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So, anyone playing League of Legends?

Grunker

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But TF? That's just sad.

I don't think I've seen a TF with a positive score in ranked this season - not on my own team or the opponents.

They all have a solid belief that they are immortal when they teleport. Teleporting under turrets, on top of enemy jungler, on top of enemy botlane that just All-For-Nothing pushed friendly bot out of lane, that kind of stuff.

3 or 4 times I've seen TFs teleporting in the middle of mid lane only to get one-shotted by enemy mid.

EDIT:

Hellraiser: Makes more sense, but the heal nerf is pretty small - how is it going to nuke his top? :/
 
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Fish lady getting buffed again.

Whatever I play only Viktor support.

Cait getting a slight nerf.

MF getting a slight nerf.

JUSTICE

I wonder if this means an influx of Ezreal with the blue build. Next patch : ELDER LIZARD NERFED ICEBORN NERFED

Zed getting a significant nerf (both ratios and base damage on shurikens but not just that).

Still not significant, he just deals less AOE and has a second more E CD. Still completely safe to pick him and murder the shit out of everything.

Rumble getting a significant nerf.

And that is the fate of all manaless champions.

TF ult CD nerf and removal of his CDR on E (replaces with more AS).

And that is the fate of all global ult champions.

Zac nerf.

Called it. Not a big nerf even so whatever.

Elise nerf.

YES KICK HER IN THE SACK

KICK HER

Akali buff, can now use shroud to reveal stuff enabling jukes via her ult. Also stacks on her ult generate faster at ranks 1 and 2.

Whatever, if I want to assassinate something this is not a champion I would play even with this small buff.

And most importantly OP CASTER MINION IS GETTING NERFED!

Cool, but why not just bring back the reduce minion damage masteries so you could take that on melee top laners? I'll take it though, any advantage I can get against ranged faggots is welcome.

Also you can customize recommended item builds in your profile now for each champion.

Convenient I guess.

You forgot that Mikael's will now build out of Philo, which could be significant, I for one will be buying that a lot I suppose since carries are too dumb to take cleanse vs. Nasus.

Lol yeah sure I will Viktor support needs his Void Staff and Blue Core, that shit costs some money I won't be spending on wards.

Nunu buffs, works for me so I can take the expensive-ass craptastic legendary skin to the jungle. His support is basically the most boring thing I have ever played in the game so fuck that.
 

Grunker

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oh btw ezreal's with blue builds need to die

unless you are Diamond V or above do not fuck with that shit

you have no idea what you're doing
 

Hellraiser

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Hellraiser: Makes more sense, but the heal nerf is pretty small - how is it going to nuke his top? :/

The significant part is that the ratio got decreased by 0.25 and the base got reduced by a lot at all ranks. After the first few levels he would just shrug off any harass while mercilessly chucking snowballs at you, if you tried trading with him you would always just waste mana as he can disengage with snowball and just eat a minion and go back to full easily winning the trade. At the same time he gets to throw snowballs for no mana because of his passive. This should at least allow some people with good early game damage top to actually use it against him without it ending up being futile.

They probably want to see if this is enough to keep his sustain in lane within sane bound while not fucking over his jungle, this is probably as drastic as they can afford to go with nerfing him without fucking him over totally (like eve was before she got reworked) and/or doing a remake. Better hope this works or they'll go after his snowballs or another part of his kit that will ruin jungle/support nunu. Could be the end of liberal as we know him.
 

Jim Cojones

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:decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: v

People overextend and pick fights in by-opponent-pushed lanes, die as a result. RIOT nerfs to help retarded people, punishes smart engages and smarts pushers.
:bro:


Nunu change is derp. Game developers who change stuff that works to make it "work as intended" should be shot. Nunu worked as a support, why force the jungle down on him and weaken a role where he fit in? He'll still be a fine support I suppose, I just dislike devs who think "work as intended" is a guiding star.
He's an extremely boring support to play and quite a fun jungler. Ultimate is the only part of his kit that is interesting to use when you go laning with him. Well, the requirement to get into a melee range of a creep to heal himself can create some interesting scenarios but more often than not is a no-brainer anyway. Blood boil is the most boring buff in the game, it might as well be recasted automatically on the nearest champion with high AD and ice blast is just a point and click spell.

