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Solasta Solasta: Crown of the Magister Thread - now with Palace of Ice sequel DLC

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
777
I think they would be fine with officially supporting 5 or 6 man parties if they weren't also having to upkeep their own official campaigns along with that. By now they seem to not want to touch CotM for fear it might break even more. Same with Lost Valley. Myzzrym alluded to this with his 'does it pass fire inspection anymore?' comment imo. But since UB is a workhorse free of charge, doing 5/6 man capability anyway, I'm sure they'd rather move onto a new foundation and start to actually work on the many requests they knew they couldn't feasibly do with Solasta.

Even still, I'd bet their official campaigns will never be that hard. For the same reason that karmic dice is now on by default, making it a more pleasant streaming experience seems more like their goal. Thats how they market it and sell copies. There was a vtuber that did sponsored content for Solasta for Inner Strength, had over 40k views. He played it without sponsorship two more times but what burned the guy out was a few hour stream of bad streaks in dice rolls. Then he moved on.

I think if you want a more focused and difficult experience, you're still going to have to turn to custom content even in their next game. Provided they increase capabilities there, I'm happy with that.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
sometimes i do wonder if we are playing same games. dont you find annoying when you both manage and fight large number of combatants with many unique skills? Especially long wait times and animations in between
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,572
I think they would be fine with officially supporting 5 or 6 man parties if they weren't also having to upkeep their own official campaigns along with that. By now they seem to not want to touch CotM for fear it might break even more. Same with Lost Valley. Myzzrym alluded to this with his 'does it pass fire inspection anymore?' comment imo. But since UB is a workhorse free of charge, doing 5/6 man capability anyway, I'm sure they'd rather move onto a new foundation and start to actually work on the many requests they knew they couldn't feasibly do with Solasta.

Even still, I'd bet their official campaigns will never be that hard. For the same reason that karmic dice is now on by default, making it a more pleasant streaming experience seems more like their goal. Thats how they market it and sell copies. There was a vtuber that did sponsored content for Solasta for Inner Strength, had over 40k views. He played it without sponsorship two more times but what burned the guy out was a few hour stream of bad streaks in dice rolls. Then he moved on.

I think if you want a more focused and difficult experience, you're still going to have to turn to custom content even in their next game. Provided they increase capabilities there, I'm happy with that.
Ah ok, thats why the karma dice is on by default so things are even worse than i thought, lot worse...
I am not fine with having to rely on custom content, that will never reach the profesionnal level of a paid dedicated team. If they had the system of premium modules like for nwn i would accept it, but counting on free labor and the user base its just wrong.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,506
Pathfinder: Wrath
I am not fine with having to rely on custom content, that will never reach the profesionnal level of a paid dedicated team.
Bro, you should really take a look at Forsaken Isle and Morrows Deep.
i Did. Already discussed about it.

So do you disagree that combat counters there are harder and better thought out than the most of the official campaigns battles?

When we're are talking about using a ready toolset, I'd say self-invested enthusiasts pouring their souls into passion-projects can definetely make better content than "dedicated team" of paid clock-pushers or even genually good devs but resticted by time, budget, marketing and whatever else limits.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,572
I am not fine with having to rely on custom content, that will never reach the profesionnal level of a paid dedicated team.
Bro, you should really take a look at Forsaken Isle and Morrows Deep.
i Did. Already discussed about it.

So do you disagree that combat counters there are harder and better thought out than the most of the official campaigns battles?

When we're are talking about using a ready toolset, I'd say self-invested enthusiasts pouring their souls into passion-projects can definetely make better content than "dedicated team" of paid clock-pushers or even genually good devs but resticted by time, budget, marketing and whatever else limits.
Artyoan did a very good work with the writing, area layout and use of the toolset. However as i already told him i prefer something more in line with a tabletop session with several medium and hard encounters in a row rather than one 10X deadly at full ressources after a rest.
Now if you compare it to solasta main campaign where they give you one hard(below deadly) encounter after a full rest, yes i prefer the way he does it.
Then you can see he's not allowed to make his own boss mobs with legendary actions, he cannot add new environments, and no new models either.Lot of restrictions you can only bypass by working at tactical dev.

Preaching in the desert anyway , since no one cares , and the opinion of some retarded youtuber , not really into rpg, is what matters today.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,055
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
However as i already told him i prefer something more in line with a tabletop session with several medium and hard encounters in a row rather than one 10X deadly at full ressources after a rest.
Pourquoi pas les deux?
 

Artyoan

Prophet
Joined
Jan 16, 2017
Messages
777
Ultimately that is what sells copies. From a business standpoint it makes sense to showcase your game around streaming to some degree. I’m just speculating but the change to karmic dice made a lot of sense after seeing that stream and countless forum complaints about bad streaks. Even I’ve been accused of rigging the dice in my campaigns, as if it makes any sense for me to force the player to roll low.

But if they are building around the dungeon maker from the ground up then that potentially allows for custom monsters, legendary skills, custom environments, custom spell lists, etc. There is already an import/export function that would make it pretty easy for teams of people to create things.

The dungeon maker wasn’t promised in the kickstarter. The CEO wrote the code to implement it himself after requests. Anything built after the fact is going to be pretty limited. And that’s on top of the base game not being built for expansion anyway.

I’m optimistic about everything I’ve heard from reading between the lines. I’m just not expecting the official campaigns to be very different from what they are now. Maybe I’ll be wrong there.

