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- Jun 18, 2002
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No. That wan't what I was trying to say. My point was that Diablo spawned a series of similar games, all of which failed to match up to what Diablo was. Morrowind / Oblivion as huge successess will only spawn more similar games. That is same perspective, same type of combat, similar dialogue. The same way Age of Empires spawned a series of "kind of Civilization" clones, most of which failed in some way or another.Rhapsody'n Blue said:You really think Oblivion and Diablo are even in the same league?
Presumably as a threat. See above re: clones.Rhapsody'n Blue said:Again, I said: I see page after page of people viciously attacking Bethesda and their work – presumably as a threat to something I can’t understand. Can you help me understand it?
So we should all get together to support games which are widely supported anyway (how many other forums can you name where critiscism of Oblivion is as rampant as it is here) in some kind of perverted attempt to get the genre made better? How will that get us the games we actually want, as opposed to just more Oblivion?Rhapsody'n Blue said:You don't seem to get it that we're all minorities here - minorities in a dying genre. When the native american's were defeated on the Plains it had more to do with fractionalization between the tribes (thus an inability to raise a unified front) than any superior techniques (beyond disease) the settler brought with them. Yeah, a bit of a non-sequitur but one with significance.
We don't want 60% RPG or 65% RPG. We want 100% RPG. The 60% RPGs get enough support as it is.
Ten years ago was before Troika were even started. So in that time Troika, Obsidian and a few other companies (small ones mostly) have come and in some cases gone. What's important though, is that some of those companies have at least tried to develop "Real RPGs" even though they all ultimately failed miserably. Perhaps Troika would still be around if they'd matched the involved RPG style of Arcanum in their later games?Rhapsody'n Blue said:Let me say this, ten years ago I sounded just like you - then I watched studio after studio shut down doors. Expecting others to fill the void, it slowly dawned on me that nobody was rising to that challenge. Today, I can't name 4 amazing developers for RPG titles. Nothing in the realm of Black Isles, amongst others.
In most cases, human nature. Again though, that wasn't what I was tyring to get at. If you play Morrowind again for a second time, you don't really discover anything new that you didn't get first time around. That's because you can do every quest, join every guild and accomplish absolutely everything with only one character who during this process ends up becoming all powerful. Sure, you *can* limit yourself but I can also play make believe and imagine more involved dialogue and imaginery friends I have in the game and pretend everyone is actually reacting to me in a significant way when I become their next God. That's not why or how I like to play games though. IN the end, it comes down to "Well, I can do it all again with a new character and gain absolutle nothing new when it comes to the main plot and other quests, beyond doing those handful I didn't do with my earlier character build or I can just do those quests with this character...". Particularly when you found most of the other mandatory quests a pain in the arse (quests you'd have to do if you wanted to level up sufficiently to complete the handful "new" quests).Rhapsody'n Blue said:Wait.. what stops you from merely not leveling up every skill?
Not entirely true. In Morrowind I became uver at level 13 when I founda Daedric Axe and had about an 80 - 90 axe skill (if I can recall correctly). At which point I tired of the linear main quest and jus wandered about the island playing whack a mole, seeing if there was actually anything interesting out there. I found a few things then once I'd explored the entire island thought "So why am I playing this game now?" and then went back to complete the main quest. I never touched it again because I'd done everything and each dungeon and the non-responsiveness of the characters I was involved and dealing with didn't hold any attraction for me.Rhapsody'n Blue said:It's very possible to beat any RPG without maxing, even morrowind - just stick to the main quest. WHen you beat it, looks like you can relax in accomplishment. You don't have o keep exploring every isle on the map. Should the game be penalized because it gives you to much freedom to sandbox? Just play without the min/max attitude, and set your priorities. Eitherway, you're argument is against end-game aspects - something you wouldn't experience for at least 50 hours into it. Most games get boring at 20 hours, so even 30 isn't bad. Nobody maxed Morrowind in less than 20 hours without direct effort to do so.
Cut the bullshit. I can say the same thing about your intial trolling post, idiot. You ask for shit, I'm more than happy to oblige. If your first post was a little less silver spoon in mouth, maybe you would've gotten better responses? I don't mean to be rude, but did you think of that?Rhapsody'n Blue said:Now this is a good argument, and I'm serious about that. This is the way I wish your whole reply was structured, opposed to reading as vaguely hostile attacks on what I initially posted.
