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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,832
Location
Copenhagen
os the lost valley campaign good? how long is it? the writing better than the base campaign? i thought solasta's base campaign was ok.

some nice levels with nice encounters, but horrendous writing that makes neverwinter nights 1 feels like dickens

I disliked Solasta's campaign, and I thought Lost Valley was even worse (in fact I didn't even finish it and I almost always finish RPGs)

NJClaw liked Solasta's campaign, and thought Lost Valley was better

So YMMV
 
Last edited:

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,075
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.solasta-game.com/news/164-dev-update-30-back-with-the-dragonborn

DEV UPDATE #30 - BACK WITH THE DRAGONBORN!​


Hey there folks!

It's been more than a year since our last proper Dev Update (which marked the end of our Early Access!), with Solasta gradually growing larger and larger with new classes, races, improvements, a higher level cap and even another campaign. And now as we're close to getting the final classes to complete the roster, we've decided to give you guys a few Dev Updates every two weeks while waiting for Inner Strength to be released! But before that... for those of you who never read our Dev Updates before, get acquainted to a tradition of ours. Cats!


5wpDfUxWI96MbhVgX1GdBbQBDVkrydlv0ZtfzPQi.jpeg

There is something endearing in watching a cat named Kaiju sleeping so peacefully.


Ye Ol' Dragonborn

Those of you familiar with D&D know that Dragonborns were primarily introduced in the 4th edition (although they were featured in Races of the Dragon from 3e before that). Long story short: Spellplague happened, two worlds collided, hello Dragonborns welcome to Toril (apologies to all the Faerun historians that I've just offended). However, the biggest mystery when it came to the Dragonborn was... What's their origin? Are they descendants of dragons (by blood)? Were they created by dragons (by magic)? Are they victims of a spell that turned them into Dragonborns? Do they simply share an older common ancestor with dragons? Turns out, all we have are legends... which is fine with us!

8od1KzRtuk9raPeMQVjOVQInEwesRgT3pRMNtDKv.png


You see, we asked ourselves all these questions to make sure that our Solastan Dragonborn wouldn't go against the very nature of what a Dragonborn should be. Solastan Dragonborns are a little less mysterious than their official counterpart, they are simply descendants of unions between polymorphed dragons and humanoid lineages. Although they were well accepted in the Manacalon Empire, they became very reclusive after the Cataclysm due to a number of reasons. The newly freed slaves did not look kindly upon their former elven masters nor their collaborators (such as the dragonborns) - and their physical appearance would often draw suspiscion from those unfamiliar with the race. And with many grieving their losses from the Sorr-Akkath... So there you have it! In Solasta Dragonborns are rare and fairly secretive, only recently starting to venture back into more civilized lands. With most having completely forgotten about the Soraks, their striking appearance is also less stigmatized than it was in the past.


Art - Research & Experiments

While our writers were settling on the lore, our artists started experimenting with the visuals - with some tests being very experimental. You'll see what I mean.

BBV4l6p4vTYxujenrSBhmX7Ke7CJdk2WhykNDsfb.png

Some of the older designs that were dropped for being too monstrous, reptilian or demonic.

pAJd7vYY86uYHjUQhd1KFF7VWg597opvcqM4VYUs.png

Experimenting with horns, you can see that this version of Dragonborns still had a fairly humanoid face.


9q1PwFo4K120rOgVicyAtwR53h6Nyp66D8wSUsHb.png

Experimenting with Sorcerer tattoos, again with a different face shape this time a little less human

rErpIVg6oNWy9Nb3sVQ70XIefR6CvtTkDiDW1oJD.png

Switching back to the more draconic facial structure, which in the end felt much more faithful to how Dragonborn are perceived by most.

uEh7j2I3E6yatm2GuiEacaXbvwRfvb2kJCmoVlJB.png

Final Concept Art for our Dragonborn, which was the one revealed during the announcement of Inner Strength



Character Creator Options

So now that we got a look at the art research, what do the Dragonborns actually look like in-game? Say no more, I've got you covered.

eUkueVrEzVyjQrvTHcD9LBGmaSF2hMZVjY6s53Wa.png


Y3v0XoH9dqwPuE6b9rdVaWSJr5GuhkCSZ1fiKpIH.png

Both male and female dragonborns have 5 different face and horn options (which you can choose from separately), plus a no horn option

dsY1AYsqNqnyW3s6xCknJ8msoPFnntBlSpON68xJ.png

Dragonborns also have access to their own set of face paints and scars

dHYan7VxeAtJS6hV8xvdJwutXwjK1Hj8UmTnKORP.png

Last but not least, you will have 5 different tail options with a length slider (currently the tail is a little stiff due to a bug which we're fixing), plus a no tail option


ZIUFnfEaMzYcZElRzzJBYoMWhtc3pnwLHWoQ2MUN.png

And here is our little Dragonborn using his Breath Weapon (which type of damage and shape depend on their Draconic Ancestry). Burn, you dirty undead!


