speaking of sneaking and rogues, its like if locked chests disappear in 2nd half of the game
Rogues themselves also seem to be pure garbage.
I've seen people say you can replace them with any low-life background class, highly recommended.
Sneak attack is pretty good,but 5e is pretty retarded,they fucked up a lot of classes with half ass simplification. Utility wise the rogue have become pretty useless,shame. Back in 3.5e it was the king of utility with a lot of skills,pretty good for main character on campaigns with other shit than muh combat.
SA is complete trash because of the 1/turn limit.
Much better to take a fighter or ranger instead.
I dunno why they nerfed sneak attacks so badly in 5e.
Sneak dice was always highly conditional in Pathfinder and 3.5. The fact you got it on every attack was powerful, but it usually took a lot of set up to achieve. You either had to flank (many enemies are immune to flanking), be invisible/stealthed or do feints which required a bluff check vs quite high DCs on high level enemies.
Any enemies immune to precision (which at high levels would be at least one creature per encounter) or enemies with fortification (again not that uncommon at high levels) could counter it quite easily as well.
It was one of those high risk/high reward things most of the time, as the Rogue had to expose themselves to quite significant danger usually to be capable of pulling them off.