serch
Magister
I guess he finally got access to the gated content after that death scripted event. Hope his game really picks up after it.
A member since 2007, it's appropriate that his last post was dedicated to slamming the shittiness of modern game design:
the biggest reason why there was no point to exploration in dead island wasn't so much the randomization and level scaling as the fact that it was essentially a railroaded game with a fuckton of invisible walls in locations that you could get to but weren't supposed to yet, like the roof of the gas station at the beginning. it was like a shitty linear dysfunctional imitation of open world by people who don't really understand the idea, but try to implement it anyways.The level design was okay but the problem was there was no point to exploration. Aside from half a dozen or so dev mods/weapons all the loot was random and everything was level scaled.
*Campers* *dissolving* early makes me *frumple*. Let's hope he's *jumping peppers* now somewhere *bright* and *smooth*.