Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

slowpoke checking in: New Vegas

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Sounds like getting this for a console was kind of a mistake. On the one hand, I can't aim at shit with those stupid thumb-sticks, meaning I have to use VATS constantly in combat. On the other hand I have limited mod installing options, so I can't use that badass survival mod that Renegen is talking about... Dammit. Maybe ignoring the local map tags and quest compass can help though, not sure if I will have enough interest to install the DLCs available for the Xbox version.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Sounds like getting this for a console was kind of a mistake.
J8O2U.gif


Go and "acquire" a PC version before posting stupid shit, you filthy subhuman. 9000 fucking posts and almost 7 years of membership and you're still clueless. You sad, sad creature...
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Sounds like getting this for a console was kind of a mistake.
J8O2U.gif


Go and "acquire" a PC version before posting stupid shit, you filthy subhuman. 9000 fucking posts and almost 7 years of membership and you're still clueless. You sad, sad creature...

Hey fuckhead, pretty sure I mentioned this several posts back. I think I also mentioned that I'd never purchased a console RPG before, first time for everything, right? I don't pirate games, because I think that if a game is worth playing (and then posting about it at length on the Internet!) it's worth paying for. Yes, even if it's not the best possible game in the world. In my case, I bought it for about $15 bucks two years after the initial release. Also, we're not all post-teens living in a developing country shit-topia where you can just pirate shit with impunity.

So, executive summary, blow me. :troll:
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Hey fuckhead, pretty sure I mentioned this several posts back. I think I also mentioned that I'd never purchased a console RPG before, first time for everything, right? I don't pirate games, because I think that if a game is worth playing (and then posting about it at length on the Internet!) it's worth paying for. Yes, even if it's not the best possible game in the world. In my case, I bought it for about $15 bucks two years after the initial release. Also, we're not all post-teens living in a developing country shit-topia where you can just pirate shit with impunity.

So, executive summary, blow me. :troll:
I didn't say pirate the game, did I? Or is your brain so far gone from playing console garbage that you can't read?

I don't care how or why you bought it. You bought an inferior version of the game, used that inbuilt cheat VATS and then have the gall to bitch and moan in walls of text how it's too easy. Quest compass is bad, waaaa. STFU and take your bitching to kotaku, it's not like we haven't heard that shit a million times already. If you don't like the game, mod it or suck it down like you always do, faggot.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
I didn't say pirate the game, did I? Or is your brain so far gone from playing console garbage that you can't read?

I don't care how or why you bought it.You bought an inferior version of the game, used that inbuilt cheat VATS and then have the gall to bitch and moan in walls of text how it's too easy. Quest compass is bad, waaaa. STFU and take your bitching to kotaku, it's not like we haven't heard that shit a million times already. If you don't like the game, mod it or suck it down like you always do, faggot.

:hmmm:

Oh no, a shittroll says I can't critique an RPG on a FUCKING WEBSITE ABOUT DISCUSSING RPGs. I guess I have no choice but to stop posting now.

BTW, you don't know that writing "acquire" in quotes on this forum refers to obtaining a pirated copy of a something? 1200 fucking posts and almost 7 years of membership and you're still clueless. You sad, sad creature...
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
When you said console RPG I thought you meant like PC port of an RPG made for consoles bro. I did not even register the possibility you might actually play a Bethesda game on a console bro. That is a fools game dogbro

Hell, forget mods, I got stuck in the scenery and had to noclip like once every half an hour for christsakes
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Sorry guys, I guess I forgot that the new paradigm is to buy a shitty console port for the PC and bank on the modders fixing it for you.

If this experience has taught me anything, it's that it's not the console itself that is bad. You could make a good RPG for the Xbox, or an even better one once they move to the next gen consoles and the hardware is almost comparable to PC hardware. The problem is the developers. They dumb shit down, and in Bethesda's case they've used a fairly shitty engine that's way behind what I've seen in other non-RPG games.