Alright folks, this is the end for today! Next time we'll be breaking down the subclasses for one of the new classes coming up in Inner Strength. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

https://www.solasta-game.com/news/165-dev-update-31-bards-are-singing-flowers-are-blooming

DEV UPDATE #31 - BARDS ARE SINGING, FLOWERS ARE BLOOMING...​


Heya people,

As promised, we're back with more information about the upcoming Inner Strength DLC (which releases November 14th)! This time we'll put the spotlight on the Bard, one of the three new classes included in Inner Strength. Of course I'm not leaving you without what you're all looking forward to..


UCLHmfZPYvIyIwkdRIiWClDyDHZKM0eXSg8Orjae.jpeg

Oh oui oui Monsieur le Barde, draw me like one of your French cats. That's Ouste by the way, a new addition to our roster.


Time for a Song!

Ahhh the Bard. Often touted on Tabletop as charming fellows trying to seduce anyone (and anything) they come accross by rolling Charisma checks all over the place, they are in fact much more than just walking Don Juan stereotypes. Expert in many things and full-time spellcaster, the Bard is one of the most - if not the most - versatile class in Dungeon and Dragons 5e, both in and out of combat.

PyNtako9d72ZHB4oYlegEZXgYdwAQpPOLA2xJCfQ.png

First drafts of the Bard outfits from a few months ago

Starting at level 1 with Bardic Inspiration, Bards can help allies turn a failed roll into a successful one by adding a d6 (which later turns into a d8 at level 5 and then a d10 at level 10) to the result. This makes them very strong support characters when you just can't afford to fail a dice roll... such as when trying to land the killing blow on that pesky boss! As stated above they are also full arcane spellcasters - in fact, they have the largest amount of known spells aside from Wizards (who are able to scribe more), and they're even able to "borrow" spells from other classes thanks to Magical Secrets! With a spell list that has a lot of common ground with Wizards and Clerics, there is very little a Bard can't accomplish with their magic.

ydpldyID2G9wCnEABFwy7zDH9vL9h15Su86oPyVH.webp

Now here's a jolly tune for you!

At level 2 the Bard unlocks Jack of All Trades, giving them half their proficiency bonus on any ability check that doesn't already include it, such as Skill Checks they aren't proficient in... but also Initiative Rolls which are Dexterity Checks! They also get Song of Rest for some extra healing whenever the party does a short rest, which is always nice to stay healthy and save some Hit Dice for when they are really needed.

At level 3 the Bard choose their College, which grants them a whole lot of new features! The different Colleges available on Solasta will be shared below. They also get expertise on two of their skills just like the Rogue. Skill monkeys unite!

lO1vT9ZXJrvKcN5USLsCERbvTznExR4sEseRr5KY.png

First concept art for the Bard after both male and female outfits were decided

At level 5, Bardic Inspiration gets a huge boost with Font of Inspiration - not only does the Bardic Inspiration die changes from 1d6 to 1d8, but the Bard regains all their expended uses of Bardic Inspiration on a short rest instead of a long rest. You get a Bardic Inspiration, and you get a Bardic Inspiration, and you get a Bardic Inspiration! Everyone gets a Bardic Inspiration!

At level 6 Bards get access to Countercharm, a very unique ability that uses an action to activate and that lasts until the end of their next turn. While Countercharm is active, all allies (including yourself) within 30' have advantage on saving throws against being frightened or charmed - although it only works if you aren't incapacitated or silenced (obviously).

I7u3UJpg5kgim4VxhtfoA0bcTE6MZV95fY3BzDJr.webp

The Bard is a great addition when seeking to enter dark and dangerous lairs. Undead beware!

