This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Maybe one without verbal components
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Maybe one without verbal components
The problem is that the included campaigns are ridiculously easy. Imo.Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Maybe one without verbal components
No, i play the mod on authentic. The original campaign are indeed too easy for the same reason i give artyoan no slack , there's too many rests and no ressources management, casters are king. You can set difficulty on cataclysm if you want,or double the number of enemies; if you can cast control spells at will, it will always be trivial. At level 2 already you have stuff like spike growth the Ai can do nothing against that,a druid is a god class there, superb control spell, wildshape make them invincible too. Then later but still early level you get stinking clouds, perfect to control crow and down them one by one. Then it only gets better with higher levels in fact easier than lower ones since you can just surround your group with firewall. Greater invisibility also completely broke the game in solasta , refrain yourself from using it.The problem is that the included campaigns are ridiculously easy. Imo.Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Maybe one without verbal components
Are you guys playing The Forsaken Isle on scavenger difficulty?
They are not terrible designers, in the demo you had limited rest, they willingly tone down the difficulty to make it playable for the average steam players and the gamepass. Unfortunatly they do not include a real authentic mode anymore.Not only easy, also terrible designer. There are almost no encounters that take any amount of advantage of any of those features
I'm playing on authentic, but with deadlier/merciless AI turned on. I enjoy seeing monsters' deadliest moves, but I hate the flat bonuses that come with scavenger mode.Are you guys playing The Forsaken Isle on scavenger difficulty?
Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.I'm playing on authentic, but with deadlier/merciless AI turned on. I enjoy seeing monsters' deadliest moves, but I hate the flat bonuses that come with scavenger mode.Are you guys playing The Forsaken Isle on scavenger difficulty?
Artyoan what's the deal with that Tessa gal? I gave her what she asked for and she explained her quest, but I don't know where to find the dead guy. I looked around the graveyards, but nothing popped up. Did I miss something?
Right, now that map marker makes sense... thanks! And, just so I know, did I cuck myself out of 1k+ fantasy dollars by buying the soul gem? Should I have waited to find one while exploring?Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.
Nope, the soul gem either drops from the Wight/skeleton encounter on the roll activator in the forest or you have to buy it.Right, now that map marker makes sense... thanks! And, just so I know, did I cuck myself out of 1k+ fantasy dollars by buying the souls gem? Should I have waited to find one while exploring?Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.
Is that Steam only, as the game is also on GOG plus Xbox consoles?Around 458k units solds according vginsight
I never use mods the first playthrough of a game but I might after that. For Solasta I'd tell people to play the two main campaigns without the mod, then use the mod if they want to play custom campaigns or replay. It adds an enormous amount. Can multiclass too but I haven't used that part. Respec is in there somewhere. Speed up the game more when holding the space bar. Shorten the often ridiculous crafting timers. The new feats, subclasses, and spells really refresh the game though. Would be hard to go back to the regular version at this point.Haven't really done much of anything with it, but that Unfinished Business mod is pretty cool. I don't use mods all that often, so it's all new to me.
For all the hilarity and funny stuff in discworld, Pratchett absolutely nailed the fey in this regard.Elves can be more interisting as amoral cruel fey creatures as legend depict them in a rpg.
They are not terrible designersNot only easy, also terrible designer. There are almost no encounters that take any amount of advantage of any of those features
I mean, other than fights on high bridges straight out of pulp stories, with all the shoving into the abyss below that could entail, what other sort of encounter do you think would use the systems to advantage?I can hardly think of any encounters with anything interesting going on at all, certainly not that take advantage of all the systems implemented
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Maybe one without verbal components
Its their site estimation extrapolating by number of reviews and players, so its nothing accurate at all. GOG sales are always insignificant, xbox sales i dont know, gamepass deal? no idea either. 270000$ of kickstarter yes but in the end those are just like normal sales. You can have a look at their balance sheet online but its not free and that still wont give you any idea on on how many real sales.Is that Steam only, as the game is also on GOG plus Xbox consoles?Around 458k units solds according vginsight
Also Microsoft are paying them to have it on Gamepass, so there's probably some income stream there. Not forgetting they also got $270,000 off Kickstarter initially plus whatever they've made in DLC sales.
They probably have their heads above water.
Be sure to finish playing before next big update as the mod wont be compatible with the new DLC release immediately.Haven't really done much of anything with it, but that Unfinished Business mod is pretty cool. I don't use mods all that often, so it's all new to me.
It ran poorly for me in the main campaigns on my laptop. Very smooth in the custom campaigns though. Once I got to the rainy, gloomy castle area it seemed to be choppy for quite a while. Rain effects seem to be particularly taxing.The thing holding Solasta back for me was that it didn't run smoothly on the machine I use for gaming. I'm thinking about upgrading over the summer for the new Ice Palace expansion, if the party size increase mod works.