I'd be really hard pressed to call it good looking, but it was a good game.That's a hell of a first game, a party based RPG that is actually decent and looks good too, and it sold well?! The spirit of Van Halen lives on.
I mean, take out the potato faces and the rest of the game is ok to look at.I'd be really hard pressed to call it good looking, but it was a good game.That's a hell of a first game, a party based RPG that is actually decent and looks good too, and it sold well?! The spirit of Van Halen lives on.
I thought the environments were also rather sparse, but really liked the spell/magick effects.I mean, take out the potato faces and the rest of the game is ok to look at.I'd be really hard pressed to call it good looking, but it was a good game.That's a hell of a first game, a party based RPG that is actually decent and looks good too, and it sold well?! The spirit of Van Halen lives on.
No, it not get better and yes, I felt the same about the game. It feels like NWN but with much bettter combat and even worse dialogue.I hate to shit on a game after the first mission, but I'm getting a NWN 1/2:OC shit-tier story/dialogue vibe from this, with a steaming pile of woke diversity and T(y)ranny stronk wahmens, plus a gimmick of platform combat instead of D:OS barrels and slicks.
Does it get any better?
I felt the opposite. The main game had some really interesting and unique locations, nice additions to the genre like climbing/flying/teleporting and a wider backstory that while nothing special was enough to carry the game. The DLC felt like some NWN mod in terms of structure and storyline.The DLC is much better than the maingame, imo.
Anyone? After a cursory investigation I can't find anything on this. Is it possible to scale the UI or move elements in any way or do I have to get used to this? Also, what about keybindings - is that out as well?Men, the GUI is terrible to look at - what can I do to fix it?
Anyone? After a cursory investigation I can't find anything on this. Is it possible to scale the UI or move elements in any way or do I have to get used to this? Also, what about keybindings - is that out as well?Men, the GUI is terrible to look at - what can I do to fix it?
I took the new Balance Druid into my party and it's really good. In the early game the extra healing has actually revived my characters several times during combat and later on it's just a very easy way of keeping them topped up as it pretty much doubles the value of Healing Word which was already really strong due to being a Bonus action. My current party is an Oath of the Motherland Paladin, Path of the Berserker Barbarian, Circle of Balance Druid and Shock Arcanist Wizard. I think next time I'd take the Oath of Judgement Pala for the insane +X proficiency to damage rolls aura and Path of the Claw Barbarian. Nothing wrong with the current choices but I think they could be more interesting, especially the Barbarian.Started Lost Valley with a druid that can summon spirit companions. This thing sounded cool on paper, but turns out it's a fucking liability. Every time it dies - and it dies all the time - the character gets stunned.
If only there were some way of dealing with challenges like that.How long does it take to beat Lost Valley?
Thinking of playing it next as I really liked the base game.
I played halfway through the Temple of Evil user campaign but, while it seems well made, I was not a fan of the one-square-wide corridors and dozens of low hp monsters.
I finished it in 15+ hours, but it's completely nonlinear with high replay value. It's possible that you won't finish it as fast as I will.How long does it take to beat Lost Valley?
Thinking of playing it next as I really liked the base game.
I played halfway through the Temple of Evil user campaign but, while it seems well made, I was not a fan of the one-square-wide corridors and dozens of low hp monsters.
That seems like a design decision they made when they have you choose different personality traits for each of your characters. If I recall an interview by the designers accurately, they wanted to make it feel like a real tabletop experience with people arguing and interjecting. The downside is that it removes the player's agency to direct at least one character. I guess they were thinking "hey, what would a game with full party creation be like if you had party banter like you do with NPCs?" I don't know whether they're satisfied with the result, and I wonder whether they'll change that if they make a sequel.I'm not sure I've ever felt this detached from my characters in an RPG before. None of the characters feel like they're my own, even though I made them all from scratch.
I think that's just 5E.I'm not sure I've ever felt this detached from my characters in an RPG before. None of the characters feel like they're my own, even though I made them all from scratch.
Nah.I think that's just 5E.I'm not sure I've ever felt this detached from my characters in an RPG before. None of the characters feel like they're my own, even though I made them all from scratch.