The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. The Warlock is making you jealous with their Eldritch Blast? Yoink, yours now. The Druid's Spike Growth is looking spicy? Would you look at that, turns out it's a Bard spell!


College of Lore (SRD)

5WyD31tdVftHNh2c5ptxjsnIysR2ZlK2BGb3ZJfw.png


Coming straight from the SRD, the College of Lore simply takes the base features of the Bard and makes them... better. And it works! Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. They also get the very powerful Cutting Words ability, which somewhat works like a reverse Bardic Inspiration on an enemy. On top of that Cutting Words has been buffed in Solasta: the targeted enemy decreases all its ability checks, attack and damage rolls by the value of the Bardic Inspiration die until the start of the Bard's next turn. This was done to avoid having pop-ups interrupting the game every time the enemy did something during their turn. And at level 6, the Lore Bard gets access to Magical Secrets before every other Bards. More stealing borrowing!


College of Hope (Homebrew)

sBDE3GgRjIqOYCxuPQZuc2qipIAsPf2wgPOKaDT9.png


The College of Hope is a full on Healer archetype. At level 3 Hope Bards get Healing Ballad, massively improving Song of Rest by not only increasing the amount healed by their Charisma modifier, but also granting the same amount as what Song of Rest heals as Temporary HP. They also get Wandering Healer, adding Prayer of Healing to their list of Known Spells (which doesn't count in their total of Spells Known) at level 3, and Mass Healing Words and Revivify at level 6. And with Words of Hope at level 6, their Bardic Inspiration heals for an amount equal to Song of Rest whenever it targets an ally below half of their maximum health.


College of Heroism (Community)

Zn4teYIL0xLak2KmZ0vMsvJessdyQwtkRuGhk3RH.png


The winner of the Wishing Well, the College of Heroism is a strong Support Archetype. At level 3 Heroism Bards get the Bolster Morale feature, making all their Bardic Inspiration dice roll twice to pick the highest result. They also get access to the Heroic Tale power which empowers an ally for 1 minute, granting them immunity against fear effects and advantage to all saving throws. At level 6 Heroism Bards get Thundering Voice, dealing damage to the closest enemy whenever they grant a Bardic Inspiration to an ally and giving them disadvantage on their next attack rolls.


College of Tradition (Lost Valley)

tIqys5FXNrCjiCu8Yx2IbEsBXNfCRCQyAQNkGOdK.png


Remnants of the old Manacalon Empire, the College of Tradition is a fairly selfish archetype from a selfish era. At level 3 they get Aura of Preeminance, which makes their Intimidation and Insight Check treat any roll of 9 or lower as a 10, and Ancient Tradition which makes them able to cast Mage Armor on themselves at will. At level 6 they get Verbal Onslaught, allowing them to use their Bardic Inspiration as a reaction to deal psychic damage and potentially stun anyone who damages them.

L4piRMdvpAHxLyYpkixlHZWDrSwopLHKwZ5zv7Y0.png

And here we have our Bards, finally available in the Character Creation Tool!


Alright folks, this is the end for today! Next time we'll be talking about the Monks. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
782
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.
 

MuckMan

Learned
Joined
Jun 28, 2020
Messages
104
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.
Hopefully they increase the party-size to six by default.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,015
Location
London, UK
Strap Yourselves In
https://www.solasta-game.com/news/164-dev-update-30-back-with-the-dragonborn

DEV UPDATE #30 - BACK WITH THE DRAGONBORN!​


Hey there folks!

It's been more than a year since our last proper Dev Update (which marked the end of our Early Access!), with Solasta gradually growing larger and larger with new classes, races, improvements, a higher level cap and even another campaign. And now as we're close to getting the final classes to complete the roster, we've decided to give you guys a few Dev Updates every two weeks while waiting for Inner Strength to be released! But before that... for those of you who never read our Dev Updates before, get acquainted to a tradition of ours. Cats!


5wpDfUxWI96MbhVgX1GdBbQBDVkrydlv0ZtfzPQi.jpeg

There is something endearing in watching a cat named Kaiju sleeping so peacefully.


Ye Ol' Dragonborn

Those of you familiar with D&D know that Dragonborns were primarily introduced in the 4th edition (although they were featured in Races of the Dragon from 3e before that). Long story short: Spellplague happened, two worlds collided, hello Dragonborns welcome to Toril (apologies to all the Faerun historians that I've just offended). However, the biggest mystery when it came to the Dragonborn was... What's their origin? Are they descendants of dragons (by blood)? Were they created by dragons (by magic)? Are they victims of a spell that turned them into Dragonborns? Do they simply share an older common ancestor with dragons? Turns out, all we have are legends... which is fine with us!

