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SMT: Nocturne

Latro

Arcane
Joined
Jun 5, 2013
Messages
7,347
Location
Vita umbratilis
Le reddet so fahnny
 

Ialda

Learned
Joined
Oct 13, 2019
Messages
125
I will tentivaly take the HD port of SMT as a sign of good will and Incline that they want to make a good SMTV instead of a Personacrapaified game.

you cannot tell me this isnt a girl

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5vcm9It.jpg
 

Nathir

Liturgist
Joined
Aug 3, 2017
Messages
1,096
The HD remaster is pretty much a sign that SMTV is going to play like Nocturne. Or so I hope. :dealwithit:

Why would you hope that? They've been abusing press turn since 2003. It's been 17 years, they really need something new for the combat system. You can always just play Nocturne for that, or the new remaster.
 

Dishonoredbr

Liturgist
Joined
Jun 13, 2019
Messages
2,109
Why would you hope that? They've been abusing press turn since 2003. It's been 17 years, they really need something new for the combat system. You can always just play Nocturne for that, or the new remaster.

Press Turn is sooooooo good tho. Why remove such good system , especialy now that was refined by SMT4A.
 
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Momock

Augur
Joined
Sep 26, 2014
Messages
645
Why would you hope that? They've been abusing press turn since 2003. It's been 17 years, they really need something new for the combat system. You can always just play Nocturne for that, or the new remaster.
Or maybe, if you don't like press turn, you can play the thousands of inferior games without press turn? :dance:

PS: "dancing furiously" emoji when?
 

Viata

Arcane
Joined
Nov 11, 2014
Messages
9,886
Location
Water Play Catarinense
The HD remaster is pretty much a sign that SMTV is going to play like Nocturne. Or so I hope. :dealwithit:

Why would you hope that? They've been abusing press turn since 2003. It's been 17 years, they really need something new for the combat system. You can always just play Nocturne for that, or the new remaster.
When I mean "play like", I don't mean only press turn, but all of the things they forgot about when they made the shit SMT4 and SMT4A. One hopes they don't use that shit art too.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
897
Both these need to come to PC! Excited by the Nocturne-esque direction SMTV looks to be taking.

Wouldn't mind them backporting some extra demons into Nocturne's roster either.

you cannot tell me this isnt a girl

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rIw1uTQ.png
Could be trans to appeal to the overwhelming majority of western players (and Codex).
 
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deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,381
Location
Flowery Land
If you were wondering, the main character is named "main character" during the battle footage.

I hope they fix the broken battle formulas. A lot of them are badly implemented and result in things like being less accurate as you level up and luck doing strictly less than agility in battle.

you cannot tell me this isnt a girl

He wears male school uniform.

Look at the crowd scene. The pants are non-standard.
 
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Jinn

Arcane
Joined
Nov 8, 2007
Messages
4,957
So basically we're going to have to wait a year after the Switch release before it comes to PC? Come on, Atlus. Quit tying your dark, mature, atmospheric, challenging, mainline series to a kid's console and then wonder why it get's poor sales.
 
Joined
Nov 23, 2017
Messages
4,101
Good for people that never play the game, and the game actually looks crisp from that trailer. That Raidou in the end means that this is based on the Maniax version (not that ATLUS has any choice to use Dante to begin with I guess).

Unless they add some other content I have seen everything the game has to offer tho.

They did do a DMC5 tie-in event for some iOS SMT game last year. So while it seems unlikely that it'll have Dante given the ending of the trailer, it is possible that maybe this version could also have Dante given the two recently made a deal.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,022
Location
Platypus Planet
Raidou had a better skill set than Dante and I never played Nocturne with Raidou so I'm happy that we get this version. This version is also harder.
 

Talby

Arcane
Patron
Joined
Mar 15, 2008
Messages
5,510
Codex USB, 2014
The only downside of not having Dante this time around is the lack of a "Featuring Dante from the Devil May Cry (TM) series" sticker on the box.
 
