If this experience has taught me anything, it's that it's not the console itself that is bad. You could make a good RPG for the Xbox, or an even better one once they move to the next gen consoles and the hardware is almost comparable to PC hardware. The problem is the developers. They dumb shit down, and in Bethesda's case they've used a fairly shitty engine that's way behind what I've seen in other non-RPG games.
No doubt you
could make a good Xbox RPG, but it'd probably be a much worse experience than it'd be on a PC. You can't fit nearly as much information on a TV screen as you can on a proper monitor (see New Vegas' gigantic font and character sheet that is split into a dozen different menus), a controller is in general a lot clumsier than a mouse, you can't have more than a couple of hotkeys (so you have to scroll through all of those worthless submenus if you want to see what pants your character is wearing), and then there are all of the technical limitations... I just don't see any reason anyone would buy an RPG for a console if a PC version exists. Consoles favour simple design over complexity because of their inherent limitations, not just developer laziness.
Just out of curiosity, you know that sniper's nest near the slaver camp at Cottonwood Grove? Why the fuck did the Obsidian developers put that damn thing there if the damn game won't spawn enemies far enough away that you can actually snipe with a sniper rifle/scope the damn slaver camp from up there? Does this problem exist in the PC version? Please tell me it's not just an Xbox issue.
The enemies do spawn, but you still can't snipe them from the nest because the sniper rifles have such a short range, just like all of the other weapons.