8od1KzRtuk9raPeMQVjOVQInEwesRgT3pRMNtDKv.png


You see, we asked ourselves all these questions to make sure that our Solastan Dragonborn wouldn't go against the very nature of what a Dragonborn should be. Solastan Dragonborns are a little less mysterious than their official counterpart, they are simply descendants of unions between polymorphed dragons and humanoid lineages. Although they were well accepted in the Manacalon Empire, they became very reclusive after the Cataclysm due to a number of reasons. The newly freed slaves did not look kindly upon their former elven masters nor their collaborators (such as the dragonborns) - and their physical appearance would often draw suspiscion from those unfamiliar with the race. And with many grieving their losses from the Sorr-Akkath... So there you have it! In Solasta Dragonborns are rare and fairly secretive, only recently starting to venture back into more civilized lands. With most having completely forgotten about the Soraks, their striking appearance is also less stigmatized than it was in the past.


Art - Research & Experiments

While our writers were settling on the lore, our artists started experimenting with the visuals - with some tests being very experimental. You'll see what I mean.

BBV4l6p4vTYxujenrSBhmX7Ke7CJdk2WhykNDsfb.png

Some of the older designs that were dropped for being too monstrous, reptilian or demonic.

pAJd7vYY86uYHjUQhd1KFF7VWg597opvcqM4VYUs.png

Experimenting with horns, you can see that this version of Dragonborns still had a fairly humanoid face.


9q1PwFo4K120rOgVicyAtwR53h6Nyp66D8wSUsHb.png

Experimenting with Sorcerer tattoos, again with a different face shape this time a little less human

rErpIVg6oNWy9Nb3sVQ70XIefR6CvtTkDiDW1oJD.png

Switching back to the more draconic facial structure, which in the end felt much more faithful to how Dragonborn are perceived by most.

uEh7j2I3E6yatm2GuiEacaXbvwRfvb2kJCmoVlJB.png

Final Concept Art for our Dragonborn, which was the one revealed during the announcement of Inner Strength



Character Creator Options

So now that we got a look at the art research, what do the Dragonborns actually look like in-game? Say no more, I've got you covered.

eUkueVrEzVyjQrvTHcD9LBGmaSF2hMZVjY6s53Wa.png


Y3v0XoH9dqwPuE6b9rdVaWSJr5GuhkCSZ1fiKpIH.png

Both male and female dragonborns have 5 different face and horn options (which you can choose from separately), plus a no horn option

dsY1AYsqNqnyW3s6xCknJ8msoPFnntBlSpON68xJ.png

Dragonborns also have access to their own set of face paints and scars

dHYan7VxeAtJS6hV8xvdJwutXwjK1Hj8UmTnKORP.png

Last but not least, you will have 5 different tail options with a length slider (currently the tail is a little stiff due to a bug which we're fixing), plus a no tail option


ZIUFnfEaMzYcZElRzzJBYoMWhtc3pnwLHWoQ2MUN.png

And here is our little Dragonborn using his Breath Weapon (which type of damage and shape depend on their Draconic Ancestry). Burn, you dirty undead!


Alright folks, this is the end for today! Next time we'll be breaking down the subclasses for one of the new classes coming up in Inner Strength. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

https://www.solasta-game.com/news/165-dev-update-31-bards-are-singing-flowers-are-blooming

DEV UPDATE #31 - BARDS ARE SINGING, FLOWERS ARE BLOOMING...​


Heya people,

As promised, we're back with more information about the upcoming Inner Strength DLC (which releases November 14th)! This time we'll put the spotlight on the Bard, one of the three new classes included in Inner Strength. Of course I'm not leaving you without what you're all looking forward to..


UCLHmfZPYvIyIwkdRIiWClDyDHZKM0eXSg8Orjae.jpeg

Oh oui oui Monsieur le Barde, draw me like one of your French cats. That's Ouste by the way, a new addition to our roster.


Time for a Song!

