Mortmal seems to believe that moderate difficulty should not require the player to use such things as dodge, disengage, cover, team synergy, and the spells he chose at level ups. Also that three golems he defeated were too much for him because one of his four characters fell down one time.
He also seemed to enjoy the campaign but his D&D players handbook made him do the dishes and sleep in the doghouse for the night.
Never insulted you so dont start either. You dont follow rulesets, yes why follow something that took years of playtesting when you are so much more clever and competent than everyone, soyour encountners are completely off the charts . You will get angry at the slight criticism cause you are yet another modder with overinflated ego with the god king syndrom, there was dozens like you in the nwn scene, its same with solasta.
You are also completely dishonest now. I never said the encoutner was too much for me, but its only doable with specific and very optimized parties. And despite the excellent area design and good plot, can only be enjoyable with optimization in mind and attempting the module the same way you would attempt kotc2.
Relax, that was a joke. Besides, "Never insulted you":
-same sort of autism , Artyoan should get "Pierre begue's little brother"' as customized tag
-its masochistic and sadistic design, not unlike kotc2, you guys should have a beer together. But you know at some point its better when more than one or two guy enjoy and play what you made.
I think you had a bad first impression and instead of letting go of it, you obsess about it. I'm not some big shot and never posed as such. Just not sure why you are hooked on the D&D ruleset angle as 'busted' when it doesn't matter if it doesn't translate to a crpg as an actual tactical encounter for a campaign, as it doesn't here.