Was holding back on this as I hadn't even finished WOTR (was getting a little fatigued as the amount of trash fights is still off the charts).
Damn this is actually real good. That is if you can accept a game that narrative-wise is less about having an epic story, and more about providing a bit of context to pretty fun tactical combat. (I was more invested in Icewind Dale's narrative than this, tbh, Icewind Dale DOES have a pretty decent story for what is essentially a dungeon crawl).
It's also cool to play a CRPG for a bit of a change that:
- doesn't need you to engage in repetitive buff orgies before like every fight
- has fighters being fighters, rather than for the sake of "balance" let them cast non-spells (this is a party game anyway, what does it matter if casters can do more?)
- doesn't have epic +1 +2 +3 magic loot like everywhere, something that seems to have started with BG2 (my party is level 6 and still carrying standard weaponry)
- doesn't have an abundance of talens and feats that mostly bog down to like a +5% increase in hit chance anyway (ok, there could be a bit more options, in particular on level-up)
Mind you, a lot of this is down to the game being based on D&D 5e, but the implemantion seems solid, the combat is fun, there's surprises to be had during travels as well, what's not to like? Also, the production values are on the occasion surprisingly solid for a game from a team of 20. It's fairly uneven (character models, locations). But if somebody would have shown me this shot beforehand, I couldn't have told whether this was BG3 or else (but then, according to Vincke, much of the extra budget of BG3 goes straight into cinematics... MEH!!!1 ).