Ahhh the Bard. Often touted on Tabletop as charming fellows trying to seduce anyone (and anything) they come accross by rolling Charisma checks all over the place, they are in fact much more than just walking Don Juan stereotypes. Expert in many things and full-time spellcaster, the Bard is one of the most - if not the most - versatile class in Dungeon and Dragons 5e, both in and out of combat.

PyNtako9d72ZHB4oYlegEZXgYdwAQpPOLA2xJCfQ.png

First drafts of the Bard outfits from a few months ago

Starting at level 1 with Bardic Inspiration, Bards can help allies turn a failed roll into a successful one by adding a d6 (which later turns into a d8 at level 5 and then a d10 at level 10) to the result. This makes them very strong support characters when you just can't afford to fail a dice roll... such as when trying to land the killing blow on that pesky boss! As stated above they are also full arcane spellcasters - in fact, they have the largest amount of known spells aside from Wizards (who are able to scribe more), and they're even able to "borrow" spells from other classes thanks to Magical Secrets! With a spell list that has a lot of common ground with Wizards and Clerics, there is very little a Bard can't accomplish with their magic.

ydpldyID2G9wCnEABFwy7zDH9vL9h15Su86oPyVH.webp

Now here's a jolly tune for you!

At level 2 the Bard unlocks Jack of All Trades, giving them half their proficiency bonus on any ability check that doesn't already include it, such as Skill Checks they aren't proficient in... but also Initiative Rolls which are Dexterity Checks! They also get Song of Rest for some extra healing whenever the party does a short rest, which is always nice to stay healthy and save some Hit Dice for when they are really needed.

At level 3 the Bard choose their College, which grants them a whole lot of new features! The different Colleges available on Solasta will be shared below. They also get expertise on two of their skills just like the Rogue. Skill monkeys unite!

lO1vT9ZXJrvKcN5USLsCERbvTznExR4sEseRr5KY.png

First concept art for the Bard after both male and female outfits were decided

At level 5, Bardic Inspiration gets a huge boost with Font of Inspiration - not only does the Bardic Inspiration die changes from 1d6 to 1d8, but the Bard regains all their expended uses of Bardic Inspiration on a short rest instead of a long rest. You get a Bardic Inspiration, and you get a Bardic Inspiration, and you get a Bardic Inspiration! Everyone gets a Bardic Inspiration!

At level 6 Bards get access to Countercharm, a very unique ability that uses an action to activate and that lasts until the end of their next turn. While Countercharm is active, all allies (including yourself) within 30' have advantage on saving throws against being frightened or charmed - although it only works if you aren't incapacitated or silenced (obviously).

I7u3UJpg5kgim4VxhtfoA0bcTE6MZV95fY3BzDJr.webp

The Bard is a great addition when seeking to enter dark and dangerous lairs. Undead beware!

The last big feature for Bards in Solasta comes at level 10 with Magical Secrets - which just like mentioned before, allows Bards to take two spells from ANY classes. The Warlock is making you jealous with their Eldritch Blast? Yoink, yours now. The Druid's Spike Growth is looking spicy? Would you look at that, turns out it's a Bard spell!


College of Lore (SRD)

5WyD31tdVftHNh2c5ptxjsnIysR2ZlK2BGb3ZJfw.png


Coming straight from the SRD, the College of Lore simply takes the base features of the Bard and makes them... better. And it works! Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. They also get the very powerful Cutting Words ability, which somewhat works like a reverse Bardic Inspiration on an enemy. On top of that Cutting Words has been buffed in Solasta: the targeted enemy decreases all its ability checks, attack and damage rolls by the value of the Bardic Inspiration die until the start of the Bard's next turn. This was done to avoid having pop-ups interrupting the game every time the enemy did something during their turn. And at level 6, the Lore Bard gets access to Magical Secrets before every other Bards. More stealing borrowing!


College of Hope (Homebrew)

sBDE3GgRjIqOYCxuPQZuc2qipIAsPf2wgPOKaDT9.png


The College of Hope is a full on Healer archetype. At level 3 Hope Bards get Healing Ballad, massively improving Song of Rest by not only increasing the amount healed by their Charisma modifier, but also granting the same amount as what Song of Rest heals as Temporary HP. They also get Wandering Healer, adding Prayer of Healing to their list of Known Spells (which doesn't count in their total of Spells Known) at level 3, and Mass Healing Words and Revivify at level 6. And with Words of Hope at level 6, their Bardic Inspiration heals for an amount equal to Song of Rest whenever it targets an ally below half of their maximum health.


