ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 30,119
Does the corridor connect those two rooms at leastIt consists of two rooms and a corridor.
Does the corridor connect those two rooms at leastIt consists of two rooms and a corridor.
speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
Not really,it could do a lot of damage,far better than ranger. But yeah SA is pretty bad because of the 1 attack shit,still better than 2e tho ,in BG games you had one sneak per combat more or less. You had to gulp invisibility potions to be effective.Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
Yeah,it was very satisfying to pull a good rogue . But it was not that much of high risk,all you needed is to know your enemy. It was obvious you pull out the longbow and begin shooting acid arrows when you were fighting golems or such shit,and leave the melee fighters to do their job. You could build up very good dual wielding rogue back in the day.Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
I dunno why they nerfed sneak attacks so badly in 5e.
Sneak dice was always highly conditional in Pathfinder and 3.5. The fact you got it on every attack was powerful, but it usually took a lot of set up to achieve. You either had to flank (many enemies are immune to flanking), be invisible/stealthed or do feints which required a bluff check vs quite high DCs on high level enemies.
Any enemies immune to precision (which at high levels would be at least one creature per encounter) or enemies with fortification (again not that uncommon at high levels) could counter it quite easily as well.
It was one of those high risk/high reward things most of the time, as the Rogue had to expose themselves to quite significant danger usually to be capable of pulling them off.
Nobody is talking about fucking builds but about classes,learn the difference you cunt.ITT: People vehemently disagreeing about the value of various builds/classes.
Also ITT: People complaining about the lack of build variety / obvious winning choices.
Is it just me or something doesn't add up?
Not really,it could do a lot of damage,far better than ranger. But yeah SA is pretty bad because of the 1 attack shit,still better than 2e tho ,in BG games you had one sneak per combat more or less. You had to gulp invisibility potions to be effective.Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
I dunno why they nerfed sneak attacks so badly in 5e.
Sneak dice was always highly conditional in Pathfinder and 3.5. The fact you got it on every attack was powerful, but it usually took a lot of set up to achieve. You either had to flank (many enemies are immune to flanking), be invisible/stealthed or do feints which required a bluff check vs quite high DCs on high level enemies.
Any enemies immune to precision (which at high levels would be at least one creature per encounter) or enemies with fortification (again not that uncommon at high levels) could counter it quite easily as well.
It was one of those high risk/high reward things most of the time, as the Rogue had to expose themselves to quite significant danger usually to be capable of pulling them off.
In the PF games sneak attack is pretty much free. And in e.g. NwN1&2 you could SA every round with HiPS spam.
I prefer the PF and NWN type of a sneak attacks,it is far more active. Don't care about TableTop since we are talking about pc games.In the PF games sneak attack is pretty much free. And in e.g. NwN1&2 you could SA every round with HiPS spam.
That's because the games have a dumbed down implementation of flanking rules. The tabletop has no such issue.
The BG sneak attacks did >100 damage on lower HP pools, they are much better than this shit. You could also just run out of sight and HiS, easy with haste stacking. Or use Mislead.
Lilura blog said:• Backstab damage = weapon roll [max 6] + weapon enchantment [3] + weapon specialization [4] + weapon damage bonus [9] * backstab level [4]
+ Strength bonus [14] = 102.
• Which would equate to 204 on a crit, but the above-screencapped 196 was my personal maximum on .
https://lilura1.blogspot.com/2020/01/Baldurs-Gate-Maximum-Backstab-Damage-Biggest-Backstab.html
In the PF games sneak attack is pretty much free.
expertise and items change this a lot.Sneaking was also super bad,i tried to use it once and then never again.
Yeah,Lilura is such a good wifu,shame that she left......and we got a bunch of larianturds in her steadThe BG sneak attacks did >100 damage on lower HP pools, they are much better than this shit. You could also just run out of sight and HiS, easy with haste stacking. Or use Mislead.
Yep;.
Lilura blog said:• Backstab damage = weapon roll [max 6] + weapon enchantment [3] + weapon specialization [4] + weapon damage bonus [9] * backstab level [4]
+ Strength bonus [14] = 102.
• Which would equate to 204 on a crit, but the above-screencapped 196 was my personal maximum on https://baldursgate.fandom.com/wiki/Backstab#:~:text=Baldur's Gate, Baldur's Gate II,targets in a single blow.
And on BG2, she managed to reach over 500 damage on a backstab, in a game where even adamantite golems has 80 hp.
In the PF games sneak attack is pretty much free.
Which is one of the PF:KM flaws.
Which is one of the PF:KM flaws.
In the PF games sneak attack is pretty much free. And in e.g. NwN1&2 you could SA every round with HiPS spam.
That's because the games have a dumbed down implementation of flanking rules. The tabletop has no such issue.