Just out of curiosity, you know that sniper's nest near the slaver camp at Cottonwood Grove? Why the fuck did the Obsidian developers put that damn thing there if the damn game won't spawn enemies far enough away that you can actually snipe with a sniper rifle/scope the damn slaver camp from up there? Does this problem exist in the PC version? Please tell me it's not just an Xbox issue.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
I must be too old. I haven't developed the thumb dexterity that the younger generation has been practicing from toddlerhood.
 

roll-a-die

Magister
Joined
Sep 27, 2009
Messages
3,131
I must be too old. I haven't developed the thumb dexterity that the younger generation has been practicing from toddlerhood.
Same, I know the feeling, my nephew who decided to challenge me to see who was a better gamer. We first played halo 4, which was the only way I could get him to agree to play quake arena against me. Anyway he trounces me soundly for the entire halo 4 multiplayer. Then we play PC, and I soundly trump him. Killing him 40 times without dying in 20 minutes. Though I am getting better with PlayStation styled gamepads without the shittily weird diagonal thumb sticks. I stopped playing console stuff in the Nintendo 64 era.
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,616
Codex 2013
Sorry MisterStone, but anybody who buys a Bethesda RPG on console is a clueless buffoon and no amount of indignation and raging from you is going to change that.

Anybody with half a brain knows that Bethesda develops shit games because they know modders will make them fun.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Maybe that's why I skipped FO3 and bought FO New Vegas, a game developed by OBSIDIAN, using a Bethesda-owned IP that was created by another gaming studio 10 years earlier? You every think of it that way, poser-fucks?
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,616
Codex 2013
Yes, because clearly a game that is merely published by Bethesda has not been influenced by Bethesda in any way.

NV might be a lot better than FO3 due to Obsidian's involvement, but the Bethesda is still strong within it.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Maybe that's why I skipped FO3 and bought FO New Vegas, a game developed by OBSIDIAN, using a Bethesda-owned IP that was created by another gaming studio 10 years earlier? You every think of it that way, poser-fucks?
You're trying too hard, old man. Just accept the fact that you went full retard and learn from the experience.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
If this experience has taught me anything, it's that it's not the console itself that is bad. You could make a good RPG for the Xbox, or an even better one once they move to the next gen consoles and the hardware is almost comparable to PC hardware. The problem is the developers. They dumb shit down, and in Bethesda's case they've used a fairly shitty engine that's way behind what I've seen in other non-RPG games.
No doubt you could make a good Xbox RPG, but it'd probably be a much worse experience than it'd be on a PC. You can't fit nearly as much information on a TV screen as you can on a proper monitor (see New Vegas' gigantic font and character sheet that is split into a dozen different menus), a controller is in general a lot clumsier than a mouse, you can't have more than a couple of hotkeys (so you have to scroll through all of those worthless submenus if you want to see what pants your character is wearing), and then there are all of the technical limitations... I just don't see any reason anyone would buy an RPG for a console if a PC version exists. Consoles favour simple design over complexity because of their inherent limitations, not just developer laziness.

Just out of curiosity, you know that sniper's nest near the slaver camp at Cottonwood Grove? Why the fuck did the Obsidian developers put that damn thing there if the damn game won't spawn enemies far enough away that you can actually snipe with a sniper rifle/scope the damn slaver camp from up there? Does this problem exist in the PC version? Please tell me it's not just an Xbox issue.
The enemies do spawn, but you still can't snipe them from the nest because the sniper rifles have such a short range, just like all of the other weapons.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
If this experience has taught me anything, it's that it's not the console itself that is bad. You could make a good RPG for the Xbox, or an even better one once they move to the next gen consoles and the hardware is almost comparable to PC hardware. The problem is the developers. They dumb shit down, and in Bethesda's case they've used a fairly shitty engine that's way behind what I've seen in other non-RPG games.
No doubt you could make a good Xbox RPG, but it'd probably be a much worse experience than it'd be on a PC. You can't fit nearly as much information on a TV screen as you can on a proper monitor (see New Vegas' gigantic font and character sheet that is split into a dozen different menus), a controller is in general a lot clumsier than a mouse, you can't have more than a couple of hotkeys (so you have to scroll through all of those worthless submenus if you want to see what pants your character is wearing), and then there are all of the technical limitations... I just don't see any reason anyone would buy an RPG for a console if a PC version exists. Consoles favour simple design over complexity because of their inherent limitations, not just developer laziness.