College of Heroism (Community)

Zn4teYIL0xLak2KmZ0vMsvJessdyQwtkRuGhk3RH.png


The winner of the Wishing Well, the College of Heroism is a strong Support Archetype. At level 3 Heroism Bards get the Bolster Morale feature, making all their Bardic Inspiration dice roll twice to pick the highest result. They also get access to the Heroic Tale power which empowers an ally for 1 minute, granting them immunity against fear effects and advantage to all saving throws. At level 6 Heroism Bards get Thundering Voice, dealing damage to the closest enemy whenever they grant a Bardic Inspiration to an ally and giving them disadvantage on their next attack rolls.


College of Tradition (Lost Valley)

tIqys5FXNrCjiCu8Yx2IbEsBXNfCRCQyAQNkGOdK.png


Remnants of the old Manacalon Empire, the College of Tradition is a fairly selfish archetype from a selfish era. At level 3 they get Aura of Preeminance, which makes their Intimidation and Insight Check treat any roll of 9 or lower as a 10, and Ancient Tradition which makes them able to cast Mage Armor on themselves at will. At level 6 they get Verbal Onslaught, allowing them to use their Bardic Inspiration as a reaction to deal psychic damage and potentially stun anyone who damages them.

L4piRMdvpAHxLyYpkixlHZWDrSwopLHKwZ5zv7Y0.png

And here we have our Bards, finally available in the Character Creation Tool!


Alright folks, this is the end for today! Next time we'll be talking about the Monks. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

lol, I was reading through that getting all excited. Then my eyes landed on the two in-game models at the end :)
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,509
Pathfinder: Wrath
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.
easier to assume they're just not speaking english and it's being translated for your convenience

I think the in-universe common language is called.. common... or something
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,509
Pathfinder: Wrath
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.
easier to assume they're just not speaking english and it's being translated for your convenience

I think the in-universe common language is called.. common... or something

Lets stop beating around the bush or rather lets get to the point, I'm pretty sure Shakespeare's language has more than one way to say "cut the crap" without need to use modern phrases.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.
easier to assume they're just not speaking english and it's being translated for your convenience

I think the in-universe common language is called.. common... or something

Lets stop beating around the bush or rather lets get to the point, I'm pretty sure Shakespeare's language has more than one way to say "cut the crap" without need to use modern phrases.
They're French, they naturally hate English.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
8,015
Location
London, UK
Strap Yourselves In
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
 

NJClaw

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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
"I'll google it" is also commonly used in English.

But, to be fair, it would be pretty fun to hear "You say sorraks exist? Yeah? Let's google it!"
 

Artyoan

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Compared to the nwn toolset how does the Solast editor fare?
I never messed with the nwn toolset so I can't directly compare. My impression is that the nwn toolset was more extensive and allowed for more options whereas the Solasta DM is more 'build your lego set out of these blocks' style. Still, the DM is extensive enough to be worth making something. I enjoyed it and am making another one. It's buggy though.
 

Yosharian

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They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
Cut to the Chase - Meaning, Origin and Usage
2 Nov 2021Cut to the Chase Origin " Cut to the chase " is a relatively modern idiom. Research shows it comes from the Hollywood movie scene, with its first use in the 1940s. During the era of silent films, the storyline would come to a climax in a chase sequence.

It is an anachronism
 

gurugeorge

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Strap Yourselves In
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
Cut to the Chase - Meaning, Origin and Usage
2 Nov 2021Cut to the Chase Origin " Cut to the chase " is a relatively modern idiom. Research shows it comes from the Hollywood movie scene, with its first use in the 1940s. During the era of silent films, the storyline would come to a climax in a chase sequence.

It is an anachronism

Because movies don't have chase sequences any more :)
 

Yosharian

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They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
Cut to the Chase - Meaning, Origin and Usage
2 Nov 2021Cut to the Chase Origin " Cut to the chase " is a relatively modern idiom. Research shows it comes from the Hollywood movie scene, with its first use in the 1940s. During the era of silent films, the storyline would come to a climax in a chase sequence.

It is an anachronism

Because movies don't have chase sequences any more :)
anachronism

ə-năk′rə-nĭz″əm

noun​

  1. The representation of someone as existing or something as happening in other than chronological, proper, or historical order.
  2. One that is out of its proper or chronological order, especially a person or practice that belongs to an earlier time.
  3. An error in respect to dates; any error which implies the misplacing of persons or events in time; hence, anything foreign to or out of keeping with a specified time.