They had a decent ideas how to make him a more viable jungler but if giving him buffs to consume would generally make him too strong, I'm OK with them sacrificing his laning power. Especially considering that Riot would probably have to nerf him anyway eventually because of how he works as a top laner.
 

Grunker

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He's an extremely boring support to play and quite a fun jungler.

I disagree. Nunu is pretty fun until lvl 10-11 in any role, and one of LoL's most boring champions the rest of the game. Doesn't matter where you play him :P
 

Juul

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And most importantly OP CASTER MINION IS GETTING NERFED!

:decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: :decline: v

People overextend and pick fights in by-opponent-pushed lanes, die as a result. RIOT nerfs to help retarded people, punishes smart engages and smarts pushers.

Also you can customize recommended item builds in your profile now for each champion.

Sweet.

The rest:

Di change is sweet.
How is the Di change sweet? I think she was in a good place for once.

More importantly, I disagree entirely with you on the caster minion damage reduction. I am pretty certain, that it's intended to give toplaners like Irelia or other AA'ers a fighting chance again. One of Irelia's greatest problem at the moment, is the fact that most popular top laners are ability-based, meaning they don't draw minion aggro when they harass. It's impossible for someone like Irelia to fight back evenly, because she has to AA to do any real damage and doing so draws minion aggro, resulting in taking a additional damage every trade.
 

Grunker

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How is the Di change sweet? I think she was in a good place for once.

You do? I disagree. I think she was in kind of weird sport, sort of like Akali back in the day, where she would dive a carry and then either make the enemy team a'splode or just... kindda... die. On top of this, she was a Kassadin-ish champ without any of his weaknesses. Her pushing was very strong, and she had none of the issues champions of her kind normally have.

I mean, I'm sad to see the change because I played the fuck out of her and I love her as a champion, but I don't think the change is incorrect.

More importantly, I disagree entirely with you on the caster minion damage reduction. I am pretty certain, that it's intended to give toplaners like Irelia or other AA'ers a fighting chance again. One of Irelia's greatest problem at the moment, is the fact that most popular top laners are ability-based, meaning they don't draw minion aggro when they harass. It's impossible for someone like Irelia to fight back evenly, because she has to AA to do any real damage and doing so draws minion aggro, resulting in taking a additional damage every trade.

Based on the words of Morello, you're right, but even so that doesn't make me wrong :)

The more they change minions like this to be more irrelevent in lane, the more straight up Champion vs. Champion mechanics becomes the only thing that matters. That's sad. They already nerfed minions once and I think too much. I do believe a smarter way to handle this change would be to make minions become Champion-aggressive on ability cast as well as auto attacks.
 

Azael

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The more they change minions like this to be more irrelevent in lane, the more straight up Champion vs. Champion mechanics becomes the only thing that matters. That's sad. They already nerfed minions once and I think too much. I do believe a smarter way to handle this change would be to make minions become Champion-aggressive on ability cast as well as auto attacks.

Agreed. I always felt it was weird that abilities didn't trigger minion aggression the same way as attacks.
 

Juul

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You do? I disagree. I think she was in kind of weird sport, sort of like Akali back in the day, where she would dive a carry and then either make the enemy team a'splode or just... kindda... die. On top of this, she was a Kassadin-ish champ without any of his weaknesses. Her pushing was very strong, and she had none of the issues champions of her kind normally have.
You do realize that the Diana change is a net nerf, right? This change does not change her playstyle at all, it just makes her weaker.
And I don't think you can fairly compare Diana and Kassadin simply because they're both AP and can jump. Kassadin bursts are virtually impossible to avoid (you can dodge Diana Q) and he slows and silences and can jump to any location. If a Diana missed her Q she is in a rough position. She can wait the CD or spend her 1 ult to jump. I think this Q-R concept is what makes her balanced really. I agree she is strong, but I'm not sure I think she deserving of this nerf.