If you look at Solasta steam reviews the vast majority don’t even mention the dungeon maker. A new game is also a new start to market it as user content driven game.
 

Nortar

Arcane
Patron
Joined
Sep 5, 2017
Messages
1,506
Pathfinder: Wrath
However as i already told him i prefer something more in line with a tabletop session with several medium and hard encounters in a row rather than one 10X deadly at full ressources after a rest.
I can see your point. Coming from tabletop background I'm not a fan of rest-spaming myself.
Sleeping right outside of the Evil Boss' room is an alien thing to me.

So yeah, the pacing is pretty even, as it does not ever let you relax.
And I agree, it would have been nice to feel "teh powah" by roflstomping some easier encounters once in a while.
Still properly chosing your starting position, like circling around enemies to climb on top of tower or barricading in a single entry room, can turn a deadly encounter into a manageble one.

One of the best tactical decision I made in Morrows Deep was to wait until night before clearing out bandit/cultist infested ruins so enemy archers had disandvantage on their attacks. I'm sure it would have been much harder or taken more resources during the day.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,572
Ultimately that is what sells copies. From a business standpoint it makes sense to showcase your game around streaming to some degree. I’m just speculating but the change to karmic dice made a lot of sense after seeing that stream and countless forum complaints about bad streaks. Even I’ve been accused of rigging the dice in my campaigns, as if it makes any sense for me to force the player to roll low.

But if they are building around the dungeon maker from the ground up then that potentially allows for custom monsters, legendary skills, custom environments, custom spell lists, etc. There is already an import/export function that would make it pretty easy for teams of people to create things.

The dungeon maker wasn’t promised in the kickstarter. The CEO wrote the code to implement it himself after requests. Anything built after the fact is going to be pretty limited. And that’s on top of the base game not being built for expansion anyway.

I’m optimistic about everything I’ve heard from reading between the lines. I’m just not expecting the official campaigns to be very different from what they are now. Maybe I’ll be wrong there.

If you look at Solasta steam reviews the vast majority don’t even mention the dungeon maker. A new game is also a new start to market it as user content driven game.
I's not speculation, its 100% sure, i would even bet infinitron's left nut that you are right. Makes sense from a business point i guess, but you know what else make sense for a grognard like me : Not participating in any kickstarters anymore , not paying full prices and just get it all on gamepass. One month sub at -75%, good enough. Since its junk food for the gamepass lets pay it at junk food price.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,637
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
:mca::mca::mca:

Comfy...

comfy.png
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,986
Location
London, UK
Strap Yourselves In
I've always wondered why something like "moar-karmic dice" isn't an inbuilt feature of builds and progression - in fact, if anything, it should be the main thing that changes with "experience."

The skilled swordsman is less prone to slipping on a random banana peel, etc.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,805
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
I've always wondered why something like "moar-karmic dice" isn't an inbuilt feature of builds and progression - in fact, if anything, it should be the main thing that changes with "experience."

The skilled swordsman is less prone to slipping on a random banana peel, etc.
That's kinda what ability scores and proficiencies already do.
 

gurugeorge

Arcane
Patron
Joined
Aug 3, 2019
Messages
7,986
Location
London, UK
Strap Yourselves In
I've always wondered why something like "moar-karmic dice" isn't an inbuilt feature of builds and progression - in fact, if anything, it should be the main thing that changes with "experience."

The skilled swordsman is less prone to slipping on a random banana peel, etc.
That's kinda what ability scores and proficiencies already do.

I thought the idea of it was that rolls skew in your favour if you've had a few unlucky rolls in a row?
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,237
I've always wondered why something like "moar-karmic dice" isn't an inbuilt feature of builds and progression - in fact, if anything, it should be the main thing that changes with "experience."

The skilled swordsman is less prone to slipping on a random banana peel, etc.
That's kinda what ability scores and proficiencies already do.

I thought the idea of it was that rolls skew in your favour if you've had a few unlucky rolls in a row?
i thought it basically implements entropy so it swings both ways, cant be lucky too many times in a row either?
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,764
Given the marketing of the expansion, the very limited time I spent delving in a demon palace was disappointing. Lost Valley is still the best official Solasta module.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,330
Location
Future Wasteland
Strap Yourselves In
Holy crap the mandatory fight you have to get through on the route to Turvaamalinn (in the cabin) is fucking tough!

Minor spoilers:






---





Five young black dragons and a dragon knight against my level 15 party: 1/2 orc barbarian, marsh halfling druid, sorcerer of the rift and my dwarven hoodlum.

Took me three tries to get through it, and the trick wound up being using the one Greater Invisibility scroll the sorcerer had on him to hide and snipe from distance while the barbarian and dwarf held their own. The druid had to keep playing hide-and-seek with the damned leaping dragons, and if she AND the sorcerer died, I'd get the game over screen.

I absolutely *love* the combat in this game. So much so that I can *easily* forgive the wonkiness with character faces and other minor bugs. I'd even venture so far as to say that its combat is even more entertaining than ToEE's. YES I SAID IT.

If Tactical Adventures doesn't make a full-fledged sequel to this game I'm going on a hunger strike.

FUN!

male-chef-kissing-fingers.jpg


(Please tag me for any replies since I'm avoiding spoilers, thanks)
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
2,042
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
What's with the weird 'choose a spell to forget' thing on my Ranger? :rpgcodex:

I had picked Cure Wounds and the one that you mark an enemy with, and I didn't feel like letting go of either but I had to. Is this how it works for Paladins too?
 

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