Sensuki
Arcane
Yeah it does. The exposition isn't 'personalized' specific to the characters in the game world enough like they said it was going to be.
Arcanum introduced a new and more complex setting with considerably less exposition and much more effectively.
Arcanum was "stock fantasy undergoing an industrial revolution." That's a simple high concept.
PoE probably has too much dry exposition but you can't pitch its setting in a single sentence.
There was a little more to Arcanum than that, with all that ancient armour everywhere and creepy ruins (non-textual, granted), the race relations, etc.. It had a simple (and interesting) high concept and more.
I have not gone far in PoE, but, from what little I remember: This is a set of colonies from an older civilization, with some vague "soul" business, in an otherwise standard "fantasy" world. That has not gripped me (yet).
PST: Every world that could ever exist is connected, with magical portals, to this city, governed, in a somewhat chaotic fashion, by a bunch of philosophical factions and a mute deity that punishes worship. Outside are many dimensions including demons, gods and the dead.
Oh, and you are dead, surrounded by death and its symbols(skulls, Dustmen, zombies, rats (in a way), ghosts...), and effectively part of the setting.
Fallout: 1950s sci-fi nuclear war occurs in the 2070s. You start, decades later, in a devastated Southern California, filled with raiders, traders, ruins and mutants (including double-headed cows).
Settings: Arcanum, Pillars of Eternity, Planescape: Torment, Fallout -- which is better and why? Discuss!
PoE probably has too much dry exposition but you can't pitch its setting in a single sentence.
CptMace said:- Durance, god bless Avellone for actually saving, even a little bit, the poe's setting.
Forgotten Realms
So now, you can meet bethesda npcs in the game. No personality, no agenda, nothing.
He was directing the fucking thing, he has more responsibility than Fguy over the final product.Fenstermaker's Folly is all on Fenstermaker. Josh didn't write it himself, nor did he have some sort of "must have more dry exposition" requirement, in fact, the opposite.
And what are you basing this estimation on, if I may ask?It's got more than the IE games I guess, but by my estimation, is basically on par with any other modern game that introduces a new setting.
And Chris "rubberstamp" Avellone was the creative director, putting him above Josh when it comes to all things creative at Obsidian.He was directing the fucking thing, he has more responsability than Fguy over the final product.
If i were to guess he was so disgusted with the product he deemed it unsalvageable and decided to quit. Id probably be wrong, but it gives me a warm, fuzzy feeling inside.And Chris "rubberstamp" Avellone was the creative director, putting him above Josh when it comes to all things creative at Obsidian.
Remember, Chris Avellone shredded two drafts of Alpha Protocol and ended up writing almost the entire thing himself. He didn't feel it necessary to do such a thing on Pillars.
Bethesda does an incredible job of keeping their lore obfuscated and almost inconsistent between games. If you dig into it - there's actually a lot of depth there that they don't really say but instead show in the world.
This isn't praising their writing or lore.. Don't misunderstand.. This is just the exact opposite of what PoE did.
If i were to guess he was so disgusted with the product he deemed it unsalvageable and decided to quit. Id probably be wrong, but it gives me a warm, fuzzy feeling inside.
Avellone didnt seem to care much for whatever happened on obsidian, and his own writing and input on pillars got axed as you are well aware, to the point he didnt want to be associated with the product. As for AP, despite its many flaws its probably one of the most enjoyable games ive played, so hes cool in my book.
Well, serves me right for leaving room for interpretation. I should probably be glad I wasn't accused of being a national socialist on the basis of what I posted there."Well if this game came out 15 years ago it would suck.. but this is the best it's gonna get *continues licking the dirty turd sawyer left on his porch - while everyone else funds D:OS II*
Well, serves me right for leaving room for interpretation. I should probably be glad I wasn't accused of being a national socialist on the basis of what I posted there.
Anyway, wtf are you on about?
I'm not rationalising. My opinion on the game is fixed: it's an average or possibly even a good game in any conditions. I mentioned that in my analysis I referenced in that post. What I also said in that analysis was that, if not for all the KS games, we would still be deep in the era of decline, waiting for another Oblivion to bitch about and obsessing over one hit "wonders" once in a while. So I'm glad those KS games are here, because I prefer an average RPG to an action platformer marketed as an RPG. That's what I meant.Don't be dramatic - I am simply saying that giving PoE a pass because it came out in 2015 as opposed to 1998 is a bullshit rationalization.
Especially when there are plenty of good RPG's coming out today.
Played it in 1999 after Fallouts and Ultima VII. Was very disappointed.Yea the writing for the game is hamstrung by the linear plot. BG1 has a much greater "sense of adventure" the problem is you didn't play the game until like last year.
You managed to crit tarnish at friendly arm inn and now the whole game is easy and posed you no challenge. Maybe if you played it 15 years ago you would have experienced it differently.
For me it was a magical journey!
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Okay I am done Editting
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Okay Now
What other game even comes close to the amount of lore dumps and meaninglessness text PoE has? Only other recent rpg that annoyed me in this regard was SRHK, and that one didn't suffer from lore dumps per say but just too much bad writing..I think the amount of "dry expositiion" is another thing that you're going to find has been greatly exaggerated when you actually play the game, Roguey.
It's got more than the IE games I guess, but by my estimation, is basically on par with any other modern game that introduces a new setting.