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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
so i will make a 6 man party with unfinished business mod for the original campaign. im thinking of a cleric/ fighter weapon master or polemaster/ fighter with the subclass that allows shield cast/ ranger/ inventor (probably weaponsmith) and a bard.
i want to fit in a spell blade type warrior, which wizard subclass is best for that?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,358
Location
Frostfell
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,428
Finished up my second playthrough the other day. First playthrough was classic Fighter, Rogue, Cleric, Wizard. Second playthrough was more unconventional: Paladin, Rogue, Druid, Warlock. The biggest surprise was the Warlock. I thought I might miss having a more normal arcane caster, but it turns out that fireballs, walls of fire, and banishments that refresh on short rest with an occassional conjured elemental thrown in per long rest more than make up for their lack of spell selection.

Also, I'm having trouble making characters that aren't sylvan elves. That extra movement helps a lot of classes, dex seems like a must have stat for almost everyone, darkvision is a must have, elven weapon selection is great for classes that don't get martial weapons automatically, and getting athletics proficiency can help classes that don't get it normally.

Will be moving on to the Lost Valley DLC tonight!
 

Shrimp

Liturgist
Joined
Jun 7, 2019
Messages
1,071
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
It's been years since I played it but I'm fairly certain there was a keybind to speed up animations. According to some of the results on Google it appears spacebar might be the default button for it - maybe give that a try?
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
787
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
Hold down space bar.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,660
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Guys, there is any way to speed up the animations? Like I can't even cast a basic frost ray cantrip without a 3 second long magical circle animation around my char. I'm playing the campaign DLC for the first time in authentic difficulty. My party is pure magical, wiz/wlk/dru/sor. Since I wanna test the new magical classes.

Really enjoyed agonizing blast + repealing blast in WLK.
Hold down space bar.
And if that's still too slow for you, install the Unfinished Business mod to increase the speed up factor.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
Finished up my second playthrough the other day. First playthrough was classic Fighter, Rogue, Cleric, Wizard. Second playthrough was more unconventional: Paladin, Rogue, Druid, Warlock. The biggest surprise was the Warlock. I thought I might miss having a more normal arcane caster, but it turns out that fireballs, walls of fire, and banishments that refresh on short rest with an occassional conjured elemental thrown in per long rest more than make up for their lack of spell selection.

Also, I'm having trouble making characters that aren't sylvan elves. That extra movement helps a lot of classes, dex seems like a must have stat for almost everyone, darkvision is a must have, elven weapon selection is great for classes that don't get martial weapons automatically, and getting athletics proficiency can help classes that don't get it normally.

Will be moving on to the Lost Valley DLC tonight!

did you find any magic mauls? i like their model a lot.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,112
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,428
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

It is if you're trying to be stealthy. (At least, I assume there's a penalty for trying to be stealthy in well-lit areas, I haven't actually tested it.)
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
939
Codex Year of the Donut
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

You can create your own as well but I still see it as a disadvantage and no stat boosts but I think humans get an extra feat or choice to add to stats? Not sure. I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.

Also, I didn't create a barbarian.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,112
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
It is if you're trying to be stealthy
When you're sneaking about, you don't need light.
You can create your own as well but I still see it as a disadvantage and no stat boosts but I think humans get an extra feat or choice to add to stats? Not sure. I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.

Also, I didn't create a barbarian
No stat boost? Dude humies get +1 all.
I beat both the main campaigns on scavenger though.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,428
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
939
Codex Year of the Donut
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.

I didn't understand the magic system well enough for sure. It is rather simple compared to previous iterations of dnd but it has its own nuances. I will play it again on cataclysm at some point and learn the system better.
 

Darkwind

Augur
Patron
Joined
Aug 1, 2019
Messages
629
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.
Also, I'm having trouble making characters that aren't sylvan elves.
You'll be having a lot more trouble than you think, leaf-ear. :argh:

I played all humans doing my first run on authentic, did you ever do a cataclysm run? This is one game where humans are at a disadvantage in several ways.
Dark vision isn't that bad a thing when lights exist

I know some players say the game was too easy but it was a decent challenge for me, mostly because I had to get used to 5e.
The game gets signficantly easier once you realize how powerful Wall of Fire is. It trivializes some of the toughest fights in the game.

#TRUTH

However! A large part of that has to do with fairly shit AI. Even when it was cranked up to the hardest difficulty they didn't seem to stay out of the firewalls all that well. Especially if you set up a "killbox" in an enclosed area.
 

razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
how much ac is need for cataclysm?
i have found a way to stack more ac with the unfinished business mod, with a smith cleric and an inventor infusion you can add plus 2 ac. it lasts forever and its as wielding a shield.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,842
Location
Copenhagen
how much ac is need for cataclysm?
i have found a way to stack more ac with the unfinished business mod, with a smith cleric and an inventor infusion you can add plus 2 ac. it lasts forever and its as wielding a shield.

My unarmored barbarian is easily missed on Cataclysm. A shield (ERYFKRAD triggered) and a magic item of protection is all the defense she's flying. I think she has 25 or 26 AC.

She'll get hit a bit more if she reckless attacks. But honestly Path of Stone is kind of broken. You got the high AC from just the core build, then you have OP barbarian damage resistance in rage, and then on top of that you get a free HP shield that refreshes every single turn. Closest to an actual MMO tank I've been in a D&D game in a long time. Borderline immortal.
 
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razvedchiki

Magister
Joined
May 25, 2015
Messages
4,319
Location
on the back of a T34.
on your experience would a 6 man party (3-4 martials and support) unbalance the game on cataclysm?i will decrease the overall xp gain to 70-80%.
 

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