Joined
Jan 7, 2012
Messages
14,241
I believe original Jap release was tuned to be slightly harder (/more bullshit), like a higher chance of getting ambushed in random encounters and some boss fights with the bosses allowed to make longer chains of bullshit. But the main difficulty was that there was no Amala dungeon, which gives a lot of stat increases/xp/cash and is a good place to hit whenever you hit a wall along with pierce in the TDE which trivializes the final areas. Though there was also no fiend/Dante fights, which means no Matador.

I'm not aware of significant differences between the US/EU release and the Jap re-release other than Radiou having pierce when he joins your party so he's actually very, very good where Dante kind of sucked.

I know Lucifer has Diarahan instead of Diarama.

Are you sure about that? I'm think you're thinking of the meme where he charms your demon and the demon diarahans him. It's a gotcha in a number of SMT final fights, to me it happened in Persona 3.

The SMT guide on gamefaqs that is for Maniacs version says he has Diarama.

EDIT: the same gamefags summarizes the difficulty between original and US/maniacs as:

################################################################################
MANIACS: DIFFERENCES AND ADDITIONS
################################################################################

DIFFICULTY LEVEL:
=================
When you play a Maniacs game, you get a choice of difficulty levels from the
outset, rather than like the original Nocturne, where your first time through
was on a default difficulty and the second time through was a harder difficulty.
Difficulty levels make no difference in terms of what you can do or endings or
anything like that--they're just there as an additional option. Personally I
find Normal Mode MUCH too easy and have never played a full game on that
difficulty level. (Heck, even on Hard it's not as hard as a second-time-around
game in vanilla Nocturne) However, your mileage may vary. The differences in
gameplay are as follows:

CHANGES THROUGHOUT BOTH MODES:
------------------------------
* Enemies ambush you (i.e. strike first) with less frequency
* Enemies don't always critically hit you when Back attacking you
* Insta-death magic doesn't work as frequently
* Accuracy for many Physical attacking skills increased (Iron Claw can hit now)
* Bad Status ailments don't take as often. (Note that all the percentage
counting I did in the Skills section was for Vanilla Nocturne on that point)

NORMAL MODE:
------------
* Enemies do less damage than in a default Nocturne game--about 2/3 or 3/4, I'd
guess.
* Prices for items are the same as a default Nocturne game.
* Getting attacked from behind won't get you critically hit. (REALLY stupid
change IMO. There's essentially no difference between being back attacked and
the enemies getting first shot this way)
* Running away is easier than in a default Nocturne game.

HARD MODE:
----------
* Enemies do about double the damage that they do on Normal mode--about the
same amount of damage they do on a second-time-through game in Nocturne.
* Buying prices for items in stores are tripled. Sell prices are not likewise
scaled upwards. (IOW, you get paid the same for selling items in Normal and
in Hard) This only applies in Junk Shops--Rag's trade-ins are the same, and
summoning demons in the Jakyo Manor is no more expensive than if it was
on Normal.
* Damage Zones (burning floor, cursed corridor, or when you're Poisoned) all
do triple damage.
* You cannot run from battle. There are two exceptions: 1) if all
enemies facing you are incapacitated (ie Asleep, Bound, Frozen, etc) you can
run from them 2) Escape spells and items like Torafulee and Blinding Spheres
will work as normal.
NOTE:
It may not be TOTALLY impossible to run normally from battle--in Ikebukuro, I
once ran from a lone Manekata without it being incapacitated, but that was the
only time I ever suceeded on a "straight" run. It may just be that the chances
to run are much, much lower. Still, in that case, the failure rate would be so
ridiculously high as to make it the same as being impossible in practice.
* Insta-kill magic works more often than on a normal game (though still not as
much as in "vanilla" Nocturne)
 
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Joined
Apr 5, 2013
Messages
2,432
Ihough there was also no fiend/Dante fights, which means no Matador.

Matador is meh.

No Daisoujou means no Meditation / Makatora combo which gives party almost infinite SP source.

No Trumpeter means Evil Melody that allows to kill every random encounter in max two turns.
 

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