The more they change minions like this to be more irrelevent in lane, the more straight up Champion vs. Champion mechanics becomes the only thing that matters. That's sad. They already nerfed minions once and I think too much. I do believe a smarter way to handle this change would be to make minions become Champion-aggressive on ability cast as well as auto attacks.
Not sure if making abilities cause minion aggro is the right way to approach it. I think they initial idea behind the having abilities not cause aggro, was that succesfully harassing (usually done through abilities) the opponent should almost always be profitable to keep the game from turning into a farm-off.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I feel like it's justified, she is hell to lane against once she hits 6 - like Kass - but ends up much, much tankier than him, while still doing similar amounts of damage. The catch is that she can't get away as easily and has to hit her Q. But it's a fairly fast skill so it's not that easy to dodge.
 

Grunker

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You do realize that the Diana change is a net nerf, right? This change does not change her playstyle at all, it just makes her weaker.
And I don't think you can fairly compare Diana and Kassadin simply because they're both AP and can jump. Kassadin bursts are virtually impossible to avoid (you can dodge Diana Q) and he slows and silences and can jump to any location. If a Diana missed her Q she is in a rough position. She can wait the CD or spend her 1 ult to jump. I think this Q-R concept is what makes her balanced really. I agree she is strong, but I'm not sure I think she deserving of this nerf.

She also still farms and pushes waaaaaaaaaaaaaaaaaaaaaaay better than him which more than makes up for his strenghts over her (though the slow-thing is a cheap-shot from your side - her E slows as well). The shield change WILL help her in team fights but not in lane, btw. In team fights the balls explode instantly.

I don't think the changes are big enough to make her unplayable. I do think it's weird to nerf her and Zed and not Kha'Zix though.

Not sure if making abilities cause minion aggro is the right way to approach it. I think they initial idea behind the having abilities not cause aggro, was that succesfully harassing (usually done through abilities) the opponent should almost always be profitable to keep the game from turning into a farm-off.

Having minion aggro didn't stop AA-harass - abilities not having minion aggro did (because AA harass was no longer profitable). People won't stop harassing in lane because minions deal a bit of damage.

The current change is that you take 6 damage (-Armor) less if you harass during a standard wave, and ability users still take nothing. Tell me how that's better than keeping minion potency and making it equal for all champions.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I am loving the new Nami buffs! I haven't died with her yet. I don't feel I played a good support unless my score looks something like a/0/bc.

You see, with Nami, it's easy not to die- she can stand really far away, yet still do all the useful things she needs to do. And I am finding the new passive buff great. I can potentially give an ally 40 extra move speed for a fairly long time, which is really good for getting away from ganks- something Nami was already good at. Also, the duration increase in her stun made her level 1 potential very high.

I'm happy!
 

Juul

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She also still farms and pushes waaaaaaaaaaaaaaaaaaaaaaay better than him which more than makes up for his strenghts over her (though the slow-thing is a cheap-shot from your side - her E slows as well). The shield change WILL help her in team fights but not in lane, btw. In team fights the balls explode instantly.

I don't think the changes are big enough to make her unplayable. I do think it's weird to nerf her and Zed and not Kha'Zix though.
I think you overestimate the new shield. Old W was about 33% more potent at all AP-levels. She needs only take a little bit of damage on the first W-proc before the old W is better in every case. For example: Diana has 500 AP. Old W shields for 380, new shield for 250(x2). This means that if Diana takes more than 120 damage to her shield, before it refreshes the old W is better. That's less than 1 ADC auto and definitely less than any AP ability.

I think Zed deserved the nerf by the way.
 

Jasede

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Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
He did, but I feel like they should have toned down Kha a notch as well.

Edit: Ever since the last patch (the one before this one) my LP gains have been... different. I am in SIlver 1 at 33 points. Basically if I win I gain 3-5 points. If I lose I lose 3-5 points. Progress up - or down - is really slow. Must be my true elo...
 

Hellraiser

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I'm still getting like 20-26 LP per game, but that's because I'm at risk of being demoted to Gold V again when I already had one qualification series into Gold III. Also my W/L is still above 50% but just barely with 14 more wins than losses. Haven't played ranked in like a week though. I should probably play a game to get it over with and either get back up again or getting demoted due to silly teammates that should be in silver or lower.
 
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I don't think they actually rolled out the changes yet. At least, the CC bars and item sets aren't active.
 

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