Grunker
RPG Codex Ghost
Also needs more sword and sorcery than run of the mill fantasy, but what doesn't?Yes, Solasta was a promising first game from a new developer, but there are a few obvious improvements that would enable the next game from Tactical Adventures to greatly surpass it:
Their next game would probably benefit mechanically from dropping any connection to the current version of D&D, although I suppose this benefits them commercially in terms of sales, so if they do stick with D&D/AD&D they would be better served by using the actual Dragonlance setting rather than ripping off certain aspects with the rest of the game-world being either vague or a mess.
- Larger party size, at minimum 6 PCs versus the current 4, to boost diversity of party composition and increase replayability
- Wilderness exploration, rather than merely selecting a destination on a map
- Proper dungeons with non-linearity and puzzles, rather than a mostly linear sequence of fights
- More logistics and other effects to improve exploration
- Decent cosmetic aspects in the character creator (cf. Dragon's Dogma) with vastly improved faces
I'd add actual encounter design and difficulty to the top of this list
At least you got your Barbarian, and they actually made implemented some good and fixed archetypes for it. Though CON save fix for Frenzy exhaustion is kind of half-assed (even if their implementation is still better than the 5E RAW one). They should have used my homebrew:
https://www.icloud.com/iclouddrive/01bfBpVC1VN8i1eJJ_Z9fWlwQ#Path_of_the_Berserker_Errata