So? Does that mean I don't get to complain about it?Rhapsody'n Blue said:Those are very real concerns, the dialog and all, but I don't think TES has ever been an RPG system based around that aspect very much.
By that argument, Grand Theft Auto is an RPG, it focuses on story too. But what's an RPG then? Another meaningless title to slap on a box in order to get sales?Rhapsody'n Blue said:Final Fantasy IS an RPG, it focuses on Story.
Fallout IS an RPG, it focuses on Dialog.
TES ARE RPGs, they focus on Character Development.
(and, grudgingly, I could say Diablo was an RPG, it focused on Action).
I don't think so. It had just enough to make you want to find out more. Reading the holodisks, hacking into computers to find out extra information and so on revealed what had happened to the world and what the Master was up to.Rhapsody'n Blue said:Fallout, as fun as it was, had a fairly thin story.
Well it'd better become the kind of RPG they design if they'r going to work on Fallout 3.Rhapsody'n Blue said:Story, in these kind of RPGs take a backseat to Character and Dialog. TES doesn't eschew Dialog completely - no more than Fallout eschewed Story - but that's not the kind of RPG they design.
Sure it is.Rhapsody'n Blue said:I can understand your desire for another Dialog rpg to arise (Arcanum was the last I played), but the fact another rare beast calling itself RPG isn't 100% of this breed isn't any reason to castigate it.
Oh wait, is this what I should've posted in reply to your intial BS? Would I get to use the happy smiley too? Point is, we've had these arguments before. We've gone over Morrowind and the definition of RPGs to death in these forums. If you can't be arsed using the search function, why does everyone have to spell it out for you? Because you're ignorant?Rhapsody'n Blue said:There ya go ruining the warm fuzzy I was starting to grow for ya again, tisk - tisk. Civility beyond you? Shots like this just make your position seem more desperate - maybe it works with children but not anybody weaned on good debate. Keep your defense mechanisms to yourself, I've been out of highschool for years now.
Mostly Fallout and Arcanum to an extent as well. Also, use the search function for "True RPG". That's an old conversation too.Rhapsody'n Blue said:What's a "True RPG"? Which game defines that?
... and it's great that action people are getting their action RPGs and story people are getting their linear story RPGs. Where are our "dialogue RPGs" though, as you call them? Can you see any?Rhapsody'n Blue said:Even in P&P, you have games like ShadowRun (gibson-esque d&d), Paranoia (marx brothers meets sci-fi marxism), Rifts (across the map weirdness), and other that each focus - to lesser or greater degrees - on one of those attributes I defined above.
Back again to having us just accept what we're given then (despite what you seem to claim otherwise)? There sure seems to be plenty of Action RPGs coming out for this "dying" genre. I'm not sure how the already dead "dialogue RPG" could die any further. And please, people have been saying various genres have died off at all sorts of points in time. I don't think us demanding a "dialogue RPG" is "counterproductive" to that.Rhapsody'n Blue said:I've intimated why I feel its counterproductive. To mirror your opening, I could say "if you read my post like you claim, then maybe you'd understand why" but I'm not prickish enough to point that parrallel out. Seriously though, It's because of the RPGs being a dying animal argument I mentoned above.
Yet you seem to be arguing for the black people to accept drinking "coloured" water because gee-whillickers, black people are already a minority and a small and dieing breed, why push it further? They should just accept the small sacrificies they're given like being able to go to school at all and that freedom thing they got and live with it. After all, why keep pushing for this "right to vote" business?Rhapsody'n Blue said:Much like black people lived with an intense sense of solidarity during the civil rights era, any besieged subcultural minority is more productive in unity than division. I could use the labor movement of the 1930s, raver enclaves of the early 1990s or the Diggers of the 1960s as further modern examples.
Trust me, they'll get longer.Rhapsody'n Blue said:*Whew* .. that was one Long ASS reply. You guys still awake? You really made it this far? Damn, wish I had a cookie to give ya. Take care, my friend ..