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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
The Soraks are a great antagonistic force. They are basically alien lizard humanoids, and I think the game does a very good job of painting them as a legitimate threat, and establishing the pervasive paranoid atmosphere that is emblematic of this conspiracy theory
What did you think of nwn oc?
If by OC you mean original campaign, I still haven't beaten it. If it features the D&D's version of Soraks, I'll be more than happy, probably.
 

Sacibengala

Prophet
Joined
Aug 16, 2014
Messages
1,154
Someone should adapt an existing megadungeon for this game. It would work pretty well. Stonehell, Rappan Athuk, Arden Vul, the list goes over and over. It would be a lot of work, though.
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
740
Seriously this game is fucking awesome. I might make a custom campaign for it.
That's what I'm working on right now. A couple hours a day. Very slow going but the campaign maker is extensive enough to justify it even if it has some major shortcomings.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,450
Location
Grand Chien
I'm playing through the vampire castle right now, it's really great. Obviously the writing is just awful, but somehow it is really compelling despite that. The music is really good, and the graphics, despite their simplicity, manage to create a really effective atmosphere.
 

Stoned Ape

Savant
Joined
Jan 9, 2018
Messages
885
Location
The belly of the whale
I'm playing through the vampire castle right now, it's really great. Obviously the writing is just awful, but somehow it is really compelling despite that. The music is really good, and the graphics, despite their simplicity, manage to create a really effective atmosphere.
In my opinion that's the high point of the campaign. The only annoying part was the buggy puzzle near the end. I had to use magic creatively in order to bypass it because some triggers weren't working properly during my playthrough.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
The Bad:
- Dialogue is stunted, partially due to budget constraints when it comes to voice actors. Often it feels like circles of mentally-stunted, low-functioning autists barely managing to construct sentences. This might improve your particular sense of RP though, i don't know.
- The "Humor" is grating.
The travel journal can be rather funny, when you receive a series of random procedurally-generated events reminiscent of the Codex:

iwzqiVg.png

It's a fantastic little flavour thing they've done there, only problem is there's not enough variation. Like, Gallivan, and only Gallivan, apparently produces wandering scholars by the bucketload :)
 

GentlemanCthulhu

Liturgist
Joined
Aug 10, 2019
Messages
1,479
I particularly like the "vampires" in Solasta. It's funny how they probably couldn't use the phrase vampire due to licensing or wtv, but the end result is pretty fun. They are cool and powerful, and thoroughly wacky.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,910
Location
London, UK
Strap Yourselves In
Started on the Lost Valley, too early to say yet, and I'm a fan of the game anyway. But I did feel a slight bit of ennui contemplating the poor old old potato heads at character creation. How is it possible in this day and age to make characters that look so utterly lame and hideous, with plastic joke shop beards and what looks like a bad case of flaky, blotchy skin? Wanting to make ordinary looking people - laudable - but why do they have to look soooo poorly made?

But anyway, it occurred to me that you only ever make like 6 characters in Solasta, and it's defined by the voice actors:-

1) The grumpy one - usually a dwarf
2) The manly one - usually the paladin or such
3) The manlet - usually the thief or warlock or such
4) The posh older lady - maybe the cleric
5) The posh younger lady - the wizard
6) The cockerney slag - wha'eva'

If the developers ever get a bit of spare cash, they really should get another couple of voice actors in to give some more options.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
what surprised me is that a french dev couldn't get a single french female to do voice acting but instead opted to get british women to do it :puke:
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Someone should adapt an existing megadungeon for this game. It would work pretty well. Stonehell, Rappan Athuk, Arden Vul, the list goes over and over. It would be a lot of work, though.
Need to be a standalone dlc at full price , no one going to do that on their spare time, it requires ton of monsters models and new 3D art the game doesnt have yet.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
what surprised me is that a french dev couldn't get a single french female to do voice acting but instead opted to get british women to do it :puke:

Even the French recognize the British superiority.

As Infinitron put it

I suspect that some voice casting directors might choose a British accent for these sorts of characters because Americans find French accents funny.

Believing this to be true myself when I played Greedfall and it was Brits all around. Though the French are stereotypically known for their cultural superiority complex, they recognize that others think they all sound like Inspector Closeau and laugh at them when they talk.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
10,450
Location
Grand Chien
I haven't looked at Solasta since it was released. How did the Druid and Barbarian end up? Any good?
Barbarian homebrew Path of Stone makes it one of the best tanks in the game

Also there is a bug with Barkskin, it makes your naked Barb AC 16 + CON + DEX so you can get ridiculously high AC
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,510
Frenzy Barb is a pretty good damage dealer too, only gets eclipsed when others get 3rd attack.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
Did Solasta make much profit?
Main game, yes, a lot, dlc, probably not.
Content-focused DLC(what we'd refer to as "expansion packs") seems to never do well anymore unless it's marketed hard by a big publisher. Probably better off just making it a reasonably priced standalone expansion like ATOM's Trudograd.

Possible reasons? Digital shelf space is premium, DLC gets buried easily under a game that already released. Psychological baggage attached to DLC itself.

for reference as of posting: Lost Valley DLC has 136 steam reviews, Solasta has 11,433. Perhaps people are less likely to review DLC and therefore skews such metrics? Again would favor standalone expansion model as reviews are used to judge popularity and overall interest in a game at a glance, Lost Valley doesn't seem to be of worse quality than the main campaign but has a much lower review score. Probably due to customers being significantly more likely to review a product after a negative experience than a positive one.
 

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