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KickStarter Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

NJClaw

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Mortmal

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Maybe one without verbal components
This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2

Maybe one without verbal components
This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.
The problem is that the included campaigns are ridiculously easy. Imo.

Are you guys playing The Forsaken Isle on scavenger difficulty?
 

Grunker

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Not only easy, also terribly designed. There are almost no encounters that take any amount of advantage of any of those features
 
Last edited:

Mortmal

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Jun 15, 2009
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Maybe one without verbal components
This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.
The problem is that the included campaigns are ridiculously easy. Imo.

Are you guys playing The Forsaken Isle on scavenger difficulty?
No, i play the mod on authentic. The original campaign are indeed too easy for the same reason i give artyoan no slack , there's too many rests and no ressources management, casters are king. You can set difficulty on cataclysm if you want,or double the number of enemies; if you can cast control spells at will, it will always be trivial. At level 2 already you have stuff like spike growth the Ai can do nothing against that,a druid is a god class there, superb control spell, wildshape make them invincible too. Then later but still early level you get stinking clouds, perfect to control crow and down them one by one. Then it only gets better with higher levels in fact easier than lower ones since you can just surround your group with firewall. Greater invisibility also completely broke the game in solasta , refrain yourself from using it.
I'd prefer things to be on ironman with ressources management like tabletop adventures are.
 

Mortmal

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Not only easy, also terrible designer. There are almost no encounters that take any amount of advantage of any of those features
They are not terrible designers, in the demo you had limited rest, they willingly tone down the difficulty to make it playable for the average steam players and the gamepass. Unfortunatly they do not include a real authentic mode anymore.
 

NJClaw

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Are you guys playing The Forsaken Isle on scavenger difficulty?
I'm playing on authentic, but with deadlier/merciless AI turned on. I enjoy seeing monsters' deadliest moves, but I hate the flat bonuses that come with scavenger mode.

Artyoan what's the deal with that Tessa gal? I gave her what she asked for and she explained her quest, but I don't know where to find the dead guy. I looked around the graveyards, but nothing popped up. Did I miss something?
 

Artyoan

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Are you guys playing The Forsaken Isle on scavenger difficulty?
I'm playing on authentic, but with deadlier/merciless AI turned on. I enjoy seeing monsters' deadliest moves, but I hate the flat bonuses that come with scavenger mode.

Artyoan what's the deal with that Tessa gal? I gave her what she asked for and she explained her quest, but I don't know where to find the dead guy. I looked around the graveyards, but nothing popped up. Did I miss something?
Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.
 

NJClaw

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Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.
Right, now that map marker makes sense... thanks! And, just so I know, did I cuck myself out of 1k+ fantasy dollars by buying the soul gem? Should I have waited to find one while exploring?
 

Artyoan

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Down in the sewers near where those goblins were is a door that leads to his crypt. On the west side.
Right, now that map marker makes sense... thanks! And, just so I know, did I cuck myself out of 1k+ fantasy dollars by buying the souls gem? Should I have waited to find one while exploring?
Nope, the soul gem either drops from the Wight/skeleton encounter on the roll activator in the forest or you have to buy it.
 

DemonKing

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Around 458k units solds according vginsight
Is that Steam only, as the game is also on GOG plus Xbox consoles?

Also Microsoft are paying them to have it on Gamepass, so there's probably some income stream there. Not forgetting they also got $270,000 off Kickstarter initially plus whatever they've made in DLC sales.

They probably have their heads above water.
 
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I'd imagine Steam is their primary source of income. The game has some activity at GOG but it's nowhere near Steam's I'd say. I think the Workshop integration is what people care about the most in this case.
 

Artyoan

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Haven't really done much of anything with it, but that Unfinished Business mod is pretty cool. I don't use mods all that often, so it's all new to me.
I never use mods the first playthrough of a game but I might after that. For Solasta I'd tell people to play the two main campaigns without the mod, then use the mod if they want to play custom campaigns or replay. It adds an enormous amount. Can multiclass too but I haven't used that part. Respec is in there somewhere. Speed up the game more when holding the space bar. Shorten the often ridiculous crafting timers. The new feats, subclasses, and spells really refresh the game though. Would be hard to go back to the regular version at this point.
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Elves can be more interisting as amoral cruel fey creatures as legend depict them in a rpg.
For all the hilarity and funny stuff in discworld, Pratchett absolutely nailed the fey in this regard.
Also I agree, Melnibonéan elves would at least put up the semblance of a fight before being genocided.
 

Grunker

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Not only easy, also terrible designer. There are almost no encounters that take any amount of advantage of any of those features
They are not terrible designers

Just autocorrect on my Danish phone, I wrote "terribly designed." And yes, Solasta's encounters are extremely poorly designed. I can hardly think of any encounters with anything interesting going on at all, certainly not that take advantage of all the systems implemented
 

ERYFKRAD

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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I can hardly think of any encounters with anything interesting going on at all, certainly not that take advantage of all the systems implemented
I mean, other than fights on high bridges straight out of pulp stories, with all the shoving into the abyss below that could entail, what other sort of encounter do you think would use the systems to advantage?
 

Parabalus

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Maybe one without verbal components
This is actually one of the great things about Solasta is implementation of verbal, somatic, and material components. Good shit.
Many great things implemented, the verticality, the enemies who can shove and push you , reactions, ton of details like concentration to keep spells that can lead flying casters to the death. Most underrated game ever. It's way above ancient d&d crpgs.

Eldricht blasting spiders to their death (who are immune to standard shoving) is satisfying enough to make it worth buying the warlock DLC alone.
 

Mortmal

Arcane
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Jun 15, 2009
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Around 458k units solds according vginsight
Is that Steam only, as the game is also on GOG plus Xbox consoles?

Also Microsoft are paying them to have it on Gamepass, so there's probably some income stream there. Not forgetting they also got $270,000 off Kickstarter initially plus whatever they've made in DLC sales.

They probably have their heads above water.
Its their site estimation extrapolating by number of reviews and players, so its nothing accurate at all. GOG sales are always insignificant, xbox sales i dont know, gamepass deal? no idea either. 270000$ of kickstarter yes but in the end those are just like normal sales. You can have a look at their balance sheet online but its not free and that still wont give you any idea on on how many real sales.
 

Mortmal

Arcane
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Haven't really done much of anything with it, but that Unfinished Business mod is pretty cool. I don't use mods all that often, so it's all new to me.
Be sure to finish playing before next big update as the mod wont be compatible with the new DLC release immediately.
 

Dorateen

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Aug 30, 2012
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The Crystal Mist Mountains
The thing holding Solasta back for me was that it didn't run smoothly on the machine I use for gaming. I'm thinking about upgrading over the summer for the new Ice Palace expansion, if the party size increase mod works.
 

Artyoan

Prophet
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Jan 16, 2017
Messages
733
The thing holding Solasta back for me was that it didn't run smoothly on the machine I use for gaming. I'm thinking about upgrading over the summer for the new Ice Palace expansion, if the party size increase mod works.
It ran poorly for me in the main campaigns on my laptop. Very smooth in the custom campaigns though. Once I got to the rainy, gloomy castle area it seemed to be choppy for quite a while. Rain effects seem to be particularly taxing.

My understanding is that they overhauled the mod during the Inner Strength update and won't need to do that again. They also seem to get a heads up as to changes from TA devs so the mod is switched over pretty quick for updates. I don't expect lengthy downtime on the mod.
 

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