It's clearly an anachronism, I don't think you understand the point being made

Pathfinder / D&D is a setting based mostly in medieval times, with technological achievements such as smithing steel weapons and armor being one the highest technologies available. Aside from Gnomish stuff which has a steampunk-esque flavour, anyway.

This predates films of any kind, so the phrase 'cut to the chase' is out of its proper chronological order. It doesn't have to pre-date the setting in order to be anachronistic - it simply can be from a different time period to the one the setting occupies.
 

gurugeorge

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Strap Yourselves In
They haven't announced it but the guy (Silverquick) on their discord making the most popular custom campaigns so far said they are working on a third official campaign. He seems to be working with them on beta content. So probably trustworthy imo.

Can anyone close to the devs (Myzzrym ?) let them know that "cut to the chase" phrase they use very frequently in an anachronism, unless Solastians are long used to watching boring action movies.

It's not an anachronism at all, it's still commonly used in English.
Cut to the Chase - Meaning, Origin and Usage
2 Nov 2021Cut to the Chase Origin " Cut to the chase " is a relatively modern idiom. Research shows it comes from the Hollywood movie scene, with its first use in the 1940s. During the era of silent films, the storyline would come to a climax in a chase sequence.

It is an anachronism

Because movies don't have chase sequences any more :)
anachronism

ə-năk′rə-nĭz″əm

noun​

  1. The representation of someone as existing or something as happening in other than chronological, proper, or historical order.
  2. One that is out of its proper or chronological order, especially a person or practice that belongs to an earlier time.
  3. An error in respect to dates; any error which implies the misplacing of persons or events in time; hence, anything foreign to or out of keeping with a specified time.

It's clearly an anachronism, I don't think you understand the point being made

Pathfinder / D&D is a setting based mostly in medieval times, with technological achievements such as smithing steel weapons and armor being one the highest technologies available. Aside from Gnomish stuff which has a steampunk-esque flavour, anyway.

This predates films of any kind, so the phrase 'cut to the chase' is out of its proper chronological order. It doesn't have to pre-date the setting in order to be anachronistic - it simply can be from a different time period to the one the setting occupies.

Ah you're right, my bad, jumped in without thinking.
 

Fatberg Slim

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https://www.solasta-game.com/news/166-dev-update-32-monks-if-you-got-a-butt

Dev Update #32 - Monks: If you got a butt I'll kick it!


Dev Update #32 - Monks: If you got a butt I'll kick it!​

27 October 2022


Hey there folks!
We're back with more information about the upcoming Inner Strength DLC (which releases November 14th), this time featuring the Monk! The perfect opportunity to make references to dumb (but fun) kung fu movies. But before that, here are some of our new hires!

An6e1M7xw3uXRo81N6aPEcu3OdfLpTg3tCuVWaXU.jpeg

Say hello to Selma and Zelda, our two newest fluffy and adorable hires!

