Cryomancer
Arcane
I just wish that Solasta was as moddable as NWN2.
I'll play it as soon as the new DLC comes out on November 14th:This will be the second and last time I shill my campaign here. Highly suggest at least Scavenger difficulty for anyone here. Most bugs are worked out. If you do all the optional stuff you will easily be level 12 by the end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2856632741
https://mod.io/g/solasta/m/the-forsaken-isle
Inner Strength DLC Content
This DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
The Dragonborn Ancestry
Free Content Update For Everyone
Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
17 new feats to give our martial classes some more love!
Gamepad support on PC is finally here <3
Boss monsters are coming to the Dungeon Maker. Use them at your own risk and peril!
With all the new classes available, they really ought to think about upping the party size to six, for future adventures.
I'll play it as soon as the new DLC comes out on November 14th:This will be the second and last time I shill my campaign here. Highly suggest at least Scavenger difficulty for anyone here. Most bugs are worked out. If you do all the optional stuff you will easily be level 12 by the end.
https://steamcommunity.com/sharedfiles/filedetails/?id=2856632741
https://mod.io/g/solasta/m/the-forsaken-isle
Inner Strength DLC Content
This DLC unlocks three new Classes (for a total of 9 new subclasses, plus 3 additional ones if you own Lost Valley) and one new Ancestry.
The Warlock Class, with its 4 subclasses: The Fiend (SRD), The Hive (Solasta), The Timekeeper (Community), The Tree (Lost Valley)
The Bard Class, with its 4 subclasses: College of Lore (SRD), College of Hope (Solasta), College of Heroism (Community), College of Tradition (Lost Valley)
The Monk Class, with its 4 subclasses: Way of the Open Hand (SRD), Way of Survival (Solasta), Way of Light (Community), Way of Freedom (Lost Valley)
The Dragonborn Ancestry
Free Content Update For Everyone
Three new Backgrounds: The Ascetic, The Artist & The Occultist (note: these new backgrounds do not have a background quest in the Crown of the Magister campaign)
17 new feats to give our martial classes some more love!
Gamepad support on PC is finally here <3
Boss monsters are coming to the Dungeon Maker. Use them at your own risk and peril!
I'm moderately excited for the Warlock, Bard, and 17 new feats, conservatively skeptic about the Monk, and unsecure how to feel about the dragonborn. On one hand, they're a disgrace; on the other, with everyone already looking pretty :hopw roewur ne:, what difference will it make?
If they allowed more than four party members for the dungeon maker, I could definitely balance it around that. You can set the stat characteristics of monsters and however many you want to spawn.With all the new classes available, they really ought to think about upping the party size to six, for future adventures.
niggas can't even balance encounters for 4, how dey gonna cope with 6
If they allowed more than four party members for the dungeon maker, I could definitely balance it around that. You can set the stat characteristics of monsters and however many you want to spawn.With all the new classes available, they really ought to think about upping the party size to six, for future adventures.
niggas can't even balance encounters for 4, how dey gonna cope with 6
Says who?Can somebody explain why the smite prompts aren't annoying,
The community expansion mod allows you to use more than 4 characters in custom campaigns. I've never tried that feature, so I don't know how well it works out, especially since it wouldn't change the number/type of enemies.Didn't know it was a hard restriction for custom campaigns. That sucks.
Can somebody explain why the smite prompts aren't annoying, but being asked if you want to use metamagic every goddamn time is?
Are 5E Warlocks any good?
What about Monks?
Hint: If it makes you happy you’re doing life wrong.Not sure how I feel having classes behind a dlc paywall.
Are 5E Warlocks any good?
What about Monks?
5E Warlocks at their base can be good for Eldritch Blasting, but they need Hexblade to become real og stompers and multiclassing (for level 6 paladin/hexblade) to be ridicoulously OP.
Warlocks were also balanced for the rest mechanics, so in Solasta (especially the DLC) where you can long rest p. much as much as you want, you get less milage out of their "get everything back on short rest"-mechanic. They have a very limited spell selection but all their slots are of the highest level they can cast, and they get all of them back at short rest.
Monks are garbage, but Solasta devs have shown a willingness to experiment with subclasses, so maybe Monk gets one that makes them useful.
Have they fixed the hp bloat and ugly female faces yet?