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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

whydoibother

Arcane
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bulgaristan
Codex Year of the Donut
I'd add actual encounter design and difficulty to the top of this list
Encounters are fine, its the best part of the game. Its just that everything other than fighting groups in 3D space is dull.
 

ERYFKRAD

Barbarian
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Sep 25, 2012
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29,861
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
At least you got your Barbarian, and they actually made implemented some good and fixed archetypes for it.
Yeah I'll not dispute that that.
I'll probably have more to say about the campaign once I get past soraks part deuxieme the second
 

Cryomancer

Arcane
Glory to Ukraine
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Jul 11, 2019
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17,032
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Frostfell
IF they plan to put tougher mobs, I rather see an increase of party size instead of another level cap raise... 5E doesn't work well in high levels.
 

Larianshill

Arbiter
Joined
Feb 16, 2021
Messages
2,099
Playing Solasta really confirmed my belief that +2 magic weapons suck, and you must go for flametongue and others like it, with that sweet 2d8 extra damage instead.
 

Grunker

RPG Codex Ghost
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Anyone know of a working Identify alternative to paying half your gold if you don’t want a shadow rogue, insight cleric or wizard?

The component in Community Expansion 2 breaks attunement and the author is not responding to bug reports on the subject.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
733
Anyone know of a working Identify alternative to paying half your gold if you don’t want a shadow rogue, insight cleric or wizard?

The component in Community Expansion 2 breaks attunement and the author is not responding to bug reports on the subject.
There is a Wand of Identify if you can get or gift it to yourself somehow. 5 charges and 1 recharge at dawn. At least that is present in the DM portion.
 

Grunker

RPG Codex Ghost
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Is there a way to get it in Lost Valley?
the merchant at the beginning has it. I assume later merchants will sell it as well.
Genius! I wonder why no one on either Nexus or Discord bothered to suggest this lol. Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand. Seems like a decent solution

If indeed it's for sale. I've reached the main city of Lost Valley so I'll check when I get home
 

VentilatorOfDoom

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Genius! I wonder why no one on either Nexus or Discord bothered to suggest this lol. Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand. Seems like a decent solution

If indeed it's for sale. I've reached the main city of Lost Valley so I'll check when I get home
whatever discussions there were, they were probably warranted. when I last played the game there was no wand anywhere and even if so, sorcerers for example couldn't even cast the spell , not even from scrolls for example.
I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Kind of renders the lengthy debates that I could see people had on everything from the reddit to the solasta forum about class access to identify moot if you can just buy a wand.
The wand wasn't available from day 1, I think they added it to the main campaign with the Lost Valley patch. Those discussions probably took place before.

Personally, I didn't even notice it was available in the DLC campaign, since the Court Mage looked like the most bonkers subclass and I only played it once.
 

Grunker

RPG Codex Ghost
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Fantastic, many thanks people. Maybe Discord peeps just didn't know since they've been playing from release like me

I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.

I'm way past the starting camp but if there's one in the main city, we're golden.
 

VentilatorOfDoom

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Fantastic, many thanks people. Maybe Discord peeps just didn't know since they've been playing from release like me

I only bought the Lost Valley DLC yesterday and I've seen that identify wand on the vendor in the merchant camp at the very start of the game. I didn't buy it though because I have a wizard in my party.

I'm way past the starting camp but if there's one in the main city, we're golden.
The merchant at the scavenger outpost (second map) also had it for 550 gold, so I guess you can find it anywhere.
 

Blutwurstritter

Scholar
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Sep 18, 2021
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Germany
Is there a merchant with primed weapons in the Lost Valley DLC? I'm lvl 7 and got a bunch of recipes and crafting materials but no primed weapons except a short sword.
 

Nortar

Arcane
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Sep 5, 2017
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1,486
Pathfinder: Wrath
Is there a merchant with primed weapons in the Lost Valley DLC? I'm lvl 7 and got a bunch of recipes and crafting materials but no primed weapons except a short sword.

The whole thing with primed items is strange.
It seems to be relaying on random drops too much.
In my run I had half a dozen of primed rapiers, but not a single longsword.
The merchants stock is surprisingly limited as well.
For example, there is only 1 primed warhamer on sale in the whole DLC, even though there are at least 3 enchanted recipes.
I see absolutely no reason for why some factions, Forge for example, can't sell numerous primed weapons of each kind.
 

Blutwurstritter

Scholar
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Sep 18, 2021
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Germany
Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
 

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,220
Does the selection update at some point? The Forge merchants had a very limited selection when I checked them, there wasn't a single primed double-handed melee weapon.
I just loaded an old save (my current party is slogging through the final dungeon) and I had the two Forge merchants mixed up. The swamp guy only had a primed morningstar; the Verdant Valley guy had the following primed weapons:

-Dagger
-Shortsword
-Longsword
-Spear
-Warhammer
-Xbow
-Heavy Xbow
-Rapier
-Morningstar
-Longbow
-Scimitar
-Greatsword


So exactly one primed two-handed weapon and not much use if you want to make that fancy maul. I have found several primed mauls in both playthroughs buy that may just be Sod's law since all my people are sword and board.
 

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