I know Kung Fu
If I ask you which class runs around half-naked on the battlefield while smashing enemies left and right, you say... Barbarian, okay I guess that's correct too. But hear this - you want to go even faster? Punch people in the face and kick them in the nuts instead of relying on a big chunk of metal to swing around? Well look no further than Monks. These expert martial artists are simply the fastest among all existing classes, and although they are less durable than most other front liners their speed allows them to quickly get in and out of combat. Each of their strike may not deal large amounts of damage, but they can be empowered with Ki to add debilitating effects, such as the infamous Stunning Strike (which makes many DMs weep for their boss monsters).
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First drafts of the Monk outfits
Starting at level 1 Monks get access to Unarmed Defense, allowing them to add their Wisdom modifier to their Armor Class as long as they are not wearing armor. They also get their class-defining feature Martial Arts, which grants them scaling damage when fighting unarmed (from 1d4 at level 1 to 1d8 at level 11), allows them to use Dexterity instead of Strength for those attacks and gives them the ability to do an additional unarmed strike with a bonus action.
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Your face to my foot style!
At level 2 Monks get a passive movement speed increase (from +2 cells at level 2 to +4 cells at level 10) with the Unarmored Movement feature, making them the fastest of all classes. They also unlock a pool of Ki points, which is the class resource Monks spend to use most of their powers. By using 1 Ki point and their bonus action, they can use Flurry of Blows to make two additional unarmed strikes, Patient Defense to Dodge, or Step of the Wind to Disengage or Dash and double their jump distance.
At level 3 Monks commit to a Monastic Tradition, which unlocks their Subclass features. They also get Deflect Missiles, which allows them to use their reaction to lower the damage they take from ranged weapon attacks. If Deflect Missiles lowers the damage to zero, a Monk can even spend 1 Ki point to return the projectile to their attacker
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Excuse me sir I believe that's yours.
At level 4 Monks get access to Slow Fall, greatly reducing fall damage and allowing them to get back up on their feet immediately after falling.
At level 5, Monks get an Extra Attack like most other martial classes, but they also unlock the bane of all Dungeon Masters... Stunning Strike. By using 1 Ki Point, they can force any creature they hit to roll a Constitution saving throw or be stunned for 1 round. This is where I remind you that Monks can attack 4 times per round thanks to their Flurry of Blows, meaning there is a very high chance whoever they're targeting is in for a very bad time.
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Kill bosses with this simple trick! DMs hate it!
At level 6 Monks gain Ki-Empowered Strikes, making their unarmed strikes count as magical for the purpose of overcoming resistance and immunity.
At level 7 Monks gain access to Stillness of Mind, making them immune to the charm and frighten conditions
2aT2cGAqrYzgakYgSRwvYmFEkgBLn34Y0F8AaXj1.png

More color sketches to work on the Monk outfit
At level 10 Monks gain Purity of Body, making them immune to disease and poison. That's a lot of immunities!

Way of the Open Hand (SRD)
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Open Hand Monks are honed martial artists who can easily take control over the battlefield. Their signature Open Hand Technique automatically adds one of three effects when they use Flurry of Blows - they can either knock their target prone, shove them away or prevent them from taking reactions. At higher levels, they get Wholeness of Body which allows them to heal themselves once per long rest, and with Tranquility they can spend 1 Ki point to cast Shield.

Way of Survival (Homebrew)
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For Survival Monks, the best offence is a strong defense. With Defensive Stance, they get a bonus +2 AC when not wearing any armor - and they have advantage on attack rolls as long as they are under the effect of Patient Defense. At level 6 they unlock Unbreakable Body, which further enhance their toughness. Patience Defense now also grants resistance to all damage, and taking damage makes you heal a small amount of HP at the start of your next turn. At level 11, Survival Monks turn resilience into power with Unmoving Strength to add their Constitution modifier to unarmed strikes damage rolls.

Way of Light (Community)
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The winner of the Wishing Well, Light Monks are specialized against creatures who dwell in the dark - such as Soraks! They learn the Light and Shine cantrips with Luminous Ki, and creatures hit by Flurry of Blows automatically start emitting bright light. This enables their level 6 feature Radiant Strikes, which adds radiant damage to each of their attacks when hitting enemies under the effect of Luminous Ki or Shine. Lastly at level 11 they get Blinding Flash, which allows them to use 2 Ki points and their bonus action to deal radiant damage and blind enemies surrounding them.

Way of Freedom (Lost Valley)
Mi9UOxjl04f9V4oYlqU8HPB2CNxOiCqJ8lT5a7hw.png

Freedom Monks are a tempest of blows flying accross the battlefield. With Swift Steps, Flurry of Blows grants them the effect of Dash for free and advantage of their next attack. At level 6, Swirling Dance allows them to use their reaction to counterattack right after an enemy misses them with a melee attack. And at level 11, Unending Strikes improves their Flurry of Blows to attack three times instead of two.
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Alright folks, this is the end for today! Next time we'll be talking about the Warlocks. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.

I've been holding off on starting this until all of the extra classes are available, but I've been underwhelmed by the info on the Bard and Monk so far. Do the base classes plus Primal Calling and Lost Valley provide enough class variety?
 

Zed Duke of Banville

Dungeon Master
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Oct 3, 2015
Messages
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I've been holding off on starting this until all of the extra classes are available, but I've been underwhelmed by the info on the Bard and Monk so far. Do the base classes plus Primal Calling and Lost Valley provide enough class variety?
Since Solasta is limited to a party size of just 4, there was never a reason to await the addition of further character classes before playing it. Niche classes such as bard serve, at best, to add variety for subsequent playthroughs. :M
 

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