Artyoan
Prophet
- Joined
- Jan 16, 2017
- Messages
- 787
When damage is dealt to a moving enemy, like one running through spike growth or sometimes when you reaction hit one of them and force a stop, it can hang for several seconds. Every now and then it will keep hanging like that even when no movement is involved. Base game issue. Not sure why but its been pretty consistent about having those issues since I've been playing it last year.There are two 'ritual stones' in the starting forest area, both with a roll activator. Both have two potential battles each, depending on success/failure of the roll. I don't recall struggling at all with either the hag or minotaur and I'm pretty sure I got both of those. West side can have some dryads if the roll is failed, east side has a wight and some skeletons if failed. I'll probably finish morrows deep six man, publish that, and then do a run through of each with new parties, probably aiming for balanced parties but not using any of the more praised UB subclasses. Then I'll look to enemy parameter changes as I go. The elite minotaur is much harder if spawned at level 2 on the four man.
All of those encounters are meant to be potential level 2 stepping stones to level 3. The orcs in the cave are balanced for 3. The open nature of the zone led to some annoying aspects, but I prefer this over something very linear in the end. Like the spiders near that tree or the orcs/goblins in front of the cave were originally just active, but then could see the player across the rivers, resulting in highly annoying battles where melee can't reach each other.
If you like the beginning of the campaign you'll almost certainly like the rest. It's pretty consistent I think.
I haven't gotten very far in your module, but it's a good time. Not easy, but not overly unfair. It does push you to actually use stuff you can ignore in most adventures (Solasta or otherwise) like dodging, knocking prone, setting up fields, etc. even in the early fights, so that's refreshing.
I also like that you can run into things where you're underlevelled and can possibly win, but it's not something you can take for granted and more likely you're just going to have a rough time unless you level up and find more resources first.
I have had a few combats lock up and hang, but I think that's either a Solasta engine bug or something to do with the Unfinished Business mod. Pretty sure I had it happen in the unmodded OC too, but it's been awhile.
The minotaur can cause a full hang by infinitely running in place on a charge. I usually quicksave before a minotaur gets to move for that reason. Any minotaur can do it. Really hoping they address that one because its highly annoying and very random.