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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Grunker

RPG Codex Ghost
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Main campaign is Soraks: The Video Game. Ya never get past them
 

Cryomancer

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IF they plan to put tougher mobs, I rather see an increase of party size instead of another level cap raise... 5E doesn't work well in high levels.
 

Larianshill

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Playing Solasta really confirmed my belief that +2 magic weapons suck, and you must go for flametongue and others like it, with that sweet 2d8 extra damage instead.
 

Grunker

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Anyone know of a working Identify alternative to paying half your gold if you don’t want a shadow rogue, insight cleric or wizard?

The component in Community Expansion 2 breaks attunement and the author is not responding to bug reports on the subject.
 

Artyoan

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Anyone know of a working Identify alternative to paying half your gold if you don’t want a shadow rogue, insight cleric or wizard?

The component in Community Expansion 2 breaks attunement and the author is not responding to bug reports on the subject.
There is a Wand of Identify if you can get or gift it to yourself somehow. 5 charges and 1 recharge at dawn. At least that is present in the DM portion.
 

Grunker

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Is there a way to get it in Lost Valley?
the merchant at the beginning has it. I assume later merchants will sell it as well.
Genius! I wonder why no one on either Nexus or Discord bothered to suggest this lol. Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand. Seems like a decent solution

If indeed it's for sale. I've reached the main city of Lost Valley so I'll check when I get home
 

VentilatorOfDoom

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Genius! I wonder why no one on either Nexus or Discord bothered to suggest this lol. Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand. Seems like a decent solution

If indeed it's for sale. I've reached the main city of Lost Valley so I'll check when I get home
whatever discussions there were, they were probably warranted. when I last played the game there was no wand anywhere and even if so, sorcerers for example couldn't even cast the spell , not even from scrolls for example.
I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand.
The wand wasn't available from day 1, I think they added it to the main campaign with the Lost Valley patch. Those discussions probably took place before.

Personally, I didn't even notice it was available in the DLC campaign, since the Court Mage looked like the most bonkers subclass and I only played it once.
 

Grunker

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Fantastic, many thanks people. Maybe Discord peeps just didn't know since they've been playing from release like me

I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.

I'm way past the starting camp but if there's one in the main city, we're golden.
 

VentilatorOfDoom

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Fantastic, many thanks people. Maybe Discord peeps just didn't know since they've been playing from release like me

I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.

I'm way past the starting camp but if there's one in the main city, we're golden.
The merchant at the scavenger outpost (second map) also had it for 550 gold, so I guess you can find it anywhere.
 

Blutwurstritter

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Is there a merchant with primed weapons in the Lost Valley DLC? I'm lvl 7 and got a bunch of recipes and crafting materials but no primed weapons except a short sword.
 

Nortar

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Is there a merchant with primed weapons in the Lost Valley DLC? I'm lvl 7 and got a bunch of recipes and crafting materials but no primed weapons except a short sword.

The whole thing with primed items is strange.
It seems to be relaying on random drops too much.
In my run I had half a dozen of primed rapiers, but not a single longsword.
The merchants stock is surprisingly limited as well.
For example, there is only 1 primed warhamer on sale in the whole DLC, even though there are at least 3 enchanted recipes.
I see absolutely no reason for why some factions, Forge for example, can't sell numerous primed weapons of each kind.
 

Blutwurstritter

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Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
 

Crichton

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Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
I just loaded an old save (my current party is slogging through the final dungeon) and I had the two Forge merchants mixed up. The swamp guy only had a primed morningstar; the Verdant Valley guy had the following primed weapons:

-Dagger
-Shortsword
-Longsword
-Spear
-Warhammer
-Xbow
-Heavy Xbow
-Rapier
-Morningstar
-Longbow
-Scimitar
-Greatsword


So exactly one primed two-handed weapon and not much use if you want to make that fancy maul. I have found several primed mauls in both playthroughs buy that may just be Sod's law since all my people are sword and board.
 

Grunker

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Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
I just loaded an old save (my current party is slogging through the final dungeon) and I had the two Forge merchants mixed up. The swamp guy only had a primed morningstar; the Verdant Valley guy had the following primed weapons:

-Dagger
-Shortsword
-Longsword
-Spear
-Warhammer
-Xbow
-Heavy Xbow
-Rapier
-Morningstar
-Longbow
-Scimitar
-Greatsword


So exactly one primed two-handed weapon and not much use if you want to make that fancy maul. I have found several primed mauls in both playthroughs buy that may just be Sod's law since all my people are sword and board.

My Forge guy in Lost Valley swamp has a Primed Maul. Too bad my team doesn't have someone using two-handed weapons since that's the only improvement over simple +1 weapons I have found a recipe for.

In general I applaud them moving away from the terribly designed magic weapons of Crown (your team dealt WAY too much damage because of those broken weapons), but replacing that bonkers selection with nothing but boring ass +1 weapons is just replacing one problem with its opposite.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
is this worth buying?

if kingmaker is a 8.5 how much would you give to this?
Solasta is a weird game to recommend. It is severely lacking in almost every area (story, exploration, quests, visuals, sounds, and, above all, encounter design), but its implementation of the 5E system is flawless and combat flows really well.

If you enjoyed Kingmaker for its buildporn, NPCs, and increasingly epic plot, you will find nothing like that in this game. You only get a couple choices in building each character (apart from spells selection), NPCs range from inoffensive to enjoyable only through irony, and the story is just a bland excuse to move to the next fight.

That said, the sense of embarking on a traditional D&D adventure is there, the party banter can be fun at times, and the slick combat system elevates this game to a real gem imho.
 

Grunker

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is this worth buying?

if kingmaker is a 8.5 how much would you give to this?

It's a better Temple of Elemental Evil with worse (hopw reur ne) graphics. The 5E implementation is spotless, the UI is butt-ugly but incredibly efficient and everything systems-wise is a cRPG dream - from language checks to passive Insight rolls in addition to the obvious combat benefits of Reactions and everything. It has layered level-design with spider crawl-spells allowing you to walk up pillars, or fly enabling you to reach different map levels or rain fire down from above, and a robust crafting system leagues better than most similar RPG-systems. Though the systems content they didn't rip from the SRD is of varying quality (some class archetypes are boring trash, some are fantastic designs, most are mediocre and reek of homebrew), they're still functional and fun.

Content-wise it is mostly utterly trash, with too little encounter design, no worthwhile story, copy-pasted, basic enemies and problematic itemization (a few items are creative and great, but weapons are vastly overpowered).

As such, I can only ascribe to NJClaw 's "weird to recommend"-status. It is near-perfect in terms of systems design and usability, but extremely bare bones in terms of implementation. I found that the last bit was too much of a downside for myself to enjoy it for more than the first few levels, something I'm now rediscovering with the DLC: it's fun at first, but there's simply too little focus on content here to keep your attention.

The biggest problem of the game is that it is way too easy, even on Cataclysm difficulty which boosts your enemies.
 

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