhood were on my side... none of this made any difference I could see to end battle. Boomers, Brotherhood, Casino factions nowhere to be seen. Just me, rifle, Cass and a handful of robots methodically clearing room-fuls of generic Legion/NCR troopers. All the two major faction stuff I did is just extra XP side quests no game impact

I did a run through as an agent of Mr. House who pretends to be with the NCR and Caesar but secretly fucks them over. I would never claim the game was designed with that in mind but I also did not think it hindered me from roleplaying that.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
Boomers, Brotherhood, Casino factions nowhere to be seen. Just me, rifle, Cass and a handful of robots methodically clearing room-fuls of generic Legion/NCR troopers.

Boomers send the bomber you lift out of the river to help. There aren't a lot of aircraft in the game so it's easy to miss, especially in the middle of battle. Don't remember if it was much use though, but it doesn't matter because the final battle was a joke.
 

laclongquan

Arcane
Joined
Jan 10, 2007
Messages
1,870,184
Location
Searching for my kidnapped sister
Yes Maybe but they break my Imurshiun, besides they make my favorite Oberst Jurten the solo sniper runs impossible.
That is why they invent the encounter in Swizerland and the sniper gun there...

Jebus! First they complained the mechas break their solo sniper run. Then they complained the sniper gun is too broken. Do they not learn to how to add?
 
Dumbfuck
Joined
Feb 2, 2012
Messages
7,057
Codex 2012
I wasn't minding it, then all of my NPCS disappeared when I used some elevator and I ragequit.
Going to see Mr House/Yes Man? That's normal, they should be waiting for you downstairs and you shouldn't need to visit often. Also happens when you visit Caesar, though he actually tells you
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
12,034
Location
Flowery Land
So I completed Oh My Papa (diplomatic ending) and For the Republic doesn't advance and the Colonel doesn't say antyhing when I talk to her. Quest marker just says to enter the longhouse, then to exit it in a loop. Any ideas?
 

Dustin542

Liturgist
Joined
Dec 29, 2011
Messages
117
So I completed Oh My Papa (diplomatic ending) and For the Republic doesn't advance and the Colonel doesn't say antyhing when I talk to her. Quest marker just says to enter the longhouse, then to exit it in a loop. Any ideas?
Either look it up in a wiki for the order to do things in, look on the page(or GECK) for the quest stages so you can just fix it via console commands, or get a bugfixing mod that may fix the quest.

Maybe try talking to Regis again? Also depending on what you said to Papa Khan can influence which diplomatic route you take (leaving the Mojave or doing a suicide attack at Hoover Dam). You should just be able to tell Col. Moore they are no more if they left. You may need to go to an earlier save to talk to Papa again.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
I had the same problem too. It's a pretty common bug. You could just kill the Great Khans, or try these console commands:
  • SetObjectiveCompleted 136166 20 1
  • SetObjectiveDisplayed 136166 25 1
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Well folks, played it all the way to the independent Vegas ending... meh. Got trapped in the legate's camp with no AP ammo, which meant that it was basically impossible to finish the final "boss" stage, so I hard to tune down difficulty a little, which was dissappointing.

Anyway, I'd have to call it pretty damn Meh. Glad I have that out of my system, won't be playing one of those ARPGs again for a while.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Yup great game.

Though it seems people in general prefer FO3 which is puzzling.


I'm still confused as to why people like F3 over New Vegas.

I mean, New Vegas has ASD! Surely the CoD fans would love that!
 

Jick Magger

Arcane
Patron
Joined
Dec 7, 2010
Messages
5,667
Location
New Zealand
PC RPG Website of the Year, 2015 Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 Bubbles In Memoria
Fite duh gud fite, free-dawg tell muh i'm gud guy an i'm here too stop duh bad guys from steeling water. no factions two chose and gud guys doin bad fings and bad guys doin gud fings dey make muh brain hurt.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,218
So I was just reading the TvTropes page on "Creator Backlash" when I came across this:
Chris Avellone, one of the original creators of Fallout is known to be openly hateful of the more Black Comedy portions of the canon and the fact that games like Fallout New Vegas give the impression of a recovering world, claiming that the whole point of the series was to be a barren, post apocalyptic wasteland where death and anarchy reign and altuirism and all other good qualities are either dead or backfire horribly.

He's vented his anger in the Fallout Bible, where he unceremoniously destroyed much of the lighthearted content of Fallout 2, and has threatened to do the same to New Vegas.

:what:

Did he really say that, or are they just making stuff up....
 

tuluse

Arcane
Joined
Jul 20, 2008
Messages
11,400
Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That doesn't sound right. First of all I'm pretty sure most of the Fallout Bible was written during pre-production for Fallout 2. Secondly, in Fallout 1 you meet altruistic people and you can be altruistic yourself without it "backfiring" (with the sort of exception of how Junktown was originally envisioned).
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
Openly hateful... i don´t think i actually hate anyone, much less a videogame or said videogame´s backstory.

Speaking of openly being hateful, didn't Chris lash out at Bethesda when they pay royalties/bonuses because the meta-critic score was like one point off the minimum amount to earn it (88 or something).
 

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