Just out of curiosity, you know that sniper's nest near the slaver camp at Cottonwood Grove? Why the fuck did the Obsidian developers put that damn thing there if the damn game won't spawn enemies far enough away that you can actually snipe with a sniper rifle/scope the damn slaver camp from up there? Does this problem exist in the PC version? Please tell me it's not just an Xbox issue.
The enemies do spawn, but you still can't snipe them from the nest because the sniper rifles have such a short range, just like all of the other weapons.

Not quite. The sniper rifle range limitation only applies in VATS, to stop people from auto-sniping everything. Crouch, use the scope and shoot manually and the gun can hit anything in sight.
 

Carrion

Arcane
Patron
Joined
Jun 30, 2011
Messages
3,648
Location
Lost in Necropolis
Do you have any mods installed? I'm pretty sure I tried that in vanilla and couldn't hit anything even with a maxed Guns skill despite numerous attempts. You have to descend down the hill a bit until you're within range. Then again, maybe my memory just fails me.
 

MisterStone

Arcane
Joined
Apr 1, 2006
Messages
9,422
Consoles favour simple design over complexity because of their inherent limitations, not just developer laziness.

I suppose you're right about this part. There's really no point in having a good RPG set up in your living room on the big screen, since ideally it should not be about spectacle and so on. I guess I didn't find the menu navigation to be a big problem TBH because I got used to it fairly quickly. I suppose that this kind of interface might limit what developers could otherwise do in terms of sophisticated game mechanics or character sheet stuff, and so on, but it's not like anyone has been doing this kind of stuff anyway!

BTW, all the little poser-shits who are bitching at me for not knowing better about console RPGs all sucking... basically you're saying that unlike me you have a sophisticated, first-hand and wide-ranging knowledge of these shitty games, which means that you've played a _lot_ of them, whether on the console or via shitty PC port. Which pretty much means you've already sunken into the decline, unlike myself, the naive observer. :obviously:
 

Zewp

Arcane
Joined
Sep 30, 2012
Messages
3,616
Codex 2013
You know what the last console I owned was? The PS2. Know what games I owned for it? Gran Turismo 4, Black, God of War, Burnout 3, Tekken 5 and Timesplitters 2.

I have never in my life played an RPG on console. I just have both the ability to read and think. I don't need to experience console RPGs first-hand to know that they suck.
 

Gozma

Arcane
Joined
Aug 1, 2012
Messages
2,951
The thing I really feel is that consoles can't take ramshackle jank games that have constant bugs and scripting errors and shit. Since I like RPGs that is the main kind of game I end up playing - I do shit like look up a showstopping bug on the internet, find a forum post that tells me a variable to change in a console or .ini file or something that fixes it, and I do it. When I think of the game later that episode is hardly in my memory banks because that kind of thing is so automatic for me (I think this is a memory of Bloodlines... maybe).

That kind of run-of-the-mill RPG jank tolerance is not possible on consoles.

Also I cheat if I have to do something boring.
 

Kem0sabe

Arcane
Joined
Mar 7, 2011
Messages
13,228
Location
Azores Islands
There are some amazing console RPG´s, but almost all of them (those that i can remember) fall into the tactical turn base rpg category. I haven´t played anything on the pc as awesome as Valkyria Chronicles, Final Fantasy tactics, or Tactics Ogre, in terms of turned based rpg combat.

It´s easy to dismiss consoles as valid platforms for good RPG´s, but the truth is that there are some very nice ones made for them.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
I haven´t played anything on the pc as awesome as Valkyria Chronicles, Final Fantasy tactics, or Tactics Ogre, in terms of turned based rpg combat.
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I haven´t played anything on the pc as awesome as Valkyria Chronicles, Final Fantasy tactics, or Tactics Ogre, in terms of turned based rpg combat.
In that case you should play some PC games. Consolefags...

And FFS use the correct apostrophe symbol.

When people want to use different apostrophe´s isn´t that there own problem? I don´t see why they're is a problem. Their only making some small formal error´s.
Are you some sort of Gramar Nazi?

:troll:
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom