Crevice tab
Savant
- Joined
- Jul 4, 2013
- Messages
- 224
Bethesda style open world games are so nonsensical as games that "challenge" (or strategy) has no meaning. It's like trying to understand "challenge" in Minecraft.
The Sawyer changes (in what you might think would be an Unsawyerian way) are about making it better for playing pretend hiker and managing the pacing (e.g by dropping XP rewards and cutting out the last 20 garbage experience levels that they didn't implement new leveled enemies or equipment to work with).
Open world games could be challenging if properly designed- I'd even say that they have more potential for strategic thinking than other RPGs. F:NV just didn't really focus on this preferring to take its cue from F3, with some added (quite understandable considering the vast amount of work that